More old photos resurrected – this time a few from a Fantasy Rules! 2nd Edition game we played years ago. Human medieval knights & footmen vs orcs and goblins with necromancer help. I’m pretty sure this was the first outing of Tony’s undead; years later he’s finally got enough to field an all-undead army without help from my figure collection.
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Tony’s Undead FR! battle report
This is a battle report from the old Warbard – Corey
Tony wrote this battle report after our most recent FR! game, the first in which his Undead appeared.
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“When an invading force crosses a river in its onward march, do not advance to meet it in midstream. It is best to let half the army get across and then deliver your attack” – Sun Tzu, The Art of War.
On Wednesday night, Brian, Mike, Darren and myself played out a 750 point FR! battle. Mike and I allied against Brian and Darren.
It was cool to finally get a game with some undead on the table. I had some lucky rolls, but overall I was pleased with how they played. They are pretty tough to kill (being undead and all), and demoralization is a waste of time. I did manage to summon one unit back, although it was rather difficult. I always find that few spells go through in FR! Part of it is that the army pool is always so much bigger than the second level magic users pool, so it is easier to dispell than cast.
It is tough to say where the battle was won or lost. I think that the western side where Mike was was decided by his massed archers. That gave him the ability to sit on the south shore of the river and fire arrows at the dwarves. That destroyed one unit, and broke up the line enough that his troops could get across the river. Also, Brian had a series of abysmal rally rolls…
On the eastern side, the early loss of the battlewagon was disheartening for the dwarves. They never really recovered from that. The skeletons were able to prevent the human villagers from attacking the flank, and managed to roll really well in combat. By the time the wolves were in striking distance, that part of the battle was already over, with only one dwarven unit left standing.
Tony
Three-player FR! – Capture the Flag!
This is a battle report from the old Warbard – Corey
This is a battle report from this summer – I wrote it up for the Chipco List, but just found it again and realized I’d never HTML’d it. Here it is, then. Enjoy!
Had an interesting 3-way FR! fight last night – three 750pt low magic armies, racing to grab an ‘alien artefact’ that was in the center of the table in a stone circle.
The ‘Capture the Flag’ format works really well for more-than-two-player matchups. It was close and tense right until the end!
The armies this time were Dwarven, Medieval human, and Orc/goblin. First turn, the humans Flew a HW w/ Hero into the stone circle, grabbing the artefact. The rest of the forces raced toward the center, with Orc forces moving to block the human’s retreat.
The Orc wolves and wolfriders hit the flanks of teh human force, while the orc infantry and the dwarves faced off up on the central hill and the human HW w/ the artefact ran as hard as they could – the humans couldn’t manage another Flight spell.
The dwarven infantry blew away the orcs & goblins, swiftly reducing them to utter rout, but the humans deployed a few units in a screen to stop the dwarves, sacrificing them to get the HW w/ artefact marched off the table. Damned close – the humans left the table at One on the Morale Clock…
The Dwarves were left in possession of the field, but the humans had the powerful mystic artefact!
If you want to do multi-sided FR!, I really recommend trying the Capture the Thing idea – makes for a really good game.
The advantage of a “Capture the Flag” game is that it doesn’t make any sense to hang back – you either want to grab the ‘flag’ first, or go beat on the guy who grabbed the flag and grab it from him.
The other thing to do (ahem…) is have a beer with your game… puts you in that “charge…charge…charge!!” medieval frame of mind! If you’re running an actual Medieval army – knights and all – have two beers. (but not if you’re driving home right afterward, of course…)
Gladius & Axe: Roman Early Imperial Legions Vs. Dwarven Axedwarves
This is a battle report from the old Warbard – Corey
Neil and I had a very interesting FR! battle on Sunday – 1000pts of Dwarves vs. 1000pts of Romans. These are the two ultimate Handweapon armies – fairly small battlelines of really, really good troops. My Dwarves had a Light-Artillery equipped Battlewagon, a flying Small Monster, 1 Elite HW, 8 regular HW and 3 crossbow units. The crossbows had stakes, and the regular HW all had Bombs. Two Traps filled out the list.
Neil’s Romans were an entirely ‘straight’ historical early Imperial army – a line of Elite HW Legions with throwing weapons, backed by bow-armed Skirmishers, with some throwing-weapon equipped Mobs and Light & Heavy Cav as support, and one light artillery piece.
What was really unique was that the Romans had no magic user at all, while the Dwarves had a Level 2 War Cleric. As it turned out, this mattered less than you might think. The Romans stubbornly refused to believe that magic was really happening, it seems – using just their Army Pool, and some luck, they stopped the bulk of my spells in their tracks!
The battlefield was quite crowded – a very large hill and a pair of smaller hills dominated the center of the field, with a river and small forested area off on one flank.
Roman setup had the Legions, skirmishers and light arty. together in line, at the back of the large hill. The mobs deployed along the bottom of the large hill, and the cavalry deployed farther out along the flanks, the bulk of it on the right flank.
Dwarven setup was my standard Dwarven setup – a line of 6 HW, with refused flanks of crossbows & HW and a pair of HW behind the main line as reserves. The battlewagon was on the right flank with two of the CB units, facing down the Roman cavalry. I`ve found that this double-refused flank with reserves setup works very well with Dwarves, and helps protect this slow-moving army`s flanks very well.
Both armies advanced slowly toward each other, the Dwarven light arty getting a couple of shots in, but the Roman artillery being masked by the bulk of the hill they were behind.
The Dwarven wargod`s Avatar, summoned by the War Cleric, howled forward and engaged the Legion`s righthand units, being banished shortly but throwing that flank into terrible disorder. Down on the flat, the Dwarven CB deployed their stakes and faced down the Roman cavalry, with both Traps holding units stationary for turn after turn, securing the flank. The battlewagon had charged forward to attack the cavalry, being eventually surrounded and destroyed but fighting grimly for many turns and leaving the cavalry in disarray.
The first clash of the infantry battlelines was thunderous – Dwarven Bombs versus Roman pilum and shortbow, with the bombs destroying the center of the Legion`s line, including the light artillery piece. Although the Dwarves were fighting uphill the whole time, they generally prevailed, gradually grinding the Legion down, although not without cost.
One notable (although temporary) setback for the Dwarves came when a valiant Roman mob beat a Dwarven HW unit twice, throwing it back off the hill in disorder, although not destroying it.
On the left flank, the Dwarven flying small monster (a small Silver Drake) had flown forward and destroyed the only Roman Light Cavalry unit on that flank, while HW & CB units slowly flattened the Roman mobs.
The Dwarven general challenged a Roman Hero to a duel, but the craven Roman, muttering something about `…being an officer, not a duelist, dammit…` went and hid in the rear ranks. The Roman general had more guts – and, as it turned out, more skill, slaying the Dwarf general in epic single combat. The Dwarven axers where not much dismayed, however, and continued to battle it out with the Legions, although both armies where now very much in disorder. (Both armies had been chasing each other down the moral clock, with the Dwarves hitting 4 first, then stopping at 3 while the Romans continued to fall…)
The turning point came when the Dwarven Silver Drake shook off it`s fatigue and soared over the Roman lines, terrifying and then destroying first a unit of skirmishers and then a Legion HW unit, while at the same time the Dwarf War Cleric convinced the wargod to return, slaying one of the trapped Roman Heavy Cav units. Dwarven axers continued to fight grimly, and some sembelence of order was imposed on sections of the Dwarven line.
All of this was too much for even valiant Legionnaires to take, and the Romans fell back, ceding the field to the Dwarven forces!
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Thoughts on ‘Magicless’ FR! Games: I’m not going to claim that magic had no effects at all on this fight – the Dwarven wargod’s Avatar was instrumental twice, although he didn’t stick around a long time. Part of this has to do with the peculiar nature of the War Cleric’s spells – the bulk of them are far more subtle and tactical, so that while they can change the outcome of the game, they’re not going to do it single-handedly. Even if you had a more distructive spellcaster – the Fire Shaman comes to mind – the deciding factor of the battle is always the actual clash of units, and usually the clash of battlelines.
It also shows off, I think, the integrity of the FR! ruleset – the tactical, combat part of the rules are sound enough, and the magic is not generally overpowering, so that a pure tactical combat army – which is what Neil’s Romans were – can still give a magic-enhanced army a stiff fight. This game, as I said in the report, was neck-to-neck almost right to the end. A really great game!
Grashnek da Uruk on Unbolg’s big raid into ‘uman territ’ry
This is an old battle report from the original Warbard – Corey
We had a Medieval Human vs Orc FR! fight Tuesday (April 27, 1999), and I’ve finally written a battle report. This one’ s from the Orc point of view (after all, victors write history, right?) and I had a lot of fun writing it!
The fight was a 750pt Orc army vs a 750pt Medieval army.
Grashnek da Uruk on Unbolg’ s big raid into ‘ uman territ’ ry
So, da big boss Unbolg, he decide dat de Dwarfs, dey’ re entire too tough. Lousy eatin’ and dem buggers is bloody good fighters, too. Dey maul de Tribe when we last went into Dwarf territ’ ry, so Unbolg look for easy pickins.
He say he found good target for da raids in territory of ‘ uman lady, da Duchess of Sout’ fold. Humans is better eatin’ an’ da horse is better eatin’ still, sez Unbolg. Da snagas go “Whoo-hoo!” – it don’ t take much to get dem snaga excited. Me, I tink damn kniggets on big damn ‘ orse is pretty mean, but Unbolg got ‘ dat look’ , mean and set in ‘ is ways. It’ s why ‘ e’ s still da Boss.
So we wanders into ‘ uman territ’ ry, a big mob of da snaga, a bunch of us uruk, lots o’ dem mad frotin’ -at-da-mout’ wargs, some wit’ snaga ridin’ dem, and a couple a dem big, big trolls. Boy, do dose troll buggers stink! Unbolg was da Boss, o’ course, and I’ m like da other kinda boss, cause I’ m meaner dan most, and I gets to carry da big big Banner, wit’ flames all over it. We had dat mad bugger Graz and ‘ is drum, and dat ‘ orrible little snaga fire shaman, cause for a snaga ‘ e’ s mean, and ‘ e’ s got a way wit da fire. A bunch of dem archer-uruk came, too.
We come up over a bunch a hills, an dere’ s dis little village of da ‘ umans, wit lots a dere peasant types running’ away when dey sees da big Banner overhead! We kinda start chargin’ toward da village, wit’ da wargs and da snaga-riders on da sides and dose stoopid archers ahead. Calls demselves Uruk, dey do! Da cheek of it!
Den dere’ s big, big walls of flame and all ‘ orribleness in front of us! Da snaga charge at it, but dere afraid, no surprise dere. Dere was a damned ‘ uman mage or sommat in da area! So we kinda move to da left, up onto da hill, wit’ da snaga in front and us uruk behind, and da archer types even farther ahead.
Da archer-types, dey say ders great big bloody ‘ orses on da plain, all covered in cloth and wit’ guys in armour on da backs of ‘ em! Da bloody ‘ uman knights ‘ ad showed up, and dey were gonna fight! Dere was ‘ uman footmen wit’ da big swords down dere as well, but da mad warg poured all over dem and dey wasn’ t doing so good.
Graz da Mad an’ ‘ is drum lead a couple mobs o’ snaga into da town, and da snaga on wargs are goin’ round da far side, and da little shaman, ‘ e sez for sure ders a damn ‘ uman mage in da area, cause ‘ e can feel da spells. Dere’ s more flames and ‘ orribleness in front of us, but da Boss Unbolg he sez to charge da flames, dat dere fake like! So we do, an’ ya know, dey were fake?! Damn ‘ uman mage, ‘ e could only do illusions like!
Da archers were shootin’ at da knights on da plain, and dey actually brought a bunch o’ dem down, filled full o’ arrows! Damn good, I’ ll say, even if dey ain’ t uruk! Da shaman, ‘ e was keepin’ da ‘ umans confused wit’ big damn walls o’ flame and by makin’ ‘ em all real hot, so dey couldn’ t move like. Dat shaman was pretty hot, ya know?
Da snaga ridin’ warg were away on da side, but we could see dem messing wit’ some knights, running around dem an’ shootin’ , and dem knights couldn’ t catch dose fast wolves, so dat was looking pretty good.
Da ‘ umans were gettin’ a bit discouraged, I tink, and mebbe slowin’ down a bit, but dey was still tough basterds, and da batch dat came ‘ round da forest ahead of us, dey were even tougher looking, and dat Duchess, she was wit’ dose knights, so dey’ d fight real good! Da shaman cast lots o’ walls a flame, and cut da mean-looking knights off, but da other knights ran over da last o’ dose mad wargs, and nearly all da archer-types was run down as well, but da ‘ uman’ s were loosing, and dey knew it too.
Da end came wit’ out me even ‘ aving to fight, and I calls dat pretty good! Dose wolf-snagas swarmed all ov’ r some knights dat were fightin’ wit some snaga mobs, and da surrounded knights went down, and da rest kinda ran away, but dey left lots an’ lots o’ ‘ orses an’ ‘ umans on da field, so we had a good feed and got to plunder dat village, and it was pretty damn good, ya know? Dat village burned real nice, too.
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Postscript: I’m in the middle of reading “The Art of War in the Middle Ages” by Charles Oman (my light recreational reading of the moment) and ran across this passage:
“…each commander took his own route and made what speed he could, the French army arrived upon the field in dozens of small scattered bodies. These were attacked in detail, and in many cases routed by the Mamelukes. No general battle was fought, but a number of detached and incoherent cavalry combats had all the results of a great defeat. A skirmish…would overthrow the chivalry of the West, even when in went forth in great strength and was inspired…” (pg 59)
Now, substitute “Duchess of Westfold” for ‘French’ and ‘West’, and “Orcs” for ‘Mamelukes’, and we have a perfect snyopsis of Tuesday’s FR! fight between Tony’s medieval humans and my orcs and goblins!
“Art of War in the Middle Ages” is a great book – I highly recommend reading it.
Battle #2: The Duchess of Southfold’s War on the Dwarves
This is an old battle report from the original Warbard – Corey
750pt Dwarves (Corey) vs. 750pt Medieval Humans (Brian).
The Duchess of Southfold did declare war upon the Dwarves, declaring that Dwarves were offensive, thieving, braggartly, and furthermore were foul to look upon. Summoning a great host of knights (4 Knights), her personal knightly retinue (2 Elite Knights) a lesser host of lowly footmen (4 Handweapons, 1 Mob of peasants), and many of the great nobles of the land, including Sir Danel, Master of Horse (Hero w/ Exeptional Weapon), Sir Vilheim, Master of Foot (Hero) and the ignoble but skilled illusionist Sarnain (1st Level Illusionist Hedge Mage), she did lead her troops against the offensive Dwarves. (the Duchess was her own General.)
Greatly alarmed at this mighty host, the Thane of Greymount (General) mustered a great host of axedwarves (6 Handweapon), his personal Guard (1 Elite Handweapon), the crossbowdwarves (3 Xbow), a party of Bearriders (1 Hvy Cav, causes fear), and his great battlewagon (Battlewagon w/ Hvy Arty). The great heroes of the realm accompanied him (2 Heroes), as did a Cleric of the Wargod (1st Lvl War Cleric).
The human army moved through great woods towards the River Flueve, which was entirely fordable at this, the height of summer. The footmen did hang back, not desiring to combat the superior Dwarven forces, whilst the great body of Knights, lead by the Duchess and her Master of Horse and the illusionist Sarnain, did crash through the forest in hope of outflanking the Dwarves.
The Dwarves had drawn up their great infantry battleline, with crossbows on the flanks and a smaller party of axedwarves in reserve, and hoped to move forward to contact the knights whilst they were still struggling to leave the river. Sarnian, however, skillfully cast illusions, which had the appearance of great walls of flames, and did prevent much of the movement the Dwarves had hoped to make.
Thus the knights were able to cross the river and deploy unmolested, and form up great ranks to thunder upon the Dwarves, spitting them with lances and trampling them underfoot. The knightly ranks did wrap entirely around the Dwarven line, and the further part of the Dwarven line fell before the knights, yet the knights were greatly in disarray from their charge, and there were still many Dwarves upon their flanks.
Furthermore, a party of Dwarven Bearriders had come over a great hill and fallen upon the human footmen far behind. The great warrior Vilheim, who was Master of Foot for the Duchess, slew the Dwarf Razan Bearrider in epic single combat, but was lost when the vengeful Bearriders destroyed his men about him. Despite their loss and the terror the bears stirred in men’s guts., the footmen continued to hold off the Bears.
All might still have been lost if it had not been for the skillfully cast illusions of Sarnian, who made it seem as if great lines and walls of fire blocked the Dwarven advance, thus allowing the knights to dress their lines and fall upon the enemy again. Thus trapped between great lines of knights and the river, their own lines in terrible dissarray, the Dwarves fled, or fell, or surrendered, each according to his own fate.
More battle reports coming soon.
FR! Battle #1: Unbolg the Uruk Offends the Dwarves
This is an old battle report from the original Warbard – Corey
750pt Dwarven force (Joel commanding) vs 750pt Orc/goblin force (Brian commanding).
The foul uruk-hai and snaga underlings of the uruk chief Unbolg had been raiding and plundering the fringes of Dwarven territory for too long already, and their latest move was the last straw: the uruk had moved into and desecrated a hilltop site dedicated to the Dwarven Smith-God. Mustering the axedwarves and warriors of the realm, the Thane of Greymount marched out to recover the holy site.
The Dwarves had a great body of axedwarves (7 Handweapons), the best of whom were in the Greymount Guard (1 Elite Handweapon). Two companies of crossbowdwarves (2 Crossbow), a unit of feared Bearriders (Hvy Cavalry, causes Fear) and a great balista-mounting battlewagon (Battlewagon w/ Hvy Arty) completed the Dwarven line. Thorin Silvershield (Hero) was first amongst the Axedwarves, and Razan Bear-rider (Hero) lead the Bearriders into combat. The Thane himself lead the army (General), and an outraged Cleric of the Smith-God (1st Lvl War Cleric) accompanied the force.
The Uruk of Unbolg were not many (3 Handweapons) but were accompanied by a great mob of slave-orcs (6 Mobs of snaga) and a group of terrible Trolls (1 Elite Handweapon), while the low-ranking Uruk took up their bows (4 Skirmishers). The wargs and their riders rounded out the force (2 Light Cavalry wolfriders; 2 Small Monster units of wargs). Unbolg himself lead the force, waving his plundered Dwarven axe overhead (General w/ Exceptional Weapon). The Uruk Grashnek carried the revered tribal Banner of the Flame God (Hero w/ Army Standard), and Garz the Mad hammered his drum to inspire the troops (Bard) and aid the slimy snaga shaman Sqee (1st lvl Fire Shaman) in incinerating the hated Dwarves.
Battle was joined in a narrow valley between the holy hill and a larger hill toward the river. The warg-riders poured ahead on the right flank, the wargs moved onto the large hill to the left flank, and the main orc mass moved ahead slowly, with the skirmishers out in front. The Dwarves advanced in two lines of infantry, one behind the other, with the Bearriders and battlewagon gaurding the right flank and the Greymount Gaurd on the left flank.
The first clash came when the artillery of the battlewagon fired upon the snaga wargriders, who pressed on until fully half of them were destroyed, the remainder falling back to find easier targets.
As the Dwarves moved forward, they encountered the uruk skirmisher screen, the foul arrows of which slew many great Bears and their riders, utterly destroying the unit. Undismayed, the Dwarves slew many skirmishers with crossbow fire until the remainder fled behind the main body of the uruk, there to harass the enemy with bowfire.
A great fight developed on the very top of the sacred hill, as a Dwarven crossbow unit that had pressed ahead was attacked by a great mob of snagas and the wolfriders pressed upon their flanks. The great battlewagon thundered to their aid, but too late, as the crossbow Dwarves were swarmed under by the snagas, who were inspired by the great Flame Banner in their midst. The snaga found themselves overmatched by the great battlewagon, however, which crushed them under it’s great wheels.
Down below in the valley, the two infantry lines impacted with a great noise and greater slaughter, as the Dwarves had been filled with the battle-lust and power of their Wargod, and their rage was terrible to look upon. The uruk and snaga had fully half their battleline obliterated in the first minutes of combat, and the remainder were sore pressed despite the power of the Trolls and the efforts of the snaga fire shaman, who did summon great sheets of flame to protect the flanks of the surviving uruk and snaga.
On the far left flank, the ravening packs of wargs had been driven back and destroyed by crossbowdwarves and axedwarves, although the unit of crossbowdwarves had fallen when the great berserk fury of the Wargod siezed them and dashed them against the wargs, who were still more terrible that the berserker Dwarves.
The horribly outnumbered, outflanked and hard pressed remenants of the tribe of Unbolg fled cravenly into the wilds, and never troubled Dwarven lands again.
Great game – hope my opponent enjoyed it as much as I did. More battle reports coming soon.