Tag Archives: 28mm

Sarissa CityBlock Buildings, Part The Second

Having assembled my new Sarrisa Precision lasercut buildings, it was time to consider adding some extra details to really make these buildings “pop” and bring them to life. One of the things I wanted to do was add detail to the fronts of the buildings, especially the cornices at the roofline, which are often quite elaborate on brick or stone urban buildings built in the late 19th or early 20th Century.

As I’d assembled these buildings I’d reflexively kept the bits of MDF from inside the windows and other openings in the models, and looking at the little pile of lasercut leftovers, I realized they’d be perfect for basic detailing and adding some relief to the fronts of my new buildings.

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The three-storey Sarissa Precision building, and the sorted offcut bits of MDF. Click for larger, as usual.

There were more than enough bits and pieces to do the fronts of five of the seven buildings, with leftovers to keep going on the remaining two if I decide, although I’d like to use some light card in layers for a slightly different look on the last CityBlock building and the Gaslamp Alley townhouse.

Here’s all six of the CityBlock buildings stacked up, five of them with basic ornamentation added with “scrap” MDF.

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All six CityBlock buildings stacked up, five of them with front details added. The statue is roughly 28mm tall, just for scale. Click for larger.

Next step is chimmneys and other rooftop detail. I’ll use basswood and plastic tubing for chimmneys, and create roof hatches, vents and roofwalks from basswood and card. Masking tape for tarpaper or paint and fine gravel will complete the roofs, then there’s painting to be done!

Sarissa CityBlock Buildings, Part The First

In my last post (two+ weeks ago!) I mentioned I’d bought a bundle of Sarissa Precision’s lasercut 28mm CityBlock buildings to bring our pulp gaming into an urban realm. I’ve finally got all seven buildings assembled; here they are on the counter.

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All seven Sarissa Precision 28mm lasercut buildings. Click for larger, as usual.

The six similar buildings are from Sarissa’s CityBlock bundle, with one extra floor purchased to give me five two-storey buildings and one three-storey building. The seventh building is the Narrow Townhouse from Sarissa’s Gaslamp Alley Victoria SF line.

The CityBlock buildings go together quickly and easily; the walls and floors are 3mm MDF, and the window frames are seperate sheets of 2mm MDF designed to slot in behind the walls. The first several buildings I put together with more enthusiasm than consideration and glued the windows in right away; for the ones I’ve finished more recently have had the windows left out for now to make them easier to paint.

The floors and roof all come apart to allow access to the interiors of the buildings during games, and the simple tab-and-slot system should survive many games with no issues. The buildings all feel very solid once assembled.

The Narrow Townhouse from the Gaslamp Alley range is one of Sarissa’s most recent releases, and there’s a number of tweaks, refinements, and added details compared to the older CityBlock buildings. The interior floors have wood planking engraved on them, some of the etched and cut detail is a bit finer, and instead of 3mm & 2mm MDF, the Gaslamp buildings use 2mm MDF and laser-cut light cardstock, called “greyboard” on Sarissa’s website. This makes the Gaslamp buildings lighter than the CityBlock ones (although just as solid) and somewhat more detailed. The windows have both inner and outer frames lasercut from cardstock, for example.

Having assembled the basic buildings, I’m now turning toward detailing them before painting. I want to add some details and bits on the front facades and cornices of the buildings, and to the roofs. I’ll use fine modelling gravel on some roofs for a tar-and-gravel roof, and narrow masking tape on others for tarpaper roofs, and add details like chimmneys, roof walks and possibly even rooftop signs.

After that it’ll be time for paint. The engraving on the CityBlock walls is too large to “realistically” be brick, but I’ll likely paint several of them up in traditional red bricks anyway, as well as some as stone.

Detailing photos and writeup in the next couple of days!

Lead Painters League 7, Round Five

Round Five of LPL7 was one of three Theme Rounds; this time the theme was “Historical Civil Wars”. This fits perfectly into my ongoing Russian Civil War project, and was one of the reasons I pushed myself to participate in this year’s LPL.

I pulled out some RCW figures that I’d finished very quickly and roughly, stripped them, and repainted them to a much, much higher standard. The main scene depicts a group of raiding Cossack cavalrymen coming around the corner of a village church to find the locals armed and waiting for them, with a big farm wagon pushed across the road as a barricade.

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Russian Civil War action – village militia vs Cossack raiders. Click for full size.

The local militia are Copplestone Castings Russian Partisan figures; they’re great figures loaded with character. I own twenty or thirty of these guys (at least two packs worth, maybe three, I’ve lost track!) and I have very few duplicate figures in that collection. I pulled out seven favourite poses to repaint for this scene. I painted them up as a mix of young men & old. The young men would likely be returned frontovik (Russian veterans of the Great War) or, if this is a Bolshevik militia, young radical Bolshies come out from the cities. There were rural militias for every political flavour of the Russian Civil War, and quite a lot of no distinct flavour at all — the “Greens”, who were either peasant militias formed for self-defence or anti-revolutionary bandits, depending on who was telling the story!

The Cossacks are from Brigade Games. Brigade’s Russian Civil War/WW1 in the East range doesn’t get as much attention as the Copplestone Back of Beyond ranges, but there are some lovely figures in that range, including these fairly recent Cossack cavalrymen. There’s a pack of regular riders with swords and slung rifles, and a command pack with officer, trumpeter and standard bearer; all six of these guys are from the regular Cossack pack. They’re very nice figures, a bit more fine-boned than the Copplestone figures but very compatible. The one downside to these Cossack figures is that some of the details are quite delicate, especially the sabres and scabbards.

By the time you read this my Round Six figures will be competing in the LPL; head over to the Lead Adventure Forum to see how they’re doing!

Lead Painters League 7, Round Four

Last week’s LPL entry moves from the Lost Worlds of Round Three to the mysterious corners of the Indian subcontinent with some 28mm Thuggee cultists, also from Pulp Figures.

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The Dread Thuggee. Click to view larger.

These murderous chaps come from three different Pulp Figures packs. The three right-hand figures – the leader, acolyte and sword-bearing bodyguard – are all from PBT-24 The Mad Guru. The swordsman is from PBT-21 Thuggee w/ separate assorted Weapons & Picks, and finally the rifleman is from PBT 23 Thuggee Fighters w/Martini Rifles. I’ve got another six or so figures to finish, as well as a couple of neat scenery bits that come in the Mad Guru pack.

Most of the skin tone comes from W&N Burnt Umber acrylic artist’s ink, applied nearly full-strength over a basecoat of Reaper Intense Brown with a quick highlight (before the ink goes on) of Reaper Oiled Leather. The hair is mostly Reaper Walnut Brown, which is a very-nearly-black dark brown.

Unfortunately for them, these skulking murderers ran straight into a really spectacular group of cavalry from one of the best painters in the contest, and got soundly thrashed, although lots of people said nice things about them! Luck of the draw; I’m a pretty solidly middle-of-the-road painter so a lot of how well I do in LPL sometimes comes down to who the random matchup for a given round is!

Round Five of LPL7 is running over on Lead Adventure as you read this. Round Five is one of the Theme Bonus Point rounds, with this round’s theme being “Historical Civil Wars”. That’s right up my alley, so go see how my Russian Civil War figures are faring this week!

Lead Painters League 7, Round Three

More Pulp Figures goodness from last week’s LPL round. This crew of underdressed primitives was started sometime last year, finished over the winter, and have finally gotten their moment of glory, beating a very nice little regiment of 15mm Napoleonic figures in the third round of LPL7.

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The Shaman’s Crew, all from Pulp Figures. Click to view full-size.

Round Four is going on as you read this, and can be viewed over on Lead Adventure. Alas, the Thuggee figures I’ve fielded in Round Four aren’t doing as well as the Neanderthals did. Perhaps they’re overdressed?

Lead Painters League 7, Round Two

Round Two of the ten-week Lead Painters League over on Lead Adventure Forum didn’t go so well for me, but at least the Blood Bowl dwarf team my reporters lost to was full of unique figures well painted!

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LPL7 Round Two – Reporters from Pulp Figures. Click for full size.

The reporters are from Pulp Figures, of course.

The 7th Lead Painters League contest continues for another eight weeks over on LAF. It’s a fantastic contest on a great forum; I compete to force myself to push my painting up a notch and get stuff painted and finished! My Round Three entry is in already and will go up over on LAF Sunday morning; Rounds Four and Six are done except for basework and photography; Round Five is going to take most of the time before it’s deadline to complete, as it’s a bonus round with a big crowd of figures to finish off! Beyond that I have enough figures in progress to cover Rounds Seven through Ten, although I’m still debating what to do for bonus points and a spectacular finish in Round Ten… wish me luck!

Lead Painters League 7, Round One

Round One of Lead Adventure Forum’s Lead Painters League 7 (LPL7) painting contest has wrapped up. The (non-mandatory) bonus theme for this opening round was “Headquarters”, so I touched up some of my Russian Civil War White Russian figures from Brigade Games.

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My LPL7 Round One entry — a Russian Civil War White Russian colour party.

By the time this is posted the Whites will have won their round against a rather nice Second World War company HQ of French goumiers – North African colonial troops – and Round Two will have opened. You can check out the whole contest over on LAF. LPL7 is ten rounds long, so ten weeks. I’ve got Rounds One, Two & Three done and entered, but things are going to continue to be fairly quiet around here as I’m neck-deep in painting up Rounds Four through Ten!

All Of Them

Doing final organization for my Trumpeter Salute Russian Civil War game this evening, I did something I’ve never actually done in the two years of this project — laid out every single painted, game-ready RCW figure and model I have together. The lighting in my dining room is awful, so this is a terrible photo, but it’s fun to see everything laid out for review!

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Whites on the left, Bolsheviks on the right. See text for more details, and click for larger.

On the left, the White Russians. Officers and machine gun in front, two dozen Cossack riflemen, then a couple more officers, then 32 rifles from a regular rifle regiment. All of my White Russian figures are from Brigade Games.

In the centre, the 77mm field gun (nominally Red), sixteen cavalry, one armoured car, and one protected railcar. These figures are (so far, at least) all deliberately painted without much in the way of identifying insignia, so they can and have appeared for both sides in our games.

On the right, the Bolsheviks. Officers, machine gun and banners in front, and the long column is forty ordinary Red riflemen. Far right is twenty Red Sailors and their leaders, and behind them is the Red militia of 15 rifles. The Bolsheviks all happen to be from Copplestone.

This gives me a total of 56 White rifles, 75 Bolshevik rifles, and a grand total figure count (including gun crews) of exactly 190 figures, apparently. I’ll tick over 200 fairly soon, as there’s another round of White rifles to paint up. That’ll pretty much finish off the regular infantry, although I do want another section or two of Red sailors. After that it’s off to more of the toys and quirky bits, tchankas, armoured cars and such!

The Workbench This Week, 3 April 2013

Even more chaotic than usual as I prep for Trumpeter Salute 2013 this coming weekend!

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Protected car festooned with Bolshie flags, and other random clutter!

The centrepiece is, of course, the sandbag-and-rail tie flatcar that will be one of the centrepieces of my Russian Civil War game. I got the sandbags to a satisfactory paint job, and if I have some extra time before Friday I’ll do one last round of drybrushing and weathering on the whole car. I can’t really call it an “armoured” train car, so I’ve been referring to it as the “sandbag car” or a “protected railcar”. Anyway, it looks good, especially with some red Bolshie flags hanging off it to proclaim it’s current owners to the world.

The US Navy gunboat sailors crowded around the back of the railcar are part of my “Well, I’m painting, might as well paint something else” drive. They’ve sat on my painting bench for a terribly long time — you can see them in the blurry background of quite a number of previous workbench photos on this blog… a bit of extra paint moves them slightly closer to being done, at least!

The six extra Russian cavalry (Brigade Games Cossack figures, to be precise) are also coming along nicely. That’s the Cossack horses in amongst the sailors there.

Three days until Trumpeter! (although I only really have Wednesday evening to myself, with other commitments Thursday then off to Vancouver Friday… yikes…)

When the Chinese met the train, a RCW game

In a cavalcade of firsts this Sunday, my (mostly) freshly-painted Chinese met their match in our new armed train, all being played on our new gaming mat, some 6′ by 9′ of fully flocked canvas drop cloth.

The game, a preview of Brian’s Trumpeter Salute convention game, was  the defense of a small Russian town by a combined White and Chinese force. Thankfully for the Whites, they had managed to scrounge up a field gun plus a machine gun. The wealthy Chinese warlord Wu Do also brought one along to the party. Facing against them were a large Red force, including the newly-built armed train and the armoured car.

Opening shot. Red armed train the back, Whites in the foreground. Chinese are out of shot to the left.

Due to a lot of luck, the Chinese ended up being the central troops in the game. They had lots of officers and their cards kept coming up, so they quickly occupied the central building and started taking fire. Another squad rushed up a hill, only to discover what happens when a HMG opens up on you when you cannot respond.

The maddest moment of the game came when Sean’s Reds cavalry attempted to run down the White field gun. The gun was right in the middle of town, which meant that his close assault was rudely interrupted by two squads of Chinese, including the Warlord’s aggressive Household troops. This did not end well for the Red cavalry, which were slaughtered to a man (and horse).

Red cavalry attempt to run down the White gun. Chinese infantry and Wu Do in the foreground.

By the end the train had done its job and had cleared a route into the town. We called it when it became clear that the Chinese would retreat (having no interest in defending this particular muddy bit of Russia to the death) and the Whites were too weak to hold back the largely untouched Red infantry (even if they couldn’t move due to bad card luck.)

(As usual, we used Through the Mud and Blood from Too Fat Lardies. An excellent rule set all ’round)