As a diversion from painting Russians, I’ve painted up the first part of my recent Renedra plastics order from J&M Miniatures. I ordered two sprues of the mixed tents, and as I mentioned in my review, was very pleased with them. They’re solidly and cleanly cast and well proportioned, and they’ll suit a huge range of genres and eras.
Here’s the first sprue of tents painted up. The colours are a variety of khaki shades from the Reaper Master Series line, plus GW Gryhonne Sepia ink.
I’ve got another sprue of tents still untouched (same six again), as well as the barrel and graveyard sprues still to do something with. They’re going to wait until after our local gaming convention the first weekend of February, though.
A few weeks ago, I took advantage of J & M Miniatures’ offer of free shipping for all of December to order a few bits and pieces of Renedra’s injection-molded plastic bits and pieces.
Before I move on to my quick review of the Renedra stuff, I just have to give a quick shout-out to James of J & M. I was already following his great wargaming blog Rabbits In My Basement, so when he announced he and a friend were launching a web/mail-order wargaming business I checked the site out. He’s got all sorts of good stuff from Perry, Renedra, 4Ground, Plastic Soldier Company and other companies, and is (as far as I can tell) the sole Canadian seller of some of these ranges. Given that domestic shipping is cheaper and skips the expense and irritation of occasionally being dinged by the nice folks at Canada Customs, as well as the great customer service I’ve gotten so far from James, I think it’s safe to say that a reasonable portion of my hobby budget will be heading toward Ontario in the future!
Moving on to the Renedra bits, I ordered two packs of their Mixed Tents, two packs of Barrels, and one pack of Gravestones.
The Mixed Tent sprue has two bell tents, two large ridge tents, and two small ones, each done with one open door and one closed tent. The bell tents are 2″ diameter (55mm) and 1 5/8th” tall (40mm); the ridge tents are 2 3/8ths long (60mm), 1 3/4″ wide (45mm) and 1 1/2″ tall (37mm), while the small ridge tents are 1 1/2″ long (37mm), 1 3/8″ wide (35mm) and 7/8″ high (20mm). They’re done in a medium grey plastic, and very solid – even the tents with open doors don’t flex much if you squeeze them a bit. These are nearly universal tents; you could put them (especially the two types of ridge tent) in nearly any historical setting and they’d fit right in. The bell tent is a bit more specific to the 19th and early 20th Century, but iconic in it’s time and place, up to World War Two or so, maybe later in some areas.
Filling the gaps between the tents on these sprues you get a nice campfire piece about 3/4″ across and two camp beds or stretchers with legs to hold them off the ground. Nice little bits of camp clutter to add detail and life to a camp scene on the tabletop, although the beds are going to need bases of some sort if they’re going to survive transport and use on the table.
I don’t generally base buildings, but I’ll likely base these tents. The ones with open doors especially will look better with a base, with a bit of canvas groundsheet visible in the door – the bell tent especially will have an especially visible interior when on the table, because of it’s design.
The Renedra barrel set has two sprues in brown plastic, one with five large barrels, the other with five small ones. As you can see from the photo above, each barrel half has one round end, which minimizes the visible seams on the completed barrels. Unfortunately, the side hoops don’t quite seem to perfectly align when you glue the halves together, but the tiny mismatch is really only visible when you’re handling the barrels and will be totally invisible on the table! These are an older style of barrel, with thin doubled hoops (wood, maybe?) instead of flatter metal hoops, so they’re more suitable for pre-modern gaming, but will work OK as clutter and freight on most pre-WW2 tables.
Finally, the Gravestone set has two identical sprues in grey plastic. Each has a variety of monument stones, all about 1″ tall and 1/2″ wide. You get 16 slab stones (one broken into two pieces), 4 crosses, a small column, a slab/vault topping, five bases that can fit a variety of the slabs and crosses, and finally a raven. These are all done in the same solid, strong grey plastic the tents are made from, more than strong enough for tabletop use. Two minor things bug me about this sprue, one being that only a few of the stones have any texture or detail on the backs; the rest are just smooth plastic without even a basic stone texture. Fixable with a bit of sandpaper, but still a detail that could easily have been fixed. The other is even more minor – after getting the excellent Ainsty gravestones with their readable, laser-engraved lettering and details the stylus-pushed-through-putty squiggles of these Renedra stones lettering and details does feel like a minor step backward. This is still a great set of grave markers, enough in one set for quite a large graveyard, and the raven is a neat, whimsical (or possibly gothic and ominous) touch!
The last thing in my J & M order wasn’t scenery, and wasn’t something I’d even ordered, but was (I assume) thrown in as a thank you gift from J & M – a very nice large suede dice bag, about 7″ wide and 9″ tall and bright red. My own dice are in a bag I hand-sewed myself nearly twenty years ago in junior high, but I think I’ll press the new bag into service to carry the collection of card decks, markers, tape measures and random gaming accessories that normally slops around loose in my backpack. It’s large enough for a couple of pencils, too.
In just under three weeks our local big convention kicks off – GottaCon 2013 is February 1st, 2nd & 3rd at the Pearkes Recreation Centre.
I’ll be running a Russian Civil War scenario, possibly with a Back of Beyond flavour. It’ll be a variant of my Even Whites Bleed Red scenario from last year’s Trumpeter Salute convention, mostly because I haven’t yet come up with a more entertaining title than that!
I’ve got Red sailors, cavalry and more Red regular troopers on the painting bench as we speak, and some nice scenery bits to add to my existing Russian scenery. Now, to get off the computer and back to that painting bench!
In some ways, this smallish order of Ainsty resin scenery bits has been a decade in the making; I discovered Ainsty sometime in the very late 1990s or early 2000s, and even though I didn’t (at that point) do much in the way of skirmish gaming in 25/28mm, the huge variety of neat stuff Ainsty made stuck with me! So back in November I finally got around to throwing a bit of money Ainsty’s way, on a mix of scenic details that will see service in various pulp skirmish adventures, Russian Civil War battles, and who knows where else.
Here’s a quick late-night snapshot of what I got:
General sculpting and casting quality is good and clean, although a number of the pieces have a slightly slick, greasy feel to the touch, almost certainly from the mold release used. A good scrub with dish soap and warm water should take care of that, and it should also help get rid of the last of the faint but definite smell of outgassing resin I got when I first unpacked the pieces from the small plastic bags each set was carefully packed in.
Clockwise from top left, here’s a quick review of what I got.
Top left is Trade Goods J Stacked Sacks, three each of four different roughly square sets of stacked sacks. They’re all about 1″ a side at the base, and the tallest stacks are just over 1″ tall. They’ll provide useful cover for docks and warehouses, although a bit more fabric texture on the sacks would have been nice.
Moving clockwise, I got two sets of Trade Goods B Tea Chests. This is described as 18 chests, but it’s really four stacks and three single tea chests. Again, useful cover, and like sacks, the sort of terrain bit that you could build yourself, but which can be fiddly and frustrating to mass-produce at home. I could definitely see throwing another set or two of these into any future Ainsty order; you can never have enough crates cluttering up warehouses in pulp games, especially if they’re in precarious, badly stacked piles just waiting to topple onto someone!
Bottom right we have Trade Goods L Mixed Piles x 4, which is a neat little set of crates, bales, barrels and sacks, up to about 3/4″ tall. This is pretty close to “universal cargo” for anytime from the early-mid 20th Century back at least four or five centuries. Each of the four piles is different, with two of mixed crates, sacks and other baggage, one pile of three canvas bales and one of three small-to-medium wooden barrels.
Moving clockwise once more to bottom centre, we have Mixed Memorials x4, which is a nice mix-and-match set of four bases and four tops for memorials or possibly fancy gateposts. The four base pieces are each different, with two of them having very fine (probably laser-etched?) lettering on the molded plaques on one face. The four top pieces are also each different, with two slightly different obelisk toppers and two lower pieces. One of the bases arrived with a minor chip off one corner, but given that full size monuments out in the real world get dings and chips too, I’m not going to worry about it. The tops of all the bases are finished, so you could even leave the toppers off for further variety. One of the low toppers has been sanded at a bit of a rakish angle on it’s bottom suface, but a few passes on sandpaper will correct that enough to be invisible.
At the centre of the group we have Upright Headstones x8, which are by far the most detailed pieces in my order. Each of the eight headstones is unique, and I’m almost certain they’ve been laser etched, as the lettering is actually completely readable despite being under 2mm tall. The headstones commemorate Kurt Cobain, Bella Lugosi, Gandhi, and others, including two with “A Soldier of the Great War/Known Unto God” on them, which is the wording used for unidentified soldiers buried in the Commonwealth Wargraves Commission’s cemeteries from World War One. My only minor complaint is the massive size of these headstones; the tallest is a full inch tall, or nearly shoulder height on a standing 28mm figure. There certainly are headstones this massive in real life, but memorial stones about 2/3rds this size seem a lot more common in most cemeteries I’ve seen. One of the stones had a tiny casting flaw in each side, but those will be easy to file into minor damage to the stone and won’t be an issue.
Finally, bottom left we have Trade Goods K Rifle Cases x5, with two closed and three open wooden crates holding rifles. One of the seperate crate lids has a rifle resting on it; the open crates show one or two rifles each and the greased cloth that would have been used as packing to preserve and secure the rifles. Everyone always needs more guns (well, in games, anyway), so I suspect these are going to get a lot of use in all sorts of scenarios, as loot or as objective markers of sorts. The detail is very nice on this set, with good wood grain in the crates and enough detail in the rifles to make it obvious what they are. These crates would be suitable from about the mid-19th Century up to modern day, depending on where your adventure was set.
I will definitely put another order in to Ainsty at least once in 2013, after I get this current order all painted up. Shipping time from the UK to Canada was fast, although Ainsty obviously does a lot of it’s casting to order, as there was a delay of about three weeks (November 17th to December 10th) between placement and shipping of my order. The usual fast Royal Mail-Canada Post connection worked nicely in my favour, as it usually does, though, so overall order time was entirely reasonable.
More (with better photos!) as I paint up and finish all the various bits I’ve just acquired!
(oh, and in honour of this being published on December 21st 2012: If you can read this, congratulations, the Mayan Apocalypse never happened. What a surprise…)
Ran my first miniatures game in ages yesterday (Sunday), with a friend running the defending Whites and a co-worker/friend who’d never played Through the Mud & the Blood before running the attacking Reds. I gave the attackers about a 30% manpower advantage, although they were short of decent officers (as the Reds tended to be, especially earlier in the Russian Civil War).
The photo is from fairly early in the game, with Sean’s Reds working their way around and over the ridge with the chapel of St. Boris the Intoxicated on it. The Reds wound up taking up a firing line along the hedges on the far side of the ridge and clearing the hamlet beyond with sheer weight of fire, while the Red sailors on the far left worked their way across the hedges, trying single-handedly to assault the right flank of the White village. Supported by fire from the ridge they did succeed in destroying one White section entirely, but at ferocious cost to themselves – nearly 50% casualties. Other Red casualties were fairly light, while the Whites got pasted, taking at least 30% casualties to their entire force, two rifle sections rendered non-functional and the other two withdrawing at the end of the game with a few casualties each.
While both players had fun, and so did I, I’ll do a few things differently next time I run a game like this. I should have thrown a Reinforcements card into the deck for the Whites, with some reinforcements (another rifle section or two, or maybe something more potent like an armoured car) coming in after X turns of that card. I was also shocked at how rusty I’d become about the M&B rules. We did movement through rough ground wrong for the first few turns, which really made the initial Red advance a slog — thankfully they were mostly sheltered behind the ridge, so the only effect was to make the first few turns more boring! Thankfully, everything I got wrong affected both sides more or less equally, so while it irritated me it didn’t screw the game up too badly.
Sean, the Red player, had never played Mud & Blood before. I’m not sure, but this might have been his first non-GW miniatures game ever. He’s stoked for more, enjoyed the rules, and I’m sure we’ll have him back in the proto-USSR in the New Year. He said some interesting things about Mud & Blood that I’ll expand upon in a future post, too.
The Sunday gaming club was pretty much at capacity today! We meet up at the University of Victoria and have a classroom reserved every Sunday, and this Sunday we had Corey and I playing Russian Civil War, three of the regulars playing 1879 Anglo-Zulu War with Two Hour Wargames’ colonial rules, and a game each of WHFB & 40K to round it out.
Our RCW game was intentionally light and quick; we had both my new armoured car and the half-painted cavalry on the table and wanted to see how these new-to-us forces ran in Through the Mud & the Blood before we got stuck into another larger game. Corey had a White cavalry squadron and a single section of White infantry, intent on rescuing the retired (but widely admired) General Alzheimerski; I took a Red Guard/partisan section, two small sections of Red sailors on trucks, and the armoured car, all under the nominal command of the hapless Commisar Blotski.
The Whites needed to get Alzheimerski to the nearest open patch of ground a British DH9 could land on, so they could bundle the old general onboard and get him to safety; getting his valuables off the table would be a bonus. The Reds were trying to capture Alzheimerski, as part of some scheme of Blotski’s to help him gain influence in Moscow.
To represent the various Red forces involved not really wanting anything to do with Blotski’s scheme, we threw a Hesitant Troops card into the mix for the Reds. The Whites also had a card for Alzheimerski, such that if his card came up before the actual officers of a unit he was attached to, he had a chance to lead that unit off on a death-or-glory charge — or he might do nothing at all…
The game started with the White cavalry, having gathered up the old man and gotten him on a horse, taking off cross country on a direct line to the planned landing zone of the British aircraft. This left the Red trucks and armoured cars at a disadvantage, as they move slower offroad than horses do. The armoured car took off to meet up with the local Red Guard, while the sailors pushed their trucks uphill a bit then began to get out, intending to get into the woods to fend off the White cavalry.
Unfortunately, that ended badly when the White horse came through the woods and down the hill much faster than the sailors were expecting. The cavalry didn’t even slow down, sabering half the sailors dead and thundering onward toward the rendezvous with the escape aircraft. (When cav catch infantry in the open in M&B, they get to double their melee dice… this lead to the cavalry having about two dozen dice in melee to the sailor’s ten or so… it was ugly.)
On the other side of the hill, the Red armoured car and Red Guard did manage to catch up to the White infantry guarding the pack train with the old General’s valuables. Two heavy machine guns and some rifle fire drove the White infantry off in short order and scattered the pack animals, who ran up the hill into the waiting arms of the surviving half of the Red sailors, who discovered that General Alzheimerski’s valuables were very valuable indeed!
We had a few questions about vehicles in M&B, which I’ll take up with the very helpful folks on the TooFatLardies mailing list, but it was a good quick game overall. The armoured car is slow, clumsy but deadly (which feels about right) and cavalry are fast and lethal when they’re able to run over unsupported infantry. I’m looking foward to more varied games now that we’ve got something other than just infantry on the table!
A quick late night post to alert faithful readers to two short-duration sales of possible interest.
First, in honour of Her Majesty’s Diamond Jubilee, TooFatLardies has 25% off everything except figures until next Thursday the 31st May. A grand chance to stock up on that TFL rulebook you’ve been considering, or grab a couple of their excellent Specials, which are stuffed full of all sorts of goodness. I’ve just topped up my collection of Specials, so I now own everything TFL has ever published for Through the Mud & the Blood…
Secondly, in honour of the American Memorial Day weekend, Brigade Games, maker of (among a huge list of other things!) excellent Russian Civil War 28mm figures, have a deal until the 28th May: orders over $30 US can get a 10% discount by plugging the code “HONOR” (note American spelling…) in while you’re completing your transaction. I won’t be personally taking advantage of this one, but if you’ve been thinking of a new RCW force, or something else from that huge list of good stuff Brigade sells, now might be a good time!
Speaking of Brigade, I badly need to finish the long review article I’ve got on their Storm in the East RCW/WW1 Eastern Front figures. You’ve seen them here as my White Russian forces, but they’re nowhere near as well known as Copplestone’s famous Back of Beyond range. There are some very nice figures in the Brigade range, though, as nice as anything Copplestone put out, and they fit together beautifully on the tabletop. I’ll make time early next week to put the finishing touches on that writeup and get it published here.
Have an excellent weekend, no matter what your excuse for a party is!
I speed-painted these guys in about two evenings back in March so they could add a bit of colour to the Russian Civil War game I ran at Trumpeter Salute, but haven’t gotten photos of them until now.
The figures are Copplestone’s Bolshevik Sailors, although at this point they could fight for either side; the Whites had sailor-infantry too, although nowhere near as well known as that of the Reds. I painted them up in fairly pristine naval uniforms, which is probably slightly more Hollywood than historical, although the various naval units were known to cling to their unique insignia and uniforms in the field — they did have a reputation to maintain, after all! I have to give credit to other people who’ve painted these figures up beautifully, especially over on Lead Adventure, as I cribbed freely from their photographs to get these sailors looking good and fairly accurate.
The colourful naval uniforms help break up the unrelieved khaki mass of my Reds; my Whites get their colour from the plaston of Cossack infantry that forms about half of my current White. The sailors will get another round of highlighting at some point, likely when I paint up the new sailors I recently ordered from Copplestone. The faces and blue uniform items especially could do with another highlight. Still, not bad for pre-convention speed painting, I think!
Two Hundred Posts!
This post also marks the 200th post here on the Warbard! Not bad for less than 18 months of activity in this format, is it? We had a big burst of activity right at the beginning as I turned content from the old site into posts and caught up on a backlog of stuff I’d never documented, but still the average is somewhere around three posts per week.
That’s 200 posts published (plus about a dozen in-progress ones lurking in the background), 250-odd images, 60 or so comments (about two-thirds from actual readers, the rest from myself or Corey replying to those posts) and 5000+ spam comments, only a few of which ever actually got out into the site, the rest died in Akismet or the moderation queue.
Onward and upward; here’s to the next two hundred!
Finally got the Russian Civil War Armstrong-Whitworth Armoured Car from Copplestone completed and photographed. The new monitor and computer I set up ten days ago helps hugely with good photos, not only is processing them faster the new brighter monitor makes contrast and colour balance easier to sort out. (oh, and I remembered how to set custom white balance on my camera again, which always helps picture quality and reduces the amount of work you have to do on the computer afterward…)
Anyway, the Russian armoured car “Freedom!”, suitable for appearing on nearly any side of the Russian Civil War, all finished and ready for the tabletop:
Two related links, as well. Via Lead Adventure, a very, very high quality (and free!) booklet on vehicle weathering. Most of the techniques aren’t new, but it’s great to have them clearly illustrated in a free, high quality PDF.
Via GWP, this page on Austin armoured cars, mostly focused on the ones that wound up in Polish service but of course it talks about the ones built in Russia that were captured by the Poles. Great photos, including some unique ones I haven’t seen anywhere else.