Tag Archives: 28mm

All Of Them

Doing final organization for my Trumpeter Salute Russian Civil War game this evening, I did something I’ve never actually done in the two years of this project — laid out every single painted, game-ready RCW figure and model I have together. The lighting in my dining room is awful, so this is a terrible photo, but it’s fun to see everything laid out for review!

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Whites on the left, Bolsheviks on the right. See text for more details, and click for larger.

On the left, the White Russians. Officers and machine gun in front, two dozen Cossack riflemen, then a couple more officers, then 32 rifles from a regular rifle regiment. All of my White Russian figures are from Brigade Games.

In the centre, the 77mm field gun (nominally Red), sixteen cavalry, one armoured car, and one protected railcar. These figures are (so far, at least) all deliberately painted without much in the way of identifying insignia, so they can and have appeared for both sides in our games.

On the right, the Bolsheviks. Officers, machine gun and banners in front, and the long column is forty ordinary Red riflemen. Far right is twenty Red Sailors and their leaders, and behind them is the Red militia of 15 rifles. The Bolsheviks all happen to be from Copplestone.

This gives me a total of 56 White rifles, 75 Bolshevik rifles, and a grand total figure count (including gun crews) of exactly 190 figures, apparently. I’ll tick over 200 fairly soon, as there’s another round of White rifles to paint up. That’ll pretty much finish off the regular infantry, although I do want another section or two of Red sailors. After that it’s off to more of the toys and quirky bits, tchankas, armoured cars and such!

The Workbench This Week, 3 April 2013

Even more chaotic than usual as I prep for Trumpeter Salute 2013 this coming weekend!

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Protected car festooned with Bolshie flags, and other random clutter!

The centrepiece is, of course, the sandbag-and-rail tie flatcar that will be one of the centrepieces of my Russian Civil War game. I got the sandbags to a satisfactory paint job, and if I have some extra time before Friday I’ll do one last round of drybrushing and weathering on the whole car. I can’t really call it an “armoured” train car, so I’ve been referring to it as the “sandbag car” or a “protected railcar”. Anyway, it looks good, especially with some red Bolshie flags hanging off it to proclaim it’s current owners to the world.

The US Navy gunboat sailors crowded around the back of the railcar are part of my “Well, I’m painting, might as well paint something else” drive. They’ve sat on my painting bench for a terribly long time — you can see them in the blurry background of quite a number of previous workbench photos on this blog… a bit of extra paint moves them slightly closer to being done, at least!

The six extra Russian cavalry (Brigade Games Cossack figures, to be precise) are also coming along nicely. That’s the Cossack horses in amongst the sailors there.

Three days until Trumpeter! (although I only really have Wednesday evening to myself, with other commitments Thursday then off to Vancouver Friday… yikes…)

When the Chinese met the train, a RCW game

In a cavalcade of firsts this Sunday, my (mostly) freshly-painted Chinese met their match in our new armed train, all being played on our new gaming mat, some 6′ by 9′ of fully flocked canvas drop cloth.

The game, a preview of Brian’s Trumpeter Salute convention game, was  the defense of a small Russian town by a combined White and Chinese force. Thankfully for the Whites, they had managed to scrounge up a field gun plus a machine gun. The wealthy Chinese warlord Wu Do also brought one along to the party. Facing against them were a large Red force, including the newly-built armed train and the armoured car.

Opening shot. Red armed train the back, Whites in the foreground. Chinese are out of shot to the left.

Due to a lot of luck, the Chinese ended up being the central troops in the game. They had lots of officers and their cards kept coming up, so they quickly occupied the central building and started taking fire. Another squad rushed up a hill, only to discover what happens when a HMG opens up on you when you cannot respond.

The maddest moment of the game came when Sean’s Reds cavalry attempted to run down the White field gun. The gun was right in the middle of town, which meant that his close assault was rudely interrupted by two squads of Chinese, including the Warlord’s aggressive Household troops. This did not end well for the Red cavalry, which were slaughtered to a man (and horse).

Red cavalry attempt to run down the White gun. Chinese infantry and Wu Do in the foreground.

By the end the train had done its job and had cleared a route into the town. We called it when it became clear that the Chinese would retreat (having no interest in defending this particular muddy bit of Russia to the death) and the Whites were too weak to hold back the largely untouched Red infantry (even if they couldn’t move due to bad card luck.)

(As usual, we used Through the Mud and Blood from Too Fat Lardies. An excellent rule set all ’round)

28mm Pulp Baggage Review

Phil of Slug Industries (and Adventures in Wargaming, his personal blog) has recently released a set of 28mm pulp luggage. Cast in resin, you get six steamer trunks, four suitcases and three hatboxes, a nice selection to dress up any pulpish scene, provide objectives for your skulking players to try to locate, or just provide cover on a dock or train station platform!

This plethora of options is especially broad when you decide, as I did, to order three full sets of this luggage! Counting the three miscasts Phil threw into my order, I now have 42 individual pieces of baggage. Douglas Adams would have approved of this number, and so do I.

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Thirteen pieces of baggage from 6mmPhil/Slug Industries. Scale provided by a Copplestone Bolshevik on the left and a Pulp Figures US Navy sailor on the right. The grid on the cutting mat is half-inch. Click for larger.

The baggage pieces are all cleanly cast in a light grey resin, and I didn’t see a single air bubble or miscast on my sets. The largest of the steamer trunks is just over waist high on a 28mm figure; the smallest hat box just slightly bigger than a typical 28mm figure’s head. Most of the flash rubbed off with my thumbnail; a couple of the smaller pieces had a bit of more solid flash around the bottom edge that needed a moment’s work with knife and sandpaper to deal with. Even two of the three “miscasts” I got with my order are perfectly usable, with just a bubble or two around the handles on the sides marking them as “miscasts” – I’ve paid full price for resin pieces with bigger casting flaws in the past!

The largest of the steamer trunks is 1.5″ long, 7/8″ wide and 3/4″ tall (37mm x 23mm x20mm); the smallest trunk on the far right of the photo above is 5/8″ x 1/2″ x 7/16″ (16mm x 12mm x 12mm).

I’m busy getting ready for the Trumpeter Salute convention in two weeks and contemplating a run at LAF’s Lead Painter’s League 7 which starts just after that, so I can’t promise I’ll have painted examples of this baggage to show off terribly soon, but I will get some of it done after Trumpeter and post pictures here. It should be fun to paint, the details are nice and crisp. Metal steamer trunks can come in a wide variety of colours, and battered, worn leather for most of the suitcases is also easy and fun to paint.

I should add, in closing, that Phil doesn’t currently have the luggage listed on his Slug Industries website, but purchase details can be found at this thread on LAF’s Bazaar forum. Everyone needs more baggage to haul around!

Wargamers With Frickin’ Lasers, Part II

Exactly seven days after I ordered some Orthodox crosses and a few other laser-cut bits from Archeotech, a small padded envelope arrived from the UK. Tucked into a pipe-tobacco tin were 20 of the Orthodox crosses and a pair of small rowboat kits. Amusingly, the tin still smells strongly of pipe tobacco, which combines with the faint burnt-wood smell common to laser-cut MDF in an odd but not unpleasant way.

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Orthodox crosses and such from Archeotech. Click for larger, as usual

Andy of Archeotech designed them in pairs out of 1mm MDF, so you glue them back-to-back to get a squarer, cleaner edge than you’d get with a single piece of 2mm MDF. This means that you get a mixed batch of fronts and backs. It’s fairly obvious which is the front and which the back with the MDF Andy uses; one side is noticeably shinier and smoother than the other.

I’ve assembled two of the crosses already, and tacked one of them onto a penny just to get it upright. Scale is provided by a Pulp Figures 28mm U.S. Navy gunboat sailor, also on a penny base.

The other part of my small Archeotech order was a pair of their little rowboat kits. The laser-cut 1mm MDF bits here provide the frame and detail bits (oars and oarlocks) for a small 2″ long rowboat; you provide a strip of light card or heavy paper about 7mm wide for the sides of the boat, as detailed in the well-illustrated instructions on Archeotech’s website. This isn’t a serious figure-carrying vessel, more a small detail piece to appear alongside a dock or as a tender, to provide nautical flavour. It’s a well-designed little kit, though, and the basic idea could easily be scaled up to make a small launch or powerboat that was capable of carrying three or four 28mm figures on small bases.

As I mentioned in my first “Frickin’ Lasers” post, Archeotech is set up to do custom/semi-custom lasercutting specifically for wargamers, and to work with wargamers on designs. I’ve certainly got some things I’ll be approaching Andy about in the future!

New Scatter Terrain, Part Two (Finished!)

Finished up the new pieces of scatter terrain I started last week. Mostly, I’ve spent a lot of time the last four days or so waiting for glue to dry! Do one stage of greenery, wait for glue, next bit of greenery, wait for glue, add second coat of glue to really secure everything, wait for glue… You get the idea!

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First layer of greenery, my usual mix of flock and ground foam, with coarse ground foam bushes. Click for larger.
For a better idea of the heights of the tree trunks. Click for larger.
For a better idea of the heights of the tree trunks. Click for larger.

The bushes are coarse ground foam from Woodland Scenics, soaked in dilute white glue and pressed gently into place, then set aside for at least 24 hours to dry. They’re solid enough once dry you can lift the smaller pieces of terrain by them, although I don’t recommend doing this regularly!

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Lichen added to the trees, caveman for scale. Click for larger.

The lichen got hot-glued into place, and I was finally able to declare these terrain pieces done!

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All the pieces – three 6″ rock wall pieces, three 3″x2″ fields/gardens, five random-shaped scatter pieces. Copplestone 28mm caveman for scale. Click for larger.
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Lower angle to show the heights of the trees. The lefthand tree is about 4.5″ tall, the shorter two are about 3.5″ tall.

New Scatter Terrain, Part One

Having done hedgerows and fields, I wanted some rougher, more overgrown terrain, and I also wanted to start experimenting with tree creation, as trees are the one thing I’ve been lacking in my scenery so far.

I started with the last reasonable-sized offcuts of the 3mm plastic I used as the base for the fields. The rock walls are decorator’s gravel and Gorilla Glue. I mentioned Gorilla Glue briefly in the article on fields, but briefly it’s a thick glue (the colour and consistency of honey) that activates with water, and expands as it dries, foaming outward. I wet the surface of the plastic card with a damp paintbrush, ran a bead of Gorilla Glue were I wanted the wall, dumped gravel in roughly the formation I wanted, then sprayed the whole thing liberally with plain water. The expanding Gorilla Glue will fill some of the gaps between the pieces of gravel, and also fill out the bulk of the wall slightly. After it dries (a couple of hours) you can always run a second bead of glue across the top of the wall and dump more gravel on. Two layers of gravel like this will get a wall up to just over waist high on a 28mm figure, which is enough for my purposes.

The three straight rock walls are based on tongue depressors, so 6″ long and about 3/4″ wide. The three small fields/garden bits are old credit card sized gift cards I had lying around, with the raised beds and plow furrows done with hot glue. The larger pieces are all from the 3mm plastic card offcuts, the longest being about 8″ long, the triangular piece about 4-5″ a side.

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Gravel and Gorilla Glue for rock walls. Click for larger.

The trees are fairly heavy wire (sold in local hardware stores as “utility wire”, I seem to recall) bent and folded with pliers, then glued down with hot glue. Once they’re secured, I used more hot glue to bulk out the trunk and major branches. Everything – ground and trees – got slathered in white glue and had sand dumped over it at this point.

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Rock walls done, on to tree trunks, then sand over everything. Click for larger.

After the sand had dried overnight, everything was basecoated with dark brown paint, mixed randomly with a bit of black paint. The rock walls got straight black as a basecoat. All my basecoats also have a healthy dose of white glue mixed right on each piece to secure the sand and gravel.

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Basecoat – brown over everything but the rocks, which get black. Click for larger.

Last bit of painting is a pale brown/tan drybrush over the dirt and trees, dark grey then pale grey/white over the rocks, and finally a pale grey/tan/white mix drybrushed on the tree trunks so they’re a slightly different colour from the ground.

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Drybrushing done – light brown & tan on the dirt parts, dark grey & pale grey (almost white) on the rocks, final grey/tan drybrush of the tree trunks.

In Part Two, flocking, scenic foam and other scatter on the ground, lichen for bushes, shrubs and tree foliage. Coming soon!

First Game of Pulp Alley

I picked up a copy of the recently published pulp skirmish rules Pulp Alley sometime last month, and we finally got a game of it in today.

Pulp Alley is published by the father & daughter team of Dave & Mila Phipps; the $10 45-page PDF has all the basic rules for pulp mayhem, designed around teams (“Leagues” in PA) of about 5-8 Heroes, Sidekicks, Allies and Followers. I’ll likely do a full review of PA soon, but the basic rules are well-written and well-edited, with nice pulpy graphic touches throughout.

For this game I copied the sample League provided in the book, hacked together a second League quickly, then assembled two more Leagues by getting players to play mix-and-match between the two existing Leagues. This left a lot of rules and features unexplored, but as a quick-and-dirty method of assembling four not-quite-identical teams it worked OK. We got out my underused tropical buildings and a few bits of jungle terrain and got to it.

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Early in the game. Air Pirates in the foreground, Sailors barely visible bottom-right, Russians in a clump top-right. Cultists are off-camera top-left. Click to view on Flickr.

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Fairly late in the game. My Air Pirates are mostly down, the Cultists have forted up in the lefthand building, and the Russians and Sailors are brawling in the street to the right. Click to view on Flickr.

I’ll be writing up a proper review of Pulp Alley sometime soon, probably in a few weeks after we have another couple of games. The initiative system is different and interesting, with initiative changing hands based on winning fights or capturing objectives. The Fortune Card deck is a great idea and added quite a lot to the game, especially a few turns into the scenario when we were all a bit more comfortable with the rules. The combat system is elegant, although I can tell I need to stop at my FLGS to get a few more d8s before our next game. Before next weeks game I want to properly build several Leagues to get a better idea of the character and League creation rules; there’s also several questions I’ll need to ask over on the Pulp Alley forums, mostly to do with wounding and recovery from wounding, which we got slightly confused by!

It was great to get back to pulp gaming again, and I’m looking forward to getting more familiar with the Pulp Alley rules.

Renedra Gravestones WIP

Quick photo of my work-in-progress Renedra gravestones, purchased over Christmas from J&M Miniatures. The bases are leftovers from my long-neglected English Civil War/Thirty Years War forces, which are Warlord sets and come to think of it, also cast by Renedra.

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Quick and rough late night snapshot of half the Renedra graves. Click for slightly larger.

This is half (one of two identical sprues) of the Renedra gravestone set, and spread out to allow figures between the bases, it comfortably fills my 11″x9″ cutting matt. Adding the second sprue and some other bits like trees and such would give you an extensive graveyard to skulk in!

Plowed Fields with Hot Glue

As a break from painting up Russians, last night I broke out the scenery supplies and started in on a new set of plowed field pieces. I like fields of various sorts, they provide interesting texture on the table while being easy to make and easy to transport, being largely flat!

These six are based on the last large piece I have of white 3mm thick plastic. It was salvage from the workshop of a non-profit I occasionally volunteer at, and I have no idea what sort of plastic it is, but it won’t glue with regular solvent cement and not even superglue holds it gracefully, so it’s useless for buildings. Hot glue and white glue will stick to it, though, and being plastic and relatively thick it won’t warp, so we’ve used most of it up as scenery bases of various sorts. The double handful of small scrap pieces (none much bigger than 4″ in any dimension) are being saved to appear under various small bits of filler and detail scenery in the future, but these six 6″x4″ fields are from the last 12″x12″ piece I had left.

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Six new 6″x4″ fields, with the plow furrows made from lines of hot glue. Top right is one of my Gorilla Glue experiments – see text. Click for larger image.

For the plowed ridges and furrows in the fields, I broke out my trusty hot glue gun and ran thin lines of hot glue for the plow ridges. A couple of the fields got different or interrupted plowing patterns, just for interest.

The scruffy drystone wall on one end of one of the fields, the larger drystone wall assembly on the CD base, and the freestanding wall on a tongue depressor tucked in between the fields in the above photo are all made from decorative gravel and Gorilla Glue, a technique I first saw over either on Maiwand Days or Rabbits in my Basement, although it was apparently pioneered by TMP stalwart John the OFM.

Gorilla Glue has the fascinating properties of being water-activated and expanding 2- to 4-times as it cures — the stuff foams as it hardens, basically. Lay a thin bead of it down, dump a line of damp gravel over it, and it’ll fill some of the gaps between the gravel as it expands, and even lift and fill your wall out. Pretty cool, and I’ll be using it for producing a lot more scruffy stone walls, blast craters and similar terrain in the near future!

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The fields with sand glued down for texture. Click for bigger, as usual.

Next step was a layer of white glue, then sand. My sand mix is actually about four different kinds of “decorator” sand, model railway ballast and similar, so it isn’t totally uniform.

Base coat and a bit of darker brown for some muddy bits. Click for larger.
Base coat and a bit of darker brown for some muddy bits. Click for larger.

The base coat is a medium brown, with a bit of a much darker brown mixed in. I wound up having to repeat the base coat, as I’d applied it quickly right at the end of the night, so it was patchy and too thin in spots. I used a bit more dark brown and even a bit of well-thinned black in the second coat, for better contrast with the eventual drybrushing. The ragged rock wall along the one end of one field was basecoated straight black at the same time.

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Drybrushed (two passes) and basic flock added. Click for larger.

The day after the basecoat, I did two drybrushing passes, the first with a mix of the same base brown lightened with a pale brown/dark tan colour, mixed roughly 1:1. The second drybrush, even lighter, was a fairly pale tan colour. The stone wall got a fairly heavy dark grey drybrush, a lighter pale grey pass, then a final pass with pale grey mixed with white on just the tips of the rocks. Then it was back to the white glue to add bits of flocking, mostly around the edges. I might go back and add some sprouting crops or something low to some of the fields, but for now they’ll be empty and weedy, mostly because it’s easier to move troops over them this way.

I’m declaring these done for now and moving them out of the way to get back to Russian Civil War figures! Total time on this project, not including photos and writing it up, was a couple of hours over a couple of evenings, all in short bursts, interrupted by figure painting, the Internet, and other distractions!