Tag Archives: Build Something Contest

Build Something 2024: The Painting Process

Well, round 1 of the Build Something Competition is done and I have been beat, badly. The vote wasn’t even close. Ouch. Anyway, at least I have a pretty building for my table.

With me out, means I can share some process photos and discussion here. I ended up painting and gluing the building together pieces by piece – paint some, glue some, paint some, just because of the way I needed to paint the inside.

First thing I did was assemble the upper back section (with the walkway) as a separate piece and then paint the inside of it. I also added mud/spackle to cover the 3D printing texture on the lower section and painted the concrete floor (with a few cracks added with an exacto blade).

After that, I added the inside graffiti to both the lower walls and the upper section. After I had added them, I glued the two pieces together and then added some mud/spackle to cover the gaps and then roughly painted it grey. I wasn’t overly worried, as I knew that I was going to be badly painting the inside white again (to partially cover up the graffiti, as if somebody was working to renovate the building).

Assembled back with spackle/mud covering the gap between the foam upper parts and the 3D printed lower bits.

Then I rusted up the hangers and doors. For this I sponged on paint quite thickly – mostly Burnt Umber but some Burnt Sienna and Raw Sienna for accents. This is what gives these the bumpy texture. I would note that the grey paint was not fully dry under the tape here, so I ended up pulling off a fair amount and needing to repaint it. Oops.

After that, I glued the front panels on and then the lower walkway (which touched both the back walls and the front walls). You can see the interior has been painted white at this point.

Gluing in the lower walkway, with the inside now painted white.

Once those were done, I cleaned up the front where the joins were to make the grey tones more consistent. I then masked off the green sections and the upper ghost lettering.

The lettering was over-sprayed with Golden’s Shading Grey, a semi-transparent grey that was amazing for darkening things subtly. I pulled off the letters, which were cut out of Oracal mask on my Silhouette, in a random order, spraying a bit more of the shading grey over the whole area each time.

The last bits I didn’t get any photos of, but this is the “draw the rest of the owl” directions:

The green lower sections I added blue stuff to mask off the damaged sections where the exposed rebar was and then sprayed the lower area, hangers and the doors with chipping medium, and then all three with a random mixture of greens roughly mixed in the airbrush. To chip it I used three methods – light sanding, using tape to pull off random sections and water with a brush. If you use water with a brush, you get lighter sections. I ended up putting an undercoat of white on the doors after I tried just straight green, but that wasn’t covering the rust well.

Lastly, I glued in the windows after painting them separately, painted the exposed rebar and then weathered with oil paints. Overall, the painting felt a bit rushed and I should have taken more time. I also missed a bunch of small details that I’d like to get back to.

And voila! The final product:

Build Something is done for 2024 & I finished!

Another year keeps marching on and Build Something 2024 has come to an end and unlike nearly every prior year, I actually finished this year! No pictures of the painted model yet due to the rules, but here are some updates on the construction.

Overall, I managed to only get the warehouse done of the whole set I planned – will have to do the actual landing pad later. But I was happy with where I ended up with the warehouse.

For the warehouse, I ended up with a more “ruined 20th century concrete” vibe than I initially planned, largely because of the design of the windows – rectangular with thin frame pieces.

With that, I switched out a lot of my concept and leaned more heavily into that look. Here’s a few pieces of inspiration I pulled from the internet:

I then decided on a heavy, old-style large doors, with a small door that roughly followed the inspiration above. Both were modelled in FreeCAD and then printed on my Ender 5. The large doors…

…and the small door. I first did a test with it printed flat to the bed, which worked. Once I designed the door itself, I tried it vertical. That failed, so I switched back to horizontal and printed it at 0.12 layer height. The white you see on the final image a piece of styrene rod which acts as the hinge.

After the doors were printed, I moved onto the interior walkway, which by pure accident ended up being perfect height for a figure to shoot out of. I really didn’t plan that at all, but it was awesome. There are two levels of walkway – one at 3″ where the small door opens and the main walkway at 4″.

And then onto the windows. I ended up printing them twice – the first round I didn’t think were thick enough, so I ended up printing them a second time at double the thickness. I decided to keep the first round windows and used them as external frames, to which I glued clear PETG and styrene too to make broken and boarded up windows.

And with all those pieces, the design was basically done! I decided to assemble as a I painted, so this is the final shot before painting:

All the final pieces of the building, not yet assembled.

Onwards to painting, which I can’t show you yet, but here’s a photo of my photo setup. Good photos needs lots of light, so I did just that.

Other photos and notes on my forum thread and voting will start fairly soon on the Build Something Competition subforum here.

Build Something 2024: A starport

I’ve had various (ed: poor) success with building things competitions in the past. I’ve singularly failed to finish a single one I’ve entered, even the Build Something Small and Encounter Terrain 10×10, both of which were small things. So the natural thing to do was to organize the next round of Building Something Competition (BSC) on Lead Adventure!

If you’re not familiar with BSC, it is a friendly competition on the Lead Adventure Forum, running for more than a decade. Both Brian and I have entered at various times, he’s even finished something:

Concepts

I wasn’t sure what I wanted to build this year – either a spaceport or a vertical mill thing for my hellscape terrain. As you can probably gather from the title, I decided on a spaceport. I’ve been doodling a few different options for a little bit, starting with one giant 12″x18″ piece, but nothing was really gelling for me.

So I decided to try a few different layouts in FreeCAD, see what I liked. I found this cardboard tube from something paper that I wanted to use as the main upright. And I knew I wanted a 9″x9″ building for the main warehouse building. I initially tried a single larger building on a 12″x12″ base, but that didn’t work either. I also tried the landing pad on a big 12″x12″ base. I also didn’t like that

So I decided to split it into multiple bases, the building and starport each on one. And I knew I needed a way to have pads lift up into the sky, so I decided on magnets and printed pads. That is what the orange vertical pieces are – holders for either magnets or metal strips. Those pads will land on a yet another 6″x”6 base.

Printing things!

I’ve been fighting off some sort of stomach issue for the past few weeks, so progress has been slow, but I finally have printed pieces ready to show at least. But first, a whole lot of failures. I needed to find out if I’d measured the tube correctly (which I hadn’t) and then I decided to use an empty pill bottle as a fuel tank to add on. So several failed prints for those look like this:

And finally, the printed pieces (mostly). I haven’t been able to print the holder fully successfully yet, but that is next to go on the printer again tonight. But I have the borders at least done – base, starport base, landing pad base and fuel tank.

You can find all the current entries on the Lead Adventure Forum BSC subforum, including my own.

An entry for Lead Adventure’s Build Something Competition 2022 – a farm!

Each year Lead Adventure forum runs a Build Something Competition, each with a theme. Brian and I have participated 5 times at various points in the past years. So with 2022 here, I figured it was my time again.

Continue reading An entry for Lead Adventure’s Build Something Competition 2022 – a farm!

Links of Interest, 9 January 2022

First LoI post of the new year! Just a couple of things, mostly to get the BSC link out while entries are still open!

On the scenery front, this trio of useful little bridges with a neat construction trick involved to keep them more game-friendly from Olicanalad’s Games blog.

Over on the excellent Lead Adventure Forum, the Build Something Contest 2022 is accepting entries and already some some great discussions and ideas being posted. Highly recommended, the BSC always has some fun and gorgeously executed projects coming out of it. I don’t think I’ll be participating this year, but I’ll be watching the whole thing closely!

BCS 2021 & A Blog Update

Well, “a few weeks” in my last update apparently turned into two months of radio silence here. Oops.

Build Something Contest 2021 over on LAF had the end date pushed back by two weeks due to the organizer having an attack of Real Life, but it’s wrapped up and voting should start this week over on Lead Adventure!

I’ll get a full gallery of all my build shots up after voting begins, but in the meantime here’s a teaser from early in construction of my entry, which wound up named the “Dark Pool of Dark Darkness”…

The piece with most of the basic groundwork laid down and the rock formations just started. 28mm gnolls on 25mm bases for scale; the whole thing is about 10″ long by 9″ wide or so. Click for larger, as usual.

Build Something Contest 2021

Quiet here the last week or so because I’ve been thoroughly distracted by Lead Adventure Forum’s Build Something Contest 2021!

Lots of cool entries in progress over on the BSC subforum of LAF. Posting WIP photos elsewhere is discouraged but I’ve taken lots of photos so far of the rocky moor piece I’m doing and I’ll be sharing them here in a month or so when the contest is concluded.

I do have some other stuff I’ll be showing off, including some scatter pieces I just finished that I’m quite happy with, so it won’t be totally dead here but go check out the BSC and look for my updates there!

BSC 2018: Correcting some too thin errors

As I am fairly new to 3D printing, I am learning a tonne about what not to do. One of the biggest issues I have discovered is that things that look good in CAD can look absolutely terrible once printed, given the resolution of the printing or the limitations of FDM 3D printing. Today I wanted to talk about three different, but similar errors I made: making a part too thin to print correctly.

Back corner of the cab

First up – the back corner of the cab. As the backside of the cab is curved, it thins quite a bit at the very back corners.

Back corner of cab in blue. See the thin joint at the very end

When you bring this into Cura to slice it for printing, the problem becomes obvious.

Back corner of the cab, showig that when printed, it will only be two layers thick (~0.8mm)

The solution to this is to thicken the back wall of the cab, which I did by adding a flat piece to it:

Back corner corrected with additional piece (in red)

Once you bring that into Cura, you see that the narrowest part is now at least 1mm thick, so the piece shouldn’t be so weak.

Thicker corner sliced in Cura

Fenders

The next piece I tackled was the fenders. They were originally 0.25mm thick, which means that they were just over one layer thick when printed at 0.2mm and only two layers thick at 0.1mm. This meant they basically didn’t print at all.

Fender dimensions

Fender sliced, showing no overlap

The solution to this problem is two-fold: thicken the fender up to 0.5mm and also only print at 0.1mm (considered Fine quality).

New fender, now 100% thicker!

New sliced fender, showing overlap

Top of the windshield

This is actually entirely my error. I made the windscreen and frame around it taller than the sides or back of the cab. This meant when I cut up the model to slice, the top of the windscreen disappeared. Oops.

 

Top of the windscreen, showing the height difference

 

Top of the cab when sliced. That grey area is supposed to have yellow lines for printing

BSC 2018: First print of 1956 PANG

The new printer board for my 3D printer finally showed up, so I got to printing the first print of my 1956 PANG. It was less than a full success. As you can see in the pictures below, I have a bunch of work to do.

Printed truck on build plate. Printed without the side compartments. Excuse my messy garage

As can be seen on the build plate, a bunch of details didn’t come out right – the biggest of which was the top of the cab for some reason completely failed to print correctly. I also accidentally selected brim intead of skirt, so I had lots of cleanign to do.

Front & side view. Lledo Model A, Copplestone Chinese and Infinity Ariadna for scale

The sides of the truck aren’t very smooth, and a bunch of the finer details simply didn’t print.

Side rear view of the truck
Side rear view of the truck with Lledo Model A, Infinity Ariadna and Copplestone Chinese for scale

Front and side view of the truck

So what next? First of all,my printer needs some upgrades:

  • A part cooling fan (the Ender 2 lacks it by default)
  • Belt tighteners (and the belts replaced with metal-core of some kind)
  • A more modern Marlin (the firmware that runs the printer)
  • A lot more tuning

On the truck, the first thing I am going to do is shrink it by 25 to 30%. It is too large for what I want. Then I need to some work on the model itself

  • Thicken some of the walls so that they print, especially the fenders, which didn’t print at all
  • Clean up some of the smaller details, possibly removing them for now
  • Re-cut up the cab so it prints correctly

Anyway, I have my work cut out for me!

BSC 2018: PANG print layout

I finally got around to laying out the 1956 PANG for the first printing. As you can see from the pictures below, I am trying to remove the need for supports which will mark the surface of the final print.

Final draft for reference
Final draft for reference

Laid out in TinkerCAD for printing
Laid out in TinkerCAD for printing

I chose not to break out the rear section or the bins for initial printing. I likely will in the final version, as it will speed up print time and make it cleaner.

Cura print layout
Cura layout, with approx. print time. Note that my printer (Ender 2) has a fairly small print bed, so this will fit on it

 

One final note: I am certain that there will be tweaks needs to be this and I am missing things, namely an interior and side mirrors to start.