Tag Archives: convention

Photos from Trumpeter Salute 2023

Brian and I (plus friends) attended Trumpeter Salute 2023 last weekend. No, not the UK one, the smaller one in Vancouver, Canada. We all had a great deal of fun, our first major miniatures convention since 2019 – after Bottos Con, which is primarily a board game convention, in Nov of last year.

Brian already wrote up a post as well, but no photos yet there.

Under Alien Suns (working title) – Coop scifi rules under heavy development

Friday afternoon in the first slot I ran another public beta test of my under development coop scifi skirmish ruleset, Under Alien Suns (the working title). It was a great deal of fun, autonomous vehicles got used as weapons, and there were many laughs. Also lots of great feedback.

Players were fighting in New Antares – against a mixed enemy – zombies from the former townsfolk & Halite Confederation soldiers

Vikings vs Saxons – Aftermath of the Raid

There were a pair of linked games both using Ravensfeast (a free online ruleset)- one of a Viking raid and then a 2nd of the Vikings attempted to get their stolen booty home. I missed the first game, but caught the second one. Also a chance to try out my new camera – a Canon RP with my older 60mm macro lens!

It ended up being a minor Viking victory, as they got the major loot (the laden donkey) off the table, and took down both my lord and the local bishop with his

Gaslands pickup game – Death Race!

As we were late getting back to the main hall after dinner on Saturday, we ended up running the first of a pair of pickup Gaslands games. This death race ended up with the leaders taking each other out and the person in last place at the start claiming victory.

But the most glorious moment was the double jump – jump, slide, spin, jump again. Amazing to watch

Operation Sea Lion – Bolt Action

Sunday is one big slot, but we ended up having time to play a pair of games. First up, a four-table Operation Sea Lion, the start of a larger Bolt Action Campaign. On our table, it is a very minor German victory, as we cheeseweasled some troops off at the end.

It all started badly, however, as the Brits took out 1/3 of our force on turn 1 and we failed our prepatory bombardment roll. But our crowning glory was storming the ruined house held only by Dad’s Army types, who inflicted huge casualties, but we did more.

One last Gaslands game – Flag Tag

We had one last Gaslands game – Flag Tag. Team red vs the other colours, which also happened to be the younger players, including a friend’s son, against the older players (Brian, Martin and Tony).

All in all, twas fun but you never get enough photos. I did also have a participatory art project this year – I asked players to graffiti my buildings for my scifi terrain. Photos of those shortly and thanks to all that participated, I got some great stuff.

Til next year!

Update! Martin has uploaded his photos to flickr he played many of the same games as Brian and I and even has shots of Brian’s boat game – something apparently Brian himself failed to get

Martin’s Flickr Album

Trumpeter Salute 2023

The Workbench This Week, 28 March 2023

The workbench this week… is up and running in our new condo! We had an offer accepted at the beginning of February, got the keys ten days ago in mid-March, and are largely settled, set up, and getting on with things.

Set up in my new office/hobby lair but still looking fairly familiar. New larger cutting mat, though.

Gradually getting the painting and hobby stuff sorted and functional; the new room isn’t as large as the one at our rented place but forcing me to organize and stay de-cluttered is not actually a bad thing…

Tiny Messerschmidts for some fokkers to fly around in. (credit for that joke apparently goes to Douglas Bader…)

Decided to work through the stash of 1/1200 WW2 aircraft I got from Last Square a few months ago, starting with a trio of Bf110s and five Bf109s for the Luftwaffe to cause trouble in.

Always the random Reaper figures. Need to add some details to one or both treasure piles so they aren’t so obviously identical, but they’re neat sculpts!

I’ll be at Trumpeter Salute 2023 in Vancouver in about three weeks running a 1/1200 naval game of some sort, probably KM Schnellboote attacking an RN-defended British coastal convoy this time. This’ll be the first Trumpeter Salute since 2019 (a smaller event happened in 2022 but I didn’t get to it) so it’ll be fantastic to be back!

LANtasy 2017 Photos!

Our local “big” convention, LANtasy, was a couple weeks ago now. I participated in the Blood Bowl & Infinity tournaments all weekend, and my Infinity terrain made up two of the four tables in the Infinity tourney. We’d hoped for more players and had originally reserved space for up to eight Infinity tables, but six players was it. I managed to come dead last, by a fairly good margin, including conceding one game at the bottom of the second turn (of three) but they were good games on good tables!

I brought my Lizardman team, the Handbag Factory (they’re crocodile figures, hence the joke name) to the Blood Bowl tourney and did nearly as badly, including one game where I got six lizards including my Kroxigor killed and didn’t injure a single orc…

Some photos – see captions for details.

Trumpeter Salute 2017 was last weekend in Vancouver and was a lot of fun. Lots of different games, a chance to see folks I only ever see at Trumpeter, and I ran a Pulp Alley game that was a blast and greatly enjoyed by all six players. I haven’t processed the photos from that yet, so I’ll do another post this weekend about that show.

Eight Days to GottaCon 2015!

Just over a week until our local convention, GottaCon 2015 starts! I’ve got a ticket already, and I’m doing something I’ve never done before, which is enter a tournament – namely the Blood Bowl tourney with my Crocs. The BB Tourney is morning & afternoon both Saturday & Sunday, so I have Friday evening and Saturday evening free from the rigours of having my ambulatory handbags pounded into the pitch by other teams.

Friday evening I’ve put in to run a Pulp Alley pulp adventure skirmish game. We really haven’t been doing much pulp gaming lately but PA is a nice system and easy to introduce people to.

Saturday evening I’ve put in to run a Chain of Command/Mud & Blood Russian Civil War game. This one is going to require the most prep this weekend and over next week, as I need a batch of new Quick Reference cards for CoC/M&B hybrid and some other gaming aids that I’ve been putting off, mostly because I’ve been distracted by Infinity recently.

I’ll run a fairly simple scenario, and my RCW project is at a nice mature point where it doesn’t really need any new scenery or figures to work as a good-looking convention game. That said, I’m thinking of bashing another Russian-flavoured building or two together after GottaCon to show off at Trumpeter Salute 2015 over in Vancouver at the end of March, which is always the high point of my personal gaming calendar each year.

Martin’s Trumpeter Salute 2013 Photos

Martin, an long-time friend who now lives in Vancouver, has been slowly posting his photos from the recent Trumpeter Salute gaming convention. As I mentioned in my writeup, he’s got a significantly fancier camera than mine, a fairly recent Canon DSLR, and he also hauled a lightweight tripod to the show, so many of his photos are really excellent.

martin_rcw2
Bolshevik forces laid out before setup. Cavalry & armoured car, then the Red Sailor platoon, then a mixed platoon of Red Militia and Red regulars.
martin_rcw1
The Red’s left flank as the game begins. The sailors on the extreme left have already started to advance.

Martin’s entire set from my Even Whites Bleed Red Russian Civil War game is over on Flickr. He’s also got some good photos from the War of 1812 game we both played on Sunday.

Trumpeter Salute 2013 After-Action Report

Corey has already done a nice report from the field on his gaming Friday evening, with some great photos, but here’s the rest of the weekend from my perspective!

We headed over from Victoria Friday afternoon, making good time and even seeing orca whales from the ferry, which I haven’t seen in years. Friday evening I spent flying in Rene’s perpetual World War One air combat game. I was doing fairly well until a Fokker Dr1 slipped in behind my Camel and blew me away in one savage burst!

camel
Smoked Camel! Attempting to defend a Brisfit bomber, I let a Fokker Dr.1 triplane slip in behind me and he blows my engine clean off it’s mounts! Click to view larger over on Flickr.

Saturday turned out to be “Soviet Saturday” for me! I played the 30mm Dust Warfare skirmish system with Martin (an old friend) and his nephew Riley (this was Riley’s first gaming convention!) and another gamer in the morning, Weird War Germans vs Soviets over cardboard ruins Martin and I had been up until 2am assembling! It’s a fast system with some interesting features, and I want to have another bash at it at some point.

Saturday afternoon it was time for my big Russian Civil War game, with a full set of six players and loads of toys on the table – the White Russians had a SPAD XIII for air support and a field gun, while the Reds had a huge horde of cavalry, an armoured car and an armoured train! The cavalry did better this game than they have ever done before, completely shattering one wing of the defending White force by themselves.

reds
Red forces advance! Sailors on either side of the train and armoured car, and a huge Red cavalry unit in front, heading towards the woods!

We rounded out Saturday evening with more Russian-German action, this time a WW2 Eastern Front scenario of a scratch Soviet force trying to hold off flanking attacks by German panzers. The 15mm figures and vehicles were really well done, and the terrain was elegant. It was a close fight, with the Germans losing a fair number of tanks to Soviet infantry but being positioned by the end of the game to push their untouched reinforced infantry units into the Russian villages with their remaining tanks in support.

Sunday Martin and I played Colin’s very nice and well-run War of 1812 scenario, a re-creation of the Battle of Crysler’s Farm 200 years after it actually happened. I played the invading Americans with two other gamers, and we got our asses absolutely handed to us by the British/Canadian/Mohawk defenders. Nevertheless, we apparently did better than the Americans had actually done historically – we did manage to drive one of the two big British infantry regiments from the field, but the effort wrecked my brigade, while Canadian militia light troops and British cannon drove the rest of the Americans off!

1812
The Americans advance confidently toward the British-Canadian defenders. A few turns later they’d be lurching backward in a considerably less controlled fashion!

The rest of my twenty photos from Trumpeter Salute 2013 are over on my Flickr account. Corey and Martin (who both have more capable cameras than I do!) both took more great photos, so I’ll try to get some of those up here on the Warbard soon.

GottaCon 2013 Photos

As is often the case at conventions, I got too involved in actually running or playing games to take many photos, but here’s a few pics from GottaCon 2013! These are all over on Flickr in my GottaCon 2013 Photoset.

Friday evening Corey ran and I played his homebrew fast-and-simple pulp racing game. You can read my Friday writeup for details, but basically it was Our Hero being chased by Evil Henchmen down a narrow, twisting country lane. Sheep, other traffic, skunks and an elephant got involved, and pretty much everyone crashed.

Friday night’s pulp racing game. Our Hero in the black car, two Henchpersons in the red & white cars, innocent but explosive NPC fuel truck getting in the way. Click to see larger over on Flickr.

Saturday morning I played a naval board game with a friend I hadn’t seen in at least four years. Great to reconnect with him again, and totally random – I just happened to wander by the board gaming area looking for something to do, because there was nothing in the miniatures or RPG area I was interested in!

Saturday afternoon was, of course, the first running of my Russian Civil War game. See Saturday’s writeup for a few more details; I’m also going to be posting a more detailed writeup on the two games later this week, because from identical starting positions involving identical forces over near-identical terrain, they wound up radically different games! I didn’t get any photos of the second game on Saturday evening, but the terrain involved changed only very slightly, so this overall table view will work for both games.

rcw_table
Looking down the length of my Russian Civil War table. Reds started on the long left edge; the Whites started in the hamlet ahead of the camera. As you can see, I’m a great believer in getting maximum table coverage, even if it’s just open fields with minimal effect on play! Click to see larger over on Flickr.

Sunday morning Corey and I wound up re-running his pulp racing game, with rules slightly tweaked after discussing Friday’s game. We have a draft system for vehicle damage, which is fun and adds to the tension and chaos.

corey-race
Sunday morning’s racing game, with Our Hero in the blue-and-white truck getting clean away to see the elephant. Best not to ask why an elephant, really. Click to see full-sized over on Flickr.

Sunday afternoon I played a short demo game of Infinity. The system is interesting, but the terrain being used was fairly bland, so I didn’t bother taking photos.

So that was GottaCon 2013! Same again next year, only more of it – as I said in my Sunday writeup, I’m pretty sure we’ll both be running more games next year, just to get the kind of gaming we like represented!

GottaCon 2013, Sunday

Short and frankly lazy day of gaming today. Corey and I re-ran our pulp racing homebrew from Friday evening, roping one person in. We’d tweaked the rules slightly, added actual damage to the vehicles, and the mayhem was just as pulpy, daft and destructive as ever!

I spent most of the afternoon being a spectator (and forgetting to take pictures, worse luck) and blowing the last of my GottaCon budget at various vendors. I spent the lion’s share of that at TableTop Scenery on three bases of trees, each base with a pair of threes in the 5-7″ tall range. Trees are the one major pieces of terrain I’ve never gotten around to doing, as good looking, largely gamer-proof trees can be fairly challenging to make. The TableTop trees are “bottlebrush” style, with a wire core and hemp branches shaped and flocked. I also picked up a random scattering of other things – more dice, a Munchkin booster pack, and four or five Reaper fantasy figures that were on clearance at one booth.

I also played a short three-turn demo of Infinity, a game I’ve been intrigued by for a while now. The game seems fast, rules light and incredibly lethal. I scored the free Intro Rules booklet (which seems fairly complete, actually) and a pair of infantry figures from the Nomad faction. I might paint them up soon, actually, just as a change from the Russian Civil War hordes that have lately flooded my painting bench. The nearly insane per-figure cost of the official Infinity figures is discouraging me from actually getting into the game, though. I know you don’t need many figures per team, but still, $10-15 for a single infantry figure puts one off.

Corey spent the afternoon running a D&D 4th Edition Essentials module for three or four teenagers, but didn’t manage to kill every single one of their characters. Pity, that.

I haven’t heard any official estimate of attendance from the guys who run GottaCon, but it felt busier throughout than the last couple of years, and a couple of the repeat vendors I’ve gotten to know in passing said it was a better year than previous ones for them. That bodes well for Victoria’s “big” gaming convention in it’s fifth year.

The one thing that continues to bug me about GottaCon (and has since it started) is the lack of non-tournament miniatures events. I’ve basically come to the conclusion that if GottaCon is going to continue to amuse me, as a gamer, I’m going to have to continue to arrange my own amusement, in coordination with my brother and a few other like-minded gamer friends. I’ll almost certainly be running more stuff next year, possibly making the double-header Russian Civil War games official, as well as working with Corey to bring back our pulp extravaganza games in some form. I may even try to organize an RPG session using Savage Worlds or one of the systems I enjoy, as an alternative to the endless parade of 4E & Pathfinder RPG sessions GottaCon’s roleplaying track is currently clogged with. We shall see!

GottaCon 2013, Saturday

Wound up running my Russian Civil War game twice, after interested spectators asked during the afternoon game if I was running it again during the convention. I said, “Sure, how about this evening?”, checked to see if the table was still free (it was) and wound up running the game again.

Exact same forces, same terrain setup, but two wildly different outcomes. Game one was a hard-fought but unmistakable Red victory against the defending Whites; game two was an utter rout of the attacking Reds, with minimal casualties amongst the Whites. Fascinating to see such different outcomes from the same starting position.

I haven’t even checked my photos from yesterday, but I did manage to get a few photos of the first game, at least. Full game report and photos (assuming they turned out!) later. Off to the Sunday gaming sessions!

GottaCon 2013, Friday

Spent the morning doing a few bits of last minute prep for my Russian Civil War game, mostly putting the finishing touches on the field gun and crew. Headed up to the convention site a few hours before it opened so I could get my pass ahead of time and avoid the 45 minute wait at the official doors time, then loitered in a coffee shop until just before the doors opened.

Going to the will-call pre-con ticketing turned out to be a good plan, as the lines were fairly long at the ticket door!

The evening session was taken up with a fairly quick, highly entertaining game of pulp racing run by Corey; the rules are super light, less than a page, and consist mostly of “roll something and make sh*t up, then everyone crashes!”. Scatter dice, FUDGE dice, card-based activation and possibly averaging dice are involved. Corey claims to have been sober when he wrote the rules, but I have my doubts. I ran over a skunk, an escaped circus elephant narrowly avoided being very large roadkill, one or two sheep weren’t so fortunate, and ultimately Our Hero crashed, his car nudged from behind by a Comically Evil Henchperson, and was unable to prevent the Dastardly Villain from marrying the Tragically Brainwashed Heroine. Pulp silliness ensued, in other words.

I even remembered to take photos, and one or two of them even turned out OK!

pulprace1
Early in the pulp racing game. The oncoming lane is blocked, there’s sheep in the middle of the road, a fuel truck has just pulled out to try to get around the obstacle, and here we come, driving idiotically fast! Standard pulp nonsense, in other words!

See the full GottaCon 2013 photo set on Flickr.