Tag Archives: Russian Civil War

White Cossacks vs Red Machineguns

Introduced another local gamer to our Mud & Blood-powered Russian Civil War gaming on Sunday afternoon, it was a good little game although my attacking Whites kind of stampeded his defending Bolsheviks, despite the heavy machinegun they had to assist.

The scenario was another lift out of the great M&B scenario book, Stout Hearts & Iron Troopers, this time the very first scenario, “Attack on a Strongpoint”, which has two infantry sections with an HMG defending against an attacking platoon.

My attacking Whites were able to stay mostly in cover until they were very close to the edge of the hamlet, screening themselves from that lethal machinegun for the most part. There were a few tense moments when the MG caught one White section and another was thrown back after attempting to close assault one of the Red sections, but then the gun jammed, I was able to get another section in to launch a brutal close assault on the same Red section, and on the other flank my single flanking section poured some terrifyingly accurate rifle fire into the other Red section, and it was all over.

Here’s the table fairly early in the game, with my Whites in the foreground advancing and Reds visible on the edge of the hamlet.

Advance to Attack!

The one White Blind (the Russian tricolour marker on the far side of the table) is a rifle section I was able to keep on Blinds right until I got them to the hedgeline behind the church, where they unmasked and proceed to slam the Red machinegun in a hail of fire. Units coming off Blinds get bonus dice to fire, which proved devastating.

We’ll hopefully get a chance to do a larger RCW game in the next few weeks, but today’s smaller game was interesting and Nathan was interested in another go at the system sometime in the future. I’ve got another fifteen or so Bolsheviks to get off the painting table sometime soon, which will finally give me enough Red figures that they don’t have to be on the defensive all the time!

Oh, and I also have an inbound order from Copplestone with some shiny new stuff. It won’t be just infantry in our RCW games shortly, let’s just say!

A Russian Plank-Roofed Hut

Inspired by Tony’s plank-roof hut tutorial that I linked to in my recent links of interest post, I sat down with stir sticks and my Xacto knives to do up my own version of his hut.

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A Russian-style plank-roof hut, after Tony’s tutorial.

My version is 3 inches across the front, 2 inches deep and about 2.5 inches tall to the top of the chimney.

I’ve also been amusing myself recently with fake fur and fabric dye, searching for good loking long grass. I’ll have to write up my discoveries sometime soon, it’s been… interesting.

The new hut will have it’s final paintjob this weekend, more photos of that when it happens.

Transporting the SPAD

Almost all of my gaming is done away from home, at other houses, up at the university on the weekend (our local miniatures group takes over a classroom up there every Sunday) and at conventions. So everything has to be portable or it’s useless to me. Given the relative fragility of the White Russian SPAD, especially that damned upper wing, I needed a solid way to protect it in transit.

Some scrap cardboard, a dip into my stockpile of cheap upholstery foam (normally used for lining figure cases) and some work with razor knife and hot glue gun, and I had the SPAD Caddy:

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A SPAD Caddy, for secure transport of my White Russian SPAD to games. Click for slightly larger version.

The base is a square of scrap cardboard, then two layers of half-inch foam with a cutout to accommodate the body and wings of the plane, and a deeper square cutout (through both layers of foam) at the front for the wheels and propeller. More scrap foam protects the tail and wingtips, and the two bits of foam forward of the tail hold the whole thing securely. The extra strip of cardboard across the front helps protect the propeller and landing gear as well as provide a convenient spot for a label.

I used the SPAD Caddy to get the SPAD and the rest of my Russian scenery and figures to Trumpeter Salute at the end of March, and it worked exactly as planned. There’s even room in my Russian Civil War scenery box (just!) for a similar caddy for the Nieuport I plan on doing for the Reds.

Even Whites Bleed Red, A RCW Encounter

The Trumpeter Salute convention last weekend saw the first full outing of my Russian Civil War forces, in a scenario I called Even Whites Bleed Red. I’m a pulp gamer at heart, so a punchy, interesting scenario title appeals, what can I say?

The scenario is set “somewhere south of Moscow, sometime early in the Russian Civil War” and has a disorganized scratch platoon of Red Guard defending a hamlet from a composite company of White forces, composed of a shorthanded platoon of White riflemen and a plaston (infantry platoon) of Cossacks, lead by an energetic and capable group of Cossack officers.

I threw in my White Russian SPAD, for additional “Ooo shiny” factor and because I had the thing painted, and off we went, with two players on each side and me GMing.

Trumpeter Salute 2012: Even Whites Bleed Red I

The SPAD appeared very early in the game, although never had much impact, neither strafing run doing much. Above, the plane machine-guns the Reds in the churchyard,

Trumpeter Salute 2012: Even Whites Bleed Red II

This game, the Reds got themselves shaken out and in position fairly quickly. They were able to get most of the Whites pinned down well outside the hamlet, and the Whites never got into position to launch more than a token assault on the place.

Trumpeter Salute 2012:  Even Whites Bleed Red III

Above, the White rifle platoon advances, one section in the foreground on the crest of the ridge, the other two behind it. In the far background, one of the Cossack sections can be seen advancing. The Cossacks had far less cover than the rifles, and the White players might have been better off funnelling their entire advance up the near edge of the board, sacrificing one section to hold the flank while the rest of the composite company pressed in toward the hamlet.

Trumpeter Salute 2012:  Even Whites Bleed Red IV

Above was the high point of the White advance, with one rifle section thrown back after attempting to storm across the railway embankment and attack the Reds along the stone wall. The Red reinforcements, one section of Red sailors and another section of Red Guard, also appeared just after this assault was thrown back, and the White players conceded the game at this point.

I’ve got some thoughts on why this game went so differently for the Whites when compared to our squirrel-obsessed playtest version, but I’ll save those for a longer followup post. Suffice to say that all four players enjoyed themselves, I enjoyed running the game, and we actually got done surprisingly quickly. Start to finish, including introducing the game to four players who’d never played it before, we were done in under three hours. Near-perfect convention game length, in other words. We could even have gone a bit longer and still had plenty of time for cleanup.

As it was, I had time to run a little demo session with a “stacked” deck to give two interested bystanders a chance to see how the Mud & Blood system worked, and get everything put away in good order!

Russian Civil War at Trumpeter Salute 2012

Ran my RCW game Saturday afternoon at the convention. Short version: everyone had a good time, but unlike our playtest a few weeks ago, the Whites got splattered, despite having more support and forces than the playtest. The Reds go going faster at the beginning and the Whites never had a chance to develop the momentum they had during the previous game.

Anyway, longer update and photos in a few days when I’m not blogging from my phone…

New Russian Buildings

I’ve been house- and cat-sitting for a relative in town the last ten days, so not a lot of action here on the blog, but I did take advantage of having extra space available to get a bunch of wargaming scenery built.

The most interesting pieces are a pair of houses for my growing Russian hamlet. The first is T-shaped, the second L-shaped with a fenced garden/yard area. Both have thatch roofs from towel; building and covering the more complex roof shapes was an interesting challenge. I even got some step-by-step photographs of the roof-building and thatching process, so expect an illustrated tutorial at some point in April here on the Warbard!

rusbldg_22Mar
A pair of new, larger Russian-style buildings for our 28mm RCW games. Click for larger.

Both buildings have a 5″x4″ footprint and are about 3.5″ to the peaks of the double-hipped roofs. Unlike my earlier church, these two have doors or windows on all sides, so they’re potentially tactically useful instead of just being a line-of-sight blocker like the church.

In addition to the two buildings, I built two large hills (which can butt against each other to form one long ridge) and a smaller hill. I’ve needed more hills for ages, so it was nice to get these made finally. No photos of them, I’m afraid, as they’re buried in the bottom of one of my scenery boxes at present.

I”e also got about about ten new pieces of scatter terrain in progress, not all of which will be ready for my Trumpeter Salute RCW game in ten days, but I hope some of it will be. Photos of that as time allows in the countdown to Trumpeter!

Reds, Squirrels, Whites and Others

We had an excellent Russian Civil War game using the TFL Mud & Blood rules Sunday afternoon. More people than I’ve seen in a while up at our gaming club’s Sunday meet but for a lot of folks it was a day to socialize, do a bit of painting or figure prep or similar – the RCW game would up being the only full game running.

Red defending the village at the start
Red defending the village at the start

I acted as referee/gamemaster, and three of the four players had never played Mud & Blood before. We still finished the game in under three hours of play and everyone apparently had a good time, so that was all good.

Whites advance
Whites advance

The scenario was fairly straightforward, with a disorganized Red force defending the outskirts of a small village from a slightly larger but much better led force of White Russians. Continue reading Reds, Squirrels, Whites and Others

Fiskars Circle Cutter Review, and Markers for M&B

Back one of the before-Christmas sales, I picked up a Fiskars circle cutter on deep discount from one of the local art supply stores. It’s been on my toys-I-want list for ages, and a chance to get it at 40% was too good to pass up.

It’s proven to be a useful gadget, although with some limitations. It will cut paper, light card and styrene up to about .020″ or .030″ thickness no problem; anything heavier than that it’ll score but not cut. With thicker styrene you can score then clean up with a file or sandpaper later, but this obviously means cutting heavier card is out.

Exact alignment of the circle to be cut out can be a bit tricky, but the central rubber “foot” does pull off to reveal a more compass-like needle foot which makes alignment easier. Of course, I only realized the needle foot option existed a few days ago, when I finally got around to reading the “Instructions and Tips” PDF from Fiskar’s site. Amazing what you learn when you read the instructions, isn’t it?

The other work-around for imprecise cutting is to design graphics that don’t have to be cut terribly precisely, of course. That’s what I did when I laid out the graphics for a batch of 1″ circular markers for use in our Russian Civil War games.

fiskarcutter
On the right, the Fiskars Circle Cutter. Central, the prop disc and M&B markers cut with it. On the left, the sheet of markers I made in Inkscape.

The markers will mostly be used for showing which Big Men & units have activated in any given turn, as we noticed it can be easy to loose track of which units have been activated with multiple Big Men running around in Through The Mud & The Blood. They can also be used to mark things like sustained fire lanes for machine guns or similar, of course.

On the left of the photo, notice the sheet I laid out in Inkscape for the markers; except for the star the solid colours are fairly forgiving of cutter placement. A few of the Red star markers have had their tips clipped by the cutter, but they’re still obviously Red Army stars, so I’m not fussed. Now that I’ve discovered the cutter’s needle foot option, I should be able to cut out the remaining marker discs perfectly.

The SPAD’s prop disc was cut from leftover heavy clear plastic from a blister pack, then put down on a sheet of 600 grit sandpaper and spun by hand to get the hint of motion blur in it. I wound up taping the piece of plastic to my cutting mat, then the cutter worked nicely on it.

So, the Fiskars Circle Cutter. A useful piece of kit, within it’s limits. I’m sure I’ll get years of use out of it — but wait until you find one on sale before getting it!

A SPAD for the Whites, Part Three

Finally swore the upper wing into place this evening. It’s been years since I built a biplane model, I’d forgotten what a total bugger the struts and upper wing can be. The SPAD 13 as 12 struts, only two of which are especially solidly mounted when it comes to getting the upper wing positioned, the rest of which wobble entertainingly.

Even now the upper wing is very slightly skew and I have doubts about it’s long-term stability when the plane is in wargaming use, but we shall see. After getting the upper wing fixed, the landing gear and prop disc were painless.

spad5
The White Russian SPAD completely assembled, needing only some touchup painting here and there.

Major Vodcanovitch of the White Russian army provides scale; he’s a 28mm Brigade Games officer.

spad6
The White Russian SPAD from the front.

That’s the SPAD largely finished, except for a bit of touchup painting and two struts I need to reinforce to help solidify the upper wing.

Now, back to finishing that crowd of White Russian riflemen and officers you see cluttering the background of the SPAD photos!

A SPAD for the Whites, Part Two

Inspired by this image from Wings Palette, I decided to give a bit of freehand a try.

Via Wings Palette, a Russian SPAD 7 with a nifty skull-and-bones squadron insignia on the rudder.

My version:

spad4
Skull and crossbones insignia on the rudder, and weathering on the fuselage.

There’s a (nearly) matching skull on the other side of the rudder, of course, although this one turned out better so I’ll have to always remember to photograph this plane heading right! I also used thinned paint and washes to dirty up the fuselage, especially around the nose where the engine and guns make a mess.

I’ve also put a half-inch wood screw up into the belly of the plane, right behind the main landing gear, to serve as an attachment point for a flying stand. There’s two layers of plastic there, from the wing and the body, and the screw seems solid so far, especially with a drop of superglue to lock it in place. I had thought about using a block of wood or blob of milliput inside the fuselage before I assembled it to provide a solid attachment point, but got impatient to assemble the plane! Hopefully the screw will be solid enough as-is, worst case scenario I can always carve a hole in the belly of the plane, stuff the hole with milliput and sculpt a patch.

Up next, one last touchup of the roundels and other paint, then final assembly: cursing the upper wing into place, adding the landing gear and prop disc. That’ll be it, then it’s back to my neglected horde of White & Red infantry who need painting up!