OK, I’ve never actually been to Egypt. But it’s a classic in pulpish destinations (and the closely-related Lovecraftian/Cthulhuian destinations!) and while I’m obviously biased, I like how this luggage tag or sticker has come together.
Done in Inkscape, as usual. The design occurred to me while walking home from work one afternoon, and pretty much fell together once I got home and fired Inkscape up. I love it when inspiration strikes like that!
A necessarily brief, personal and idiosyncratic tour through some websites with noteworthy archives of 1920s/30s posters, postcards, luggage tags and other graphics. Some photos, some stuff that’s technically outside our chosen era but still cool, and far too short, but enjoy, be inspired, and get a feel for the graphics of the pulp era!
This is the second in a series of posts (three or more) aimed at introducing gamers to some of the resources out there they might not be aware of for making their own graphics & such. It’s based on our current areas of interest, the 1920s & 30s interwar pulp period, but should be of interest to anyone wanting to add some graphic design details to their gaming!
Have a look at the image to the right; it’s a good basic distillation of the design principles shared by many of the 20s/30s graphics we’re trying to replicate for our own uses. There were, of course, a number of different styles and variants in use in the period, this one just happens to be a favourite of mine and also easy to replicate in Inkscape!
There’s no gradients, just areas of solid colour. Shading is done with smaller areas of another solid colour — see the area along the golfer’s inner thigh or around his arms — or not done at all. Notice that the grass and sea are simply solid colours; the sea and sky are even exactly the same shade of blue, with the horizon sketched in with a thin tan divider. No outlines or sketch lines, either, just areas of colour. Continue reading Pulp Design Tools & Resources, Part Two: Fonts→
This is the first in a series of posts (probably at least three) aimed at introducing gamers to some of the resources out there they might not be aware of for making their own graphics & such.
Inspired by my brother’s Fake Pulp Adverts post, I thought I would share one of my projects. Over the past few weeks I have been working on a series of old signs for pulp-era 28mm gaming. Designed for any era from the 1900’s to the 1940’s and in any part of the English-speaking world, these signs are fairly versatile.
You can also download the PDF version (Old Signs for Pulp Gaming) if you want a vectorized copy for scaling. As usual, these are designed in the superlative Inkscape, an Open Source vector editing program. The fonts used largely come from DaFont, which has a large set of free and Open Source fonts for use.
Where did the idea come from? The initial inspiration was this image of a locksmith shop in Winnipeg by one of my Flickr contacts:
After that I started to dive into the Shorpy image archive and came up with some gold. Images such as the one below are great for mining for re-creation:
The files are currently licensed for non-commercial, personal use, largely because not all the fonts used allow commercial publication.
I’ve posted these on various forums, but never collected them into one place before. For your amusement, a batch of fake 1930s ads – grab the full size versions off Flickr to reproduce for your personal use on the sides of buildings, on billboards, or whatever! Continue reading Random Pulp Fake Adverts.→
So, you’re writing a classic interwar pulp scenario to play with your favourite rules. Or you’re just reading one of the great pulp stories for inspiration… what about a soundtrack to listen to at the same time? Continue reading Pulp Music Online→