Gallery: Shipyard Photos for Inspiration

Another revival from the old Brian’s Wargame Pages version of the site, and one that I should have brought forward ages ago! You can see the Esquimalt Drydock on Google Maps for a sense of scale that wasn’t available ten years ago when I first posted the photos. — Brian, 22 Feb 2011

In the summer of 2001 I was roommates with a guy who worked in the drydock here in town. He turned into a real asshole after being laid off, but while he was still working he gave me a tour of the yard. I brought my camera, and these pics should inspire people looking for new industrial modern or SF scenery projects!

One thing that would be very difficult to reproduce on the gaming table, except maybe in 6mm, would be the sheer scale of the place. I didn’t have my wide-angle lens with me, so I didn’t even try for some real area photos. The drydock itself is 1100 feet long; the two big cranes pictured below are several hundred feet tall. There were two fair-sized ships in the drydock when I was there, and they could have accomodated a third with no difficulty. And this isn’t even that big a drydock, by maritime engineering standards. The ones that can accomodate nuclear-powered aircraft carriers are even bigger…

Wargamers interested in industrial scenery or future-tech industrial landscapes (Necromunda style) should find plenty of inspiration here! Even if you can’t reproduce the scale, the clutter, details and fixtures should provide some ideas.

Click any image below for a (slightly) larger view. Keep in mind these are refugees from the Old Web, when 600px wide was a Big Image.

1920’s Egypt in colour

A woman sits with her fruits for sale. Photo Credit: Gervais Courtellemont and W. Robert Moore for National Geographic
A woman sits with her fruits for sale. Photo Credit: Gervais Courtellemont and W. Robert Moore for National Geographic

Egypt, much in the news today as it was in the 1920s when these pictures were taken, is the focus of this photo collection: Egypt in the 1920’s in colour (from How to be a Retronaut). in 1919 a major revolution had occurred, which led to a unilateral declaration of Egyptian independence in 1922 by the British government, which in turn led to the successive revolutions of 1952 and 2011. Actions begetting actions. Despite that, the Egypt of these pictures appears little changed by the millenia of history that have washed over it.

Once you are done, I suggest you see SatNav c. 1930 and the wonderfully-human Australian criminals of the 1920s. Lastly, have a wander through their entire 20s and 30s sections for glimpses at a past gone.

Sci-fi Signage

Note: These signs are Brian’s work from the old Warbard. One day they may be recreated in Inkscape and SVG — Corey

This zip file contains two very detailed, 1200dpi images in Adobe Photoshop PSD format, with lots of varied industrial & safety signs to decorate your industrial scenery and buildings.

Each image is roughly 3×3 inches. Print onto standard paper – or the lightest paper your printer can handle – and cut out and glue onto your scenery. A few of these on a nice piece of industrial machinery or factory wall really make a piece ‘pop’ – after all, real industrial sites tend to be plastered with signs, notices and warnings. (The actual images are MUCH more detailed than the little sample image here!)

As usual, these are free to download, print or modify for personal use.

Update, 8 Aug 2020: I’ve just confirmed that these old (from sometime in 2001!) PSD files can be opened just fine in the current version of GIMP. Not bad for files nearly twenty years old!

Pulp Design Tools & Resources, Part Three: Inspiration

Infection Is Avoided...
A 1930s WPA job-safety poster. Via x-ray_delta_one on Flickr.

A necessarily brief, personal and idiosyncratic tour through some websites with noteworthy archives of 1920s/30s posters, postcards, luggage tags and other graphics. Some photos, some stuff that’s technically outside our chosen era but still cool, and far too short, but enjoy, be inspired, and get a feel for the graphics of the pulp era!

Part One of this series introduced Inkscape. Part Two talked about design, typography & fonts.

The American Library of Congress WPA Posters collection, part of their American Memory project, is huge but not that easy to navigate. Start with the Collection Highlights tour, then just start hitting random keywords or subjects to find gems like Yellowstone Park posters, injunctions to clean up your trash, and even hippos. The WPA was the Works Progress Administration, part of the whole New Deal aimed at keeping Americans employed and maintaining national morale during the Great Depression. There was a whole wing of the WPA dedicated to encouraging the arts, including the graphic arts. Hence the really cool posters.
Continue reading Pulp Design Tools & Resources, Part Three: Inspiration

Pulp Design Tools & Resources, Part Two: Fonts

This is the second in a series of posts (three or more) aimed at introducing gamers to some of the resources out there they might not be aware of for making their own graphics & such. It’s based on our current areas of interest, the 1920s & 30s interwar pulp period, but should be of interest to anyone wanting to add some graphic design details to their gaming!

Part One was a general introduction to Inkscape.
Part Three is on online sources of pulp/interwar design & other images.

A Quick Intro to Some Pulp Design Basics

van isl golf poster
A 1930s Canadian Pacific poster for the Empress Hotel. Via Boston Public Library's Flickr account (CC BY-NC).

Have a look at the image to the right; it’s a good basic distillation of the design principles shared by many of the 20s/30s graphics we’re trying to replicate for our own uses. There were, of course, a number of different styles and variants in use in the period, this one just happens to be a favourite of mine and also easy to replicate in Inkscape!

There’s no gradients, just areas of solid colour. Shading is done with smaller areas of another solid colour — see the area along the golfer’s inner thigh or around his arms — or not done at all. Notice that the grass and sea are simply solid colours; the sea and sky are even exactly the same shade of blue, with the horizon sketched in with a thin tan divider. No outlines or sketch lines, either, just areas of colour.
Continue reading Pulp Design Tools & Resources, Part Two: Fonts

Pulp Design Tools & Resources, Part One: Inkscape

Everytime Corey or I post player aids, faux-vintage ads, building signs, faux magazine covers or similar to forums or elsewhere, there’s always people curious about the tools, fonts and resources we use.

This is the first in a series of posts (probably at least three) aimed at introducing gamers to some of the resources out there they might not be aware of for making their own graphics & such.

Part Two on fonts, typography & design has been published now.

Inkscape

The main tool is Inkscape, an amazing Open Source vector-graphics editor. It’s free to download, available for Windows, Linux, or Mac, and quite possibly the coolest program ever.
Continue reading Pulp Design Tools & Resources, Part One: Inkscape

15mm Science Fiction Sources

15mm science fiction (Stargrunt II, specifically) was one of my starting places in miniature wargaming; I don’t do much these days but I still have all my figures and I still keep an eye on the field. These are great days for 15mm SF gaming, with a bunch of new companies involved with rapidly expanding ranges, as well as new stuff from established companies like Ground Zero Games.

I used to maintain a long page of companies involved in 15mm SF – many people still link to it, so you might have followed a link expecting to find it, but I’m no longer as heavily involved in that scale & genre as I once was, so I’m going to refer you to Dropship Horizon instead. Dropship is an excellent blog devoted almost exclusively to 15mm science fiction gaming, and even better, on one of their right-hand sidebars they have a long list of 15mm Sci Fi Manufacturers!

Dropship also has news and reviews of the latest and shiniest stuff from those manufacturers, some neat projects of his own, and a good group of commentators to boot. Go check it out!

GottaCon Gone

AoF Title
The Amulet of Fire poster
I only made it to Saturday’s sessions at GottaCon – busy Friday night and working Sunday – but it was good. Had a decent RPG session Saturday morning (I’m not much of a convention RPGer, but it was OK) and Saturday afternoon was my big one, the first outing of the “Amulet of Fire” scenario!

I got five players, four of whom were among my regular 45A crowd and one friend who’d never made it to our previous pulp games. We got set up, factions picked and off and running on the 1st Act, “The Missionary Position”.

Random highlights – the two Russian factions (White & Red Air Pirate) immediately started a brawl that lasted the whole Act and resulted in some sword wounds, lots of wasted lead, and one Red shot in the head. The British and the White Russians stitched up some sort of truce, based mostly on a mutual distaste for Bolshies.
Continue reading GottaCon Gone

Wargaming & Such (formerly Brian's Wargaming Pages)