Everyone’s favourite terraforming/engineering/evilevilevil megacorp needs a giant billboard ad too! Third and (for now) last of my big 3″ wide by 5″ tall 300dpi ads. This one is also released under a Creative Commons CC-BY-SA License.
Mars image via Wikipedia, released under a CC-BY License. Weyland-Yutani image redrawn in Inkscape from various images found online.
Borrowing from another popular science fiction universe to provide some graphical fodder for Infinity terrain, here’s another big (5″ high by 3″ wide, as designed) advertisement. This one is being released under the CC-BY-SA License for reuse as you please.
Background graphic from monaeberhardt on Flickr, CC-BY-SA. Blue Sun graphic redrawn in Inkscape by me from smaller images found on the web; original is copyright Josh Wheadon or whichever studio produced Firefly.
I’m home with a stubborn cold that won’t go away, so decided to kick GIMP and Inkscape to life and create another couple of billboard-sized ads for my Infinity terrain. Here’s one advertising the PanO ocean world of Varuna as a travel destination. It’s available under a Creative Commons BY-NC-SA License for (limited) reuse.
We have an Infinity weekend event coming up in just over a month (Facebook event link, if you’re in the area and interested) and I want to have both all my current buildings basically finished and the Haqqislam/Hassassin Bahram force I field fully painted.
I’ve been concentrating on the buildings for the last week or so, just to get them done and out of the way – they take up a lot more space on my workbench than the figures will!
Here’s the warehouse finally complete and primed, as well as the antenna. I’ve also been working on more graphics for various things, including new ads & signs as well as hazard labels and such.
Also, the LEDs I ordered off EBay a while back, waiting for me to break out the soldering iron and add lights to the objective room I built recently, which is currently out in the sun room with fresh spray primer on it. More on that soon.
Last post was in June, I’m getting really lousy at keeping this poor blog from getting dusty and neglected. It’s been a busy summer for things like bike holidays and being out in the real world, not so much on the gaming front although our Blood Bowl league season is drawing to a close (my poor Rodents of Unusual Size got blown out of the playoffs in the first round) and some good games of Infinity.
On the modelling front, about all I’ve gotten done is a some progress on the various Infinity buildings I’ve started this year. We’ve got an Infinity tournament coming up on October 24th weekend, so I’m pushing to get the current group of buildings done and finished before then, as well as having my entire Haqqislam force painted and finished to field that weekend!
Recently I’ve been pushing on the mosque (shrine?) seen previously here. I’ve put a few of the recent pictures of that building up below! Click on any of them for full size, and enjoy.
Apparently I’ve basically taken most of the summer off from blogging and doing wargame-related things I felt the need to blog about… last post was June 10th!
I’ve been playing a lot of Infinity and Blood Bowl, but doing basically no painting or terrain building at all until this weekend, when I’ve finally cleaned up my workbench and gotten a tiny bit of progress on the mosque roof for my Infinity terrain.
I’ve run with the “bright hexagonal future” jokes about Infinity with the one, and tried to incorporate some Islamic themes as well because I run Haqqislam forces in Infinity. The main footprint is a hexagon, there’s a hexagonal tower as part of the cupola/minaret on the roof, and I’ll probably use some hex-patterned origami paper I bought recently as part of the decoration scheme as it looks a lot like some Islamic tile patterns.
What else have I been up to this summer, anyway? Riding my bike over mountains, for one, and lots of other bike riding and other good warm weather activities!
A number of the stock scenarios in Infinity need some sort of antenna or console for the troops to interact with/hack/seize/blow up/etc. You can use basic tokens on the tabletop, but real scenery looks better!
Antenna and consoles in Inf are supposed to be on a 40mm base, so I had a go at cutting 40mm circles with my circle cutter. The stubby blade won’t go all the way through the mattboard I build with, though, so I wound up basically scoring circles and then finishing them as carefully as possible with a new Xacto blade. It’s not an ideal way to cut circles, and for larger and more visible ones like a round roof I’ve started since building these antennas I’ve gone with multiple layers of light card, which the circle cutter handles very nicely, and glued them together in layers.
The antenna themselves are more mattboard, generally offcuts from other recent projects. No particular design ethic to these, beyond “angular and futuristic”, which is easy to achieve.
Even for scenarios that don’t require antenna on the table these are likely to put in an appearance as general futuristic clutter, which is always in high demand on an Infinity tabletop!
While building another piece of scenery for our Infinity tables I built a roof that didn’t turn out; it just wasn’t working out physically the way I’d pictured it in my head. Turning the partially completed piece on one edge, though, I realized that what I’d created would work quite well as a display board for two big billboards – presumably video or holographic displays, this being a bright hexagonal future!
Here’s the basic structure, front and back views.
To get something colourful on the two displays, I fired up GIMP and then went looking through Flickr and Google Image Search for source materials. It’s easy to just rip things off when you see them around the web, and far too many people do that. Both Flickr and GIS allow you to search for images that people have specifically licensed to allow free reuse of, though, and generally you have to pass on your graphics made using their images as sources – what is known as a Creative Commons Share-Alike license.
Basically, this means that you can use these images as you see fit on the web or printed for use, including commercial use, but if you modify them further you have to share your version too.
After building the first building to use on Infinity tables, which turned out to be a complex shape and two storeys plus roof, I decided the next building needed to be simpler and quicker to build, but still interesting.
Going through my building supplies I found a sheet of corrugated craft paper that became a feature of the new warehouse, both for the two large rolling doors and on part of the roof. The rest of the building is mattboard/picture framing card, which is cheap, easy to work with, and makes good durable buildings.
The whole warehouse is 9″ long, 5″ wide, and about 6″ to the highest point of the “sail” that divides the roof up.
More details on the picture captions below. There’s still some structural work to do on the back wall and on the roof, and a lot of detailing still to do. Paint will happen eventually, as well.
I’ve previously shown my urban scatter terrain for Infinity, and after getting that assembled I decided to tackle something more challenging and larger.
Quite a bit larger, actually. It’s a two-storey building that wound up being about 10″ long, 6″ wide and almost 7″ tall!
The building is entirely made of mat board, usually used as picture framing board. It’s good quality cardboard, easy to work with and it takes paint and glue well. Our local art supply place, Island Blue, sells the offcuts from their framing business off cheap! The roof and second storey come off to allow full access to the entire building during games, and I think I’ve managed to make the building tactically interesting for games of Infinity.
Check out the gallery below; the captions have a lot more detail.
If you’re interested in doing similar buildings for Infinity or any other skirmish game, I really like the ongoing “Cardbuilding” series of articles over on the Infinity news site Data Sphere: Part 1, Part 2, Part 3, Part 3.5, Part 4. Errhile is much more organized than I am, designing a whole system so that his buildings nest and stack for storage and reconfiguration, and he’s got lots of great techniques and ideas in his lavishly illustrated articles. I might well do some similar modular buildings, but for now it’s fun to just bust out a big, complex building — I haven’t done much terrain building recently!