No conventions, no in-person gaming at all for a good part of the year thanks to our local COVID precautions, and yet things still got painted, finished, and even played with.
Before COVID (Remember That?)
We started the year damp and cold off the 1/1200 coasts of England with a lot of naval gaming and scenery for that, then we were briefly visited by a very strange bartender indeed and got a few games of tiny ships done in-person.
The Weird Begins…
March was when it all went weird. The high point of my own gaming year, Trumpeter Salute over in Vancouver, was cancelled on less than two weeks notice, work-from-home started abruptly, and all sorts of other things went very, very sideways. I did spend some of the money I’d have ordinarily have spent on other things on orders from Bad Squiddo and Forge of Ice, two tiny one-person companies I’ve been meaning to order from for many years now, so that part was nice, but the fact that March/April/May 2020 have fewer blog entries here, combined, than I made in January indicates how off-kilter everything was!
The end of May did see the modification of our local COVID restrictions so that we could have “pods” of up to six or so people, so my brother and a friend resumed gaming most Sundays, starting up a Frostgrave campaign that eventually morphed into a fantasy-flavoured Pulp Alley campaign.
COVID Bubble Gaming
June and July saw something like a normal posting pace resume here as I cranked out a bunch of fun quick fantasy scenery to add to our Forestgrave tables including a standing stone and a big tree. There were also a few impossibly tiny planes as a diversion from fantasy!
August saw a return to naval stuff and small scale scenery, and September saw the arrival of Gaslands on the scene, which has provided much pandemic diversion since!
The Bubble Bursts…
The last quarter of 2020 saw tightening of our local COVID restrictions and the end of even limited in-person gaming, but before that we did get to see some mad mushroom jungle terrain and some other weird fantasy terrain before we finally turned to that most 2020 of communication solutions, online webcam conferencing, for a Gaslands gaming fix.
So, that was our 2020 here at the Warbard! A weird, stressful, very strange year but here’s hoping that sometime before the end of 2021 we’re back to in-person gaming, conventions, and something vaguely like pre-pandemic normality.
In the meantime, wear a mask, keep an eye on how soon you can get your COVID vaccine, try to get some hobby time in if your situation allows, and stay safe. Happy New Year, I guess!
The second wave of COVID-19 is here and with it, new restrictions on in-person events like gaming. While in British Columbia we don’t have a strict lockdown, we are limited to our “core bubble” aka our immediate household. Which means no in-person gaming. Our little gaming group (myself, Brian and our friend Sean) took a break, we wanted to get gaming again and preferably avoid fully-online solutions like TTS. Enter the webcam.
Attempt 1: Ancient webcam + gotomeeting
Our first attempt used an ancient webcam that spits out low resolution image, plus using Gotomeeting. I shared my screen, which had the default Windows camera app up on this. It worked, but was very difficult to see.
We were also challenged with how to track stats – gear, hazards, damage, etc. Brian tracked it on his computer and I tracked gear phase and hazards on the gaming board. Neither really worked – we couldn’t see what Brian was tracking and due to the webcam, nobody could see the hazards I’d placed on the board.
Attempt 2: Phone as webcam + OBS + Discord
Having tried the old webcam and realized it didn’t work, plus the need to track stats, I decided to download and play with OBS Studio. I figured I could overlay a Google sheet to track stats, plus bring in the camera feed.
To deal with the poor image quality, I downloaded #LiveDroid, an Android app that streams your phone’s camera over a local server. To help with low light, I used my new ring light that my wife had bought me for Christmas.
Setting up Open Broadcast Studio
OBS is pretty easy to setup – this was my first attempt at using it and it ran flawlessly. I had four different sources: cam link from phone (as a browser source), read-only Google sheet (as another browser link), white image for a background and the Esquimalt Thunderdome branding image. Note that I didn’t run any audio through OBS, as we were talking via Discord.
For stats via Google sheet, I first setup the needed columns and then cropped the source down using a Crop/Pad Effects Filter to only show the key part of the stats. This method is easy to change on the fly, which we did when I forgot to add Gear Phase to the initial sheet.
Streaming from your phone
I downloaded #LiveDroid, a free Android app that streams your camera to a browser on your local network. You will need to set the resolution for both the camera and in OBS. I set the phone to be 1920×1280 and the OBS source to 1280×960. For me, Camera 0 was my rear camera.
I also tried DroidCam, which has an OBS plugin, but that stuck an ugly watermark on the image.
Connecting it all together
Finally, I shared the OBS window out using a virtual webcam. On the bottom left of the OBS window, it is labelled Start Virtual Camera. We then started a video call in Discord and I changed my webcam source to OBS Virtual Webcam.
If you’re the presenter, don’t be alarmed when your webcam looks like this:
Discord helpfully flips the webcam image, which works great for your face. Not so much for this.
But for everybody else, the combination works well. This was Brian’s view of the final hit of the game.
Modifying Gaslands to play via webcam
For those playing remotely, the hardest challenge is spatial sense. A lot of Gaslands is about choosing the right template. Also, play will be slower, so plan for that.
Adjusting the template rules
The touch it, use it and no pre-measuring rules from Gaslands assume you have a good view of the table, which remote players really don’t. So we changed the template rules a bit. They could ask me about what a template would look like and sometimes I would even lay it down after they’d described what they wanted to do.
Keeping the cars and game simple
In order to keep the game from bogging down, we decided to institute a few simplifications to the game:
Everybody drives the same car, in our case a car with a single HMG forward facing & a mine layer aft
No sponsors
Easy scenario – we ran both a modified flag tag and arena of death
Have a record keeper (and track stats locally and remotely)
The person moving the cars and running the feed doesn’t have the time to deal with record keeping that others can see. So we ended up tracking the key stats both on the game board (so I could see them) and in the Google sheet. So Brian, sitting at his computer, could track the stats for everybody, leaving me free to move cars and keep the game moving
Be ruthless about whipping people along
In order to complete a game, you’ll need the person who is moving the cars to be a ruthless GM. They need to keep the game moving via ensuring each player moves, constantly asking all the key questions like “How many dice do you want to roll”.
What’s next?
Overall, the second game ran really well. OBS made it a lot simpler for everybody to see all the stats.
One of the key problems we ran into was seeing the dice. Instead of an online dice roller, I rolled everybody’s dice in person. For the next game, I plan on using the crappy old webcam as a dice cam – set it up vertically over a dice rolling box.
I also need to play with the colour balance, contrast and saturation of the webcam. Unsurprisingly, all the various pieces of software being used tried to do some sort of correction and not all of it worked.
Where to get the software
OBS is free and runs on most major OSes, while #LiveDroid is Android-only.
All the ceremonies will be streamed online this year, because COVID, so my longstanding habit of going to one of our local ceremonies will probably be swapped for sitting in front of my computer, which is an extremely 2020 way of commemorating Remembrance Day.
They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
-- Robert Laurence Binyon (1869-1943)
I try to remember to mark Remembrance Day here on the blog too, although will admit these November 11 posts have been patchy the last few years. I feel it’s the least we can do in this peculiar hobby we all share, one that’s simultaneously intimately connected to warfare and weirdly stylised and distant from the realities of it.
I hope you and yours are safe and well, on this strange pandemic Remembrance Day.
Wargames Designs is partly a webstore, with some good looking historical wargaming flags in a variety of scales, among other things, but they also have this listing of English Civil War coat colours by regiment, which is also a great resource for ECW-era names.
More on coat colours, and much other good stuff as well over on Keep Your Powder Dry.
Over on the micro-scale gaming side, this really fantastic project to depict Constantinople in 2mm for siege games. This is an ongoing project, so look for more recent updates on that blog when you visit!
I feel like I’ve linked to 6mm ACW before, but that website really does have some great 6mm terrain tips that aren’t just limited to those gaming the Slaveholder’s Insurrection.
My most recent YouTube channel discovery is Miscast out of Australia, with a series of painting and terrain videos that tend to be short (this is good) and well edited (also good). I rather like this How To Make a Crystal Elven Waystone for D&D & AoS, which I’ll also embed below. He’s got an accompanying miscast.co website with some interesting stuff on it.
This is actually cardboard, if you can believe it. Well worth four minutes and a few seconds of your time.
Stay safe, stay sane, and try to keep creating things, faithful readers.
Locally our COVID-19 situation is such that we’re allowed to expand our pandemic pods slightly starting a few weeks ago, so myself, my brother Corey, and our friend Sean decided to do the pod thing so we could get some gaming in. Turns out it takes a goddamn global pandemic to get me back to regular weekly games, so that’s a thing.
I own the Frostgrave rulebook in actual physical dead tree format, and we were all able to grab ebook/PDF editions while Osprey was doing their giveaway a month or so ago, and all three of us own enough random figures to put together usable Frostgrave bands, so we set off!
I’m currently using my 17th C English Civil War figures kitbashed with Frostgrave plastics to make a couple of wizard figures (last seen in bare plastic here), Corey is running Reaper mouslings, and Sean has GW Age of Sigmar ladies with big, big hammers. They’re so large we’ve decided they’re actually ogres or half-ogres.
We’re also ignoring the “frost” part of the Frostgrave setting, opting instead for overgrown forest stuff because that suits our existing terrain better. Hence “Forestgrave” instead of “Frostgrave”, then!
Sean on the left, Corey centre, the cat on the right. The circular mat is an attempt to make three person games less uneven. Click for larger.
Today was our second game, and Corey came out ahead on experience with his wizard/apprentice pair getting more spells successfully cast than Sean and I managed combined. We ran the Ruined Keep scenario, with the four teleporter discs around the table. There was no teleporter action at all for the first half of the game, and then suddenly everyone was doing the teleport trot. I think all three of our wizards wound up with the extra experience points for taking a teleporter ride, actually.
Start of the game. My chaps centre foreground, Sean’s ogre ladies top left, Corey’s mousling bravos top right. Click for larger.
We’ve decided that for next week’s game we are all going to roll up new wizard bands; now that we’ve had two games we’re all realizing there’s things we’d do differently for both warband composition and spell selection, and we want the chance to explore new setups especially among the huge list of spells available in Frostgrave.
Two of my musketeers skirt the toadstool fairy ring to shoot at ogre ladies in the background. Click for larger.
We’ve got some new scenery on the way, too, with Corey working on more ruin pieces and hopefully getting his cranky 3d printer functional again. I want to start building some ruined towers for the Silent Tower scenario, but need to clear at least some of the current painting and building stuff out of the way first!
Well. One minute I was too busy getting ready for a local SCA event mid-March and then Trumpeter Salute 2020 in mid-April to blog about what I was doing… and then the real world intervenes rather abruptly and rudely.
Painting and terrain building hasn’t stopped although it has slowed down. We’re safe and well enough, the cat is enjoying having people around to sit on much more of the day than she’s used to thanks to work from home, and I promise I’ll get actual content up here shortly.
I’ve got some more ships for 1/1200 WW2 coastal naval, some fun stuff for my 28mm fantasy-ECW project, and I’m probably going to be building up a Frostgrave fantasy skirmish warband, because why not?
Stay well, stay safe, do that physical distancing thing, and try not to let work from home drive you insane.