Tag Archives: 28mm

Added Peril & Weirdness in Pulp Alley!

Sunday’s five-player Pulp Alley game set a number of “firsts” locally, as our biggest-ever Pulp Alley-powered game with five players and about thirty figures on the table, and as the first appearance of the “Weird League” rules from the new PA supplement, Perilous Island. It was also the first on-table appearance of my newly finished urban buildings from Sarissa Precision.

Sean pulled out his half-painted The Shadow figure and quickly thrashed together a League based around The Shadow, using the “Dark Pact” League Perk to add a number of powerful and creepy Shadow-like abilities, notably the ability to vanish from the gaze of men (and women…), and the ability to seemingly teleport straight through solid walls, among other things.

Neither of us have built Leagues with the new “Weird” abilities, but as far as I know The Shadow & friends are properly constructed and we used the rules correctly. The “Weird” abilities certainly add a very cool flavour and some great new powers to the Pulp Alley game, and I’m looking forward to future outings of The Shadow, and to building new Leagues (or re-building old ones) to incorporate more of the “Weird” abilities.

I’m also pleased to report that Pulp Alley moves along just fine with five players and thirty figures; it’s naturally a bit slower with that much stuff going on and that many people, and the tabletop can be gloriously crowded, but the system works just as well for a big crowd as it does for two players with six or ten figures total!

I took a few photos, but only one of them turned out OK. Here’s the setup right near the beginning of the game; only Dale’s Red Air Pirates are visible on the rooftop they arrived at; the other four Leagues are lurking behind buildings or off the edges of the photo! I like how the buildings look, but they really show how I need to crank out a bunch of alleyways, sidewalks and other urban filler/background scenery bits now…

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A Pulp Alley game setup, before the action starts. Click for larger, as usual.

Sarissa CityBlock Buildings, Finished

Finally have the Sarissa CityBlock 28mm lasercut MDF buildings to a table-ready state, including another hand-painted advertising sign on the side of one of them.

Here’s all seven buildings (six CityBlock plus one Narrow Townhouse from the Gaslamp Alley range) stacked up somewhat awkwardly:

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All seven MDF buildings, ready for the tabletop. Scale provide by three 28mm Pulp Figures reporters. Click for larger.

In one of my earlier posts, Chris had asked in comments about how these buildings came apart, so here’s the Hotel Atlantic spread open:

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The Atlantic Hotel spread into it’s constituent parts; three floors and a roof. Click for larger, as usual.

You can see I haven’t (yet) done anything with the insides of any of these buildings; beyond possibly splashing a coat of plain paint in, I’m not sure how much I’ll do inside them.

So, having built seven of the things but not actually written a full review, what did I think? First off, I like them, and will definitely be ordering more of Sarissa Precision’s buildings at some point. They’re solidly built, well designed, have enough detail to look good right out of the box, and are also easy to add extra detail to. Everything fits together very well, the laser-cutting is crisp and precise, and the CityBlock & Gaslamp Alley buildings are good generic city filler buildings, similar to thousands of real-world buildings all over the world, pretty much anywhere Europeans influenced architecture. Use them as-is, you could be nearly anywhere in North America, the UK or much of Europe; add a few “local” touches (different street furniture, a few different buildings for flavour, etc) and you could be in Shanghai, Cairo or Singapore just as easily!

I’ll do a couple of things differently on the next batch of MDF buildings I build, though. First of all, painting MDF is like painting a sponge. The stuff absorbs paint and water like crazy, and is actually quite hard to paint as a result. You go through a surprising amount of paint to get decent coverage; and because of the absorbency you can get streaky or blotchy paint coverage very easily. A couple of my buildings required a second coat of their base colour, and painting details like windowframes and the signs was harder than it should have been because you needed thin, wet paints and a well-loaded brush to get good coverage. So I’ll be doing as much painting as possible before assembly next time, instead of rushing assembly this time just for the joy of having complete buildings sitting around!

Spray cans or an airbrush might actually work better than brushes for basecoats on MDF, if you have access to an airbrush or a better selection of spraypaint colours than I do currently.

I’ve got a whole pile of small scenery detail bits that have been building up on the edges of my painting desk recently, so with these buildings out of the way it’s on to them to get them done and into play, then onto more figures! We’re having a Pulp Alley game tomorrow that should feature all my new buildings, so look for photos of that soon too.

Sarissa CityBlock Buildings, Part The Third

Progress continues on my seven Sarissa Precision buildings, albeit at a slower pace than I’d intended!

Basecoat and drybrushing is done on all seven buildings, gravel roof details likewise in place on all seven, most of the doors and windowframes are painted, and I’ve started cleanup and finishing.

I’ve always liked the looks of the big hand-painted signs and advertisements on the sides of older buildings, so given the wide blank side walls of the Sasrissa CityBlock buildings, it seemed natural to break out the smaller paintbrushes and go to it!

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Newly-painted Hotel Atlantic sign on the side of the three-storey Sarissa Precision CityBlock building. Click for larger, as usual!

Still some cleanup to be done on the basic lettering, and I might yet redo the red ornamenting in both top corners, but the basics are done and I like how it turned out. This was all done freehand with a brush over some light pencil lines for guides, after I used Inkscape on the computer initially to play with letter sizes and spacing and figure out some basic guides. The “Hotel Atlantic” seemed like a good generic name, likely to occur anywhere in the English-speaking world, or even in non-English-speaking areas as the hotel set up to cater to English-speaking travellers.

One of the other buildings has a blank white square on it currently; later this week I’ll figure out what sort of sign or ad I want on it, too.

Sarissa CityBlock Buildings, Part The Second

Having assembled my new Sarrisa Precision lasercut buildings, it was time to consider adding some extra details to really make these buildings “pop” and bring them to life. One of the things I wanted to do was add detail to the fronts of the buildings, especially the cornices at the roofline, which are often quite elaborate on brick or stone urban buildings built in the late 19th or early 20th Century.

As I’d assembled these buildings I’d reflexively kept the bits of MDF from inside the windows and other openings in the models, and looking at the little pile of lasercut leftovers, I realized they’d be perfect for basic detailing and adding some relief to the fronts of my new buildings.

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The three-storey Sarissa Precision building, and the sorted offcut bits of MDF. Click for larger, as usual.

There were more than enough bits and pieces to do the fronts of five of the seven buildings, with leftovers to keep going on the remaining two if I decide, although I’d like to use some light card in layers for a slightly different look on the last CityBlock building and the Gaslamp Alley townhouse.

Here’s all six of the CityBlock buildings stacked up, five of them with basic ornamentation added with “scrap” MDF.

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All six CityBlock buildings stacked up, five of them with front details added. The statue is roughly 28mm tall, just for scale. Click for larger.

Next step is chimmneys and other rooftop detail. I’ll use basswood and plastic tubing for chimmneys, and create roof hatches, vents and roofwalks from basswood and card. Masking tape for tarpaper or paint and fine gravel will complete the roofs, then there’s painting to be done!

Sarissa CityBlock Buildings, Part The First

In my last post (two+ weeks ago!) I mentioned I’d bought a bundle of Sarissa Precision’s lasercut 28mm CityBlock buildings to bring our pulp gaming into an urban realm. I’ve finally got all seven buildings assembled; here they are on the counter.

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All seven Sarissa Precision 28mm lasercut buildings. Click for larger, as usual.

The six similar buildings are from Sarissa’s CityBlock bundle, with one extra floor purchased to give me five two-storey buildings and one three-storey building. The seventh building is the Narrow Townhouse from Sarissa’s Gaslamp Alley Victoria SF line.

The CityBlock buildings go together quickly and easily; the walls and floors are 3mm MDF, and the window frames are seperate sheets of 2mm MDF designed to slot in behind the walls. The first several buildings I put together with more enthusiasm than consideration and glued the windows in right away; for the ones I’ve finished more recently have had the windows left out for now to make them easier to paint.

The floors and roof all come apart to allow access to the interiors of the buildings during games, and the simple tab-and-slot system should survive many games with no issues. The buildings all feel very solid once assembled.

The Narrow Townhouse from the Gaslamp Alley range is one of Sarissa’s most recent releases, and there’s a number of tweaks, refinements, and added details compared to the older CityBlock buildings. The interior floors have wood planking engraved on them, some of the etched and cut detail is a bit finer, and instead of 3mm & 2mm MDF, the Gaslamp buildings use 2mm MDF and laser-cut light cardstock, called “greyboard” on Sarissa’s website. This makes the Gaslamp buildings lighter than the CityBlock ones (although just as solid) and somewhat more detailed. The windows have both inner and outer frames lasercut from cardstock, for example.

Having assembled the basic buildings, I’m now turning toward detailing them before painting. I want to add some details and bits on the front facades and cornices of the buildings, and to the roofs. I’ll use fine modelling gravel on some roofs for a tar-and-gravel roof, and narrow masking tape on others for tarpaper roofs, and add details like chimmneys, roof walks and possibly even rooftop signs.

After that it’ll be time for paint. The engraving on the CityBlock walls is too large to “realistically” be brick, but I’ll likely paint several of them up in traditional red bricks anyway, as well as some as stone.

Detailing photos and writeup in the next couple of days!

Lead Painters League 7, Round Five

Round Five of LPL7 was one of three Theme Rounds; this time the theme was “Historical Civil Wars”. This fits perfectly into my ongoing Russian Civil War project, and was one of the reasons I pushed myself to participate in this year’s LPL.

I pulled out some RCW figures that I’d finished very quickly and roughly, stripped them, and repainted them to a much, much higher standard. The main scene depicts a group of raiding Cossack cavalrymen coming around the corner of a village church to find the locals armed and waiting for them, with a big farm wagon pushed across the road as a barricade.

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Russian Civil War action – village militia vs Cossack raiders. Click for full size.

The local militia are Copplestone Castings Russian Partisan figures; they’re great figures loaded with character. I own twenty or thirty of these guys (at least two packs worth, maybe three, I’ve lost track!) and I have very few duplicate figures in that collection. I pulled out seven favourite poses to repaint for this scene. I painted them up as a mix of young men & old. The young men would likely be returned frontovik (Russian veterans of the Great War) or, if this is a Bolshevik militia, young radical Bolshies come out from the cities. There were rural militias for every political flavour of the Russian Civil War, and quite a lot of no distinct flavour at all — the “Greens”, who were either peasant militias formed for self-defence or anti-revolutionary bandits, depending on who was telling the story!

The Cossacks are from Brigade Games. Brigade’s Russian Civil War/WW1 in the East range doesn’t get as much attention as the Copplestone Back of Beyond ranges, but there are some lovely figures in that range, including these fairly recent Cossack cavalrymen. There’s a pack of regular riders with swords and slung rifles, and a command pack with officer, trumpeter and standard bearer; all six of these guys are from the regular Cossack pack. They’re very nice figures, a bit more fine-boned than the Copplestone figures but very compatible. The one downside to these Cossack figures is that some of the details are quite delicate, especially the sabres and scabbards.

By the time you read this my Round Six figures will be competing in the LPL; head over to the Lead Adventure Forum to see how they’re doing!

Lead Painters League 7, Round Four

Last week’s LPL entry moves from the Lost Worlds of Round Three to the mysterious corners of the Indian subcontinent with some 28mm Thuggee cultists, also from Pulp Figures.

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The Dread Thuggee. Click to view larger.

These murderous chaps come from three different Pulp Figures packs. The three right-hand figures – the leader, acolyte and sword-bearing bodyguard – are all from PBT-24 The Mad Guru. The swordsman is from PBT-21 Thuggee w/ separate assorted Weapons & Picks, and finally the rifleman is from PBT 23 Thuggee Fighters w/Martini Rifles. I’ve got another six or so figures to finish, as well as a couple of neat scenery bits that come in the Mad Guru pack.

Most of the skin tone comes from W&N Burnt Umber acrylic artist’s ink, applied nearly full-strength over a basecoat of Reaper Intense Brown with a quick highlight (before the ink goes on) of Reaper Oiled Leather. The hair is mostly Reaper Walnut Brown, which is a very-nearly-black dark brown.

Unfortunately for them, these skulking murderers ran straight into a really spectacular group of cavalry from one of the best painters in the contest, and got soundly thrashed, although lots of people said nice things about them! Luck of the draw; I’m a pretty solidly middle-of-the-road painter so a lot of how well I do in LPL sometimes comes down to who the random matchup for a given round is!

Round Five of LPL7 is running over on Lead Adventure as you read this. Round Five is one of the Theme Bonus Point rounds, with this round’s theme being “Historical Civil Wars”. That’s right up my alley, so go see how my Russian Civil War figures are faring this week!

Lead Painters League 7, Round Three

More Pulp Figures goodness from last week’s LPL round. This crew of underdressed primitives was started sometime last year, finished over the winter, and have finally gotten their moment of glory, beating a very nice little regiment of 15mm Napoleonic figures in the third round of LPL7.

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The Shaman’s Crew, all from Pulp Figures. Click to view full-size.

Round Four is going on as you read this, and can be viewed over on Lead Adventure. Alas, the Thuggee figures I’ve fielded in Round Four aren’t doing as well as the Neanderthals did. Perhaps they’re overdressed?

Lead Painters League 7, Round Two

Round Two of the ten-week Lead Painters League over on Lead Adventure Forum didn’t go so well for me, but at least the Blood Bowl dwarf team my reporters lost to was full of unique figures well painted!

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LPL7 Round Two – Reporters from Pulp Figures. Click for full size.

The reporters are from Pulp Figures, of course.

The 7th Lead Painters League contest continues for another eight weeks over on LAF. It’s a fantastic contest on a great forum; I compete to force myself to push my painting up a notch and get stuff painted and finished! My Round Three entry is in already and will go up over on LAF Sunday morning; Rounds Four and Six are done except for basework and photography; Round Five is going to take most of the time before it’s deadline to complete, as it’s a bonus round with a big crowd of figures to finish off! Beyond that I have enough figures in progress to cover Rounds Seven through Ten, although I’m still debating what to do for bonus points and a spectacular finish in Round Ten… wish me luck!

Lead Painters League 7, Round One

Round One of Lead Adventure Forum’s Lead Painters League 7 (LPL7) painting contest has wrapped up. The (non-mandatory) bonus theme for this opening round was “Headquarters”, so I touched up some of my Russian Civil War White Russian figures from Brigade Games.

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My LPL7 Round One entry — a Russian Civil War White Russian colour party.

By the time this is posted the Whites will have won their round against a rather nice Second World War company HQ of French goumiers – North African colonial troops – and Round Two will have opened. You can check out the whole contest over on LAF. LPL7 is ten rounds long, so ten weeks. I’ve got Rounds One, Two & Three done and entered, but things are going to continue to be fairly quiet around here as I’m neck-deep in painting up Rounds Four through Ten!