Tag Archives: horror

Monsters abound: a review of Devilry Afoot co-op horror gunpowder skirmish

We love a good coop skirmish game, playing a lot of Sellswords & Spellslingers and dabbling in quite a few other games. And we both love gunpowder fantasy, so the mixture of the two, with a horror twist in Devilry Afoot was too good to pass up.

What is Devilry Afoot? Let’s let the author introduce it:

Devilry Afoot (2024) is a folk horror monster-hunting handbook for tabletop skirmishes.

Set during the 16th and 17th century Wars of Religion, Devilry Afoot pits flawed human heroes, controlled by one or more players, against the creatures of the night whose actions are randomly determined by the game’s easy-to-use mechanics.

Designed for solo and co-operative play, the RPG-lite character customisation, scenario driven narratives, and unpredictable monsters combine to ensure that no two games are ever the same.

Wargames Vault description

We played two scenarios: The Dance Macabre and Wolves in Sheep’s Clothing. Both were brutally hard, starting off deceptively easy. All in all, the whole two games took about 3 hours, including creating characters.

Dance Macabre

Your goal is to stop a graveyard from spawning revenants, of which only a single one starts on the table (but many more spawn in quickly). As this was our first game, we only took 3 characters (1 each).

We quickly learned that although only two monsters started on the board, bad dice luck in 1st turn by Sean had his follower run off from being scared by the spectre & his character does nothing with poor activation rolls.

The objective was simple enough, get a character into the graveyard, say scripture 3 times. But given new revenants spawned on a 1, 2 or 3 on their movement or fight rolls, we were quickly swarmed under. One after another of us went down, until only Sean was standing, and then it was over.

We decided to roll Out of Action rolls anyway, with both Sean and Brian rolling under 3 – dead – and me rolling barely better – a 4 – for Scholar Smthye to acquire a leg injury.

Wolf in Sheep’s Clothing

Our second game we took a bit more muscle – 2 character each (for 6 characters), with Sean and Brian both bringing followers. Here the werewolves appear in a pack of innocents on turn one.

Werewolves were a bit counter-intuitive (turn from werewolves to human to attack, etc). We also had a 3rd werewolf join us – each character has a secret and one of Sean’s had bitten by a werewolf. Which activates if you roll double 1s on their activation. Sean dutifully did so, continuing his dice luck and it appeared right in the back, naturally.

We also had a character run off from the monster’s intimidate check, ironically my Goodwife Smthye who had a bonus to not running away.

Overall thoughts

Overall we all quite like it. Definitely will play again – here’s a few more detailed thoughts:

Good

What did we like?

  • Activation system was quite fun – randomness as you draw chits out of a bag for monsters, innocents, & PCs, but PCs still require an activation roll like Sellswords or SOBAH to actually do something
  • Monster and game flavour was great – it really captured the feel of the late medieval/early renaissance ignorance of the world and fear of “things that go bump in the night”
  • The period flavour of “Cite Scripture” as a PC action, which repels monsters, and the fact that most monsters will (randomly) do things other than mindlessly run forward to attack means that it can be more than just a pure brawl, which is always great.
  • A permanent injury table is always fun. We have just started playing Mordheim, which has a similar rule. For us, we had two deaths, but my Scholar Smthye gave me a great roleplaying hook for my 2nd character, as his leg injury meant clearly his wife needed to follow along and make sure he didn’t get up to trouble in his foolishness
  • Small board size – only 2’x2′ allows focused gameplay and means less terrain to build
  • Small model count – similarly, it had a very small model count. We had less than 10 figures in the first game, and less than 20 in the second. Makes getting into it quite easy.

Change?

  • Cards instead of chits – rather than drawing from a bag, flipping over cards is faster. Plus you can do some amazing period-style activation cards with illustrated pictures of the monsters

What about Sellwords & Spellslingers?

Could you retrofit Sellswords to use this? Absolutely – switch secrets to negative traits, double monster stats to create a DL, add monster activation rules. The cards would require more work, but that is doable. I may do this at some point, but let’s see.

Final thoughts

Would we recommend? Yes, 100%. It is a good price (~ $10 CAD). Pick it up today at Wargames Vault.

Folk Horror Miniatures

I tripped over this little Kickstarter earlier in 2022 for a dozen figures inspired by European folklore, Folk Horrors by Ana Polanšćak. They’re very much “things that go bump in the night” weird horror miniatures and I decided to grab them while the KS was still running.

twelve folk horror miniatures - image snagged from Kickstarter
Image snagged from Kickstarter – the twelve miniatures included, all assembled and painted.

Some of them might be humans in costumes (might be!) and some of them really definitely… aren’t. I think I’ll be using these as plot point markers or similar for Pulp Alley-powered weird horror games, either in the not-quite-17th-C gunpowder homebrew setting I’ve been gradually putting together or more conventional early-20th-C pulp horror games. A good creepy alternative to the Cthuloid fishmen and such I already have!

the twelve miniatures all in actual pewter, laid out on a cutting mat for scale.
All twelve figures laid out. The cutting mat is 1 inch/quarter-inch grid squares, for scale.

I’ll get this lot assembled, based, and primed over the next few weeks; painting should be pretty short and sweet if I follow the KS paint scheme!

The figures themselves are nice and clean, minimal mold lines and flash. I have some concerns about attaching the horns on some of the figures and the arms on the one “Bellman”, but thick gel superglue and tiny bit of greenstuff should work OK to keep everything in place!

Unfortunately with the KS closed I have no idea where you might go to buy yourself these figures. Meridian Miniatures appears not to have their own website, just a fairly inactive Facebook page. Andrew May has a Patreon page and has run a bunch of other Kickstarters, but again, no info about post-KS ordering. Slightly odd – if anyone has links please let me know in comments!

Extremely Bad Dogs, Almost Finished

Most of the painting is finished on the various Reaper dogs last seen a few weeks ago, and they’ve painted up so nicely I’m going to show them off before they’re entirely finished, which I do not usually do.

three demon dogs
Centre is Reaper’s Moorhound; flanking him are Reaper Hellhounds. Click for larger.

The Moorhound got a black basecoat; the other four got a dark brown basecoat. No particular reason, honestly. Most of the texture was brought out by simple drybrushing in a variety of off-white shades, then some highlights all the way up to pure white, and some selective shading with washes. I pushed the contrast more than I usually do and I think it works really well for these otherwordly demon-dogs.

different demon dogs
Back view of the Moorhound, flanked by two Reaper Goblin Wolves. Click for larger.

The bases all five dogs are on are 40mm rounds built up from sheet styrene and putty; I’ll get flock and tufts on them in the next couple of days. Then I need to figure out stats for these in Pulp Alley 2nd Edition and unleash them upon our tables!

demon dog vs priest
A Warlord 28mm priest faces down a Reaper Moor Hound. Click for larger.

Extremely Bad Dogs

Every culture has dog/wolf demon things in their folklore. The UK is thick with them, it seems like every county has three or four varieties, and they show up everywhere else in Europe too. Usually huge, black, red-eyed, and inclined to eat people by dark of night or just bay (they never merely bark) threateningly on dark and misty nights.

With that in mind, adding some demonic dog-creatures to my “Weird ECW” skirmish seemed like a natural thing to do. Fortunately, Reaper Miniatures has a whole selection of suitable figures, so I sent some money to those nice folks in Texas and got a good selection of things back, of which this pack of extremely bad dogs is just the first part to be seen here!

A pack of extremely bad dogs!
Five extremely bad dogs. See text for details, and click for larger.

The two left-hand figures are Hellhounds, the two slightly smaller beasts in the middle are Goblin Wolves, and the really, really big doggie on the far right there is Moor Hound.

They’re all on 40mm wide bases, just for scale, and the grey figure in the background is 28mm Warlord plastic.

Looking forward to getting these guys painted up and figuring out stats for them in Pulp Alley and the other rules sets we use! Somewhere in my mountain of unpainted figures I have at least one other big dog figure (a Reaper Warg, I think) that I can add to this pack when I find it.