Category Archives: Terrain

Wargaming terrain & scenery posts.

A Standing Stone

Nice simple bit of terrain I recently cranked out. I realized that the mushroom ring I built recently was nowhere near gamer-proof; it started shedding mushrooms as soon as it left my workbench so I popped the mushrooms off to rebuild the whole thing in such a way as to let me pin the mushrooms to the base with wire. More on that later, but this left me with a flocked and decorated CD base with nothing on it and it seemed a shame to waste it.

I took a scrap of 2″ thick pink styrofoam insulation, sliced off a piece about two inches wide, and craved bits off until it looks about right for a tall thin standing stone or monolith. Then I took a ball of tinfoil and rolled it all over the piece, which gives a really nice random stone texture. I put a few cracks and lines in with a pencil then rolled the tinfoil over those marks again, then glued the monolith into the centre of the CD with a healthy blob of hot glue.

Unfortunately I didn’t get a single photo of this piece during assembly or basecoating, but it got my usual mix of black paint and white glue as a basecoat, then once that was dry (overnight) it got drybrushed up with dark grey, pale grey, tan, light blue, more lighter grey, and finally white. The pale blue is subtle but makes the piece really pop, and I’ll definitely be using that on more stonework in the future.

Finally, I highlighted all the edges with pure white. It doesn’t show up all that well in the photos I’ve gotten so far, but in person that final step really makes the edges pop and makes the piece look bigger. After that it was just a bit of extra flock around the base of the stone and to cover the spots where mushrooms had originally been glued down.

monolith front view
Monolith with 28mm Frostgrave wizard for scale on a 25mm base. Click for larger.
monolith rear view
Monolith from the other side (back? sure…) Click for larger.

The Rebuilt Mushroom Ring

As for the mushrooms, I took a scrap of 3mm plastic board, carved and sanded it so it fit onto a new CD, hot glued it down solidly, then marked out a circle and drilled a bunch of holes with a tiny drill bit. Those got overlength pieces of paperclip wire stuck into them with superglue. The wire was trimmed short after the glue had cured, and then mushrooms with holes drilled into the bottoms of their stems were superglued on.

New mushroom ring base with wire mounts superglued in place, getting a coat of dark brown paint as a basecoat before mushrooms get glued down onto the wires. Click for larger.

The lovely Bad Squiddo mushrooms got glued down (some got repainted beforehand, because I’ve just gotten some new shades of green paint, so why not?) and then the whole thing got my usual turf mix and will eventually get some flowers and other tufts to finish decorating it.

Both “new” pieces together. Reaper 28mm demon in the middle of the rebuilt mushroom ring, which still needs flower tufts to finish it off. Click for larger.

My Turf Mix

I had someone over on Lead Adventure Forum ask about my turf mix. It’s not an exact mix and has been changing gently over the years, but the base is Woodland Scenics mixed fine turf, with WS dark and medium green fine and coarse turf, some Games Workshop summer grass flock, and at least a couple random brands and colours I’m forgetting about in there.

That mix lives in a big 1 litre margarine tub that’s large enough to comfortably put an entire CD-sized terrain base in. For these pieces with fairly wild heavy turf on them I’ll leave the entire base in the turf mix for at least an hour or so before removing it and shaking excess back into the tub, to give a nice heavy scruffy layer of grass. For more manicured lawn-like grass, I’ll take the piece out of the tub right away and shake it off back into the tub, leaving a much shallower layer of turf.

Links of Interest, 14 June 2020

Wargames Designs is partly a webstore, with some good looking historical wargaming flags in a variety of scales, among other things, but they also have this listing of English Civil War coat colours by regiment, which is also a great resource for ECW-era names.

More on coat colours, and much other good stuff as well over on Keep Your Powder Dry.

Over on the micro-scale gaming side, this really fantastic project to depict Constantinople in 2mm for siege games. This is an ongoing project, so look for more recent updates on that blog when you visit!

I feel like I’ve linked to 6mm ACW before, but that website really does have some great 6mm terrain tips that aren’t just limited to those gaming the Slaveholder’s Insurrection.

My most recent YouTube channel discovery is Miscast out of Australia, with a series of painting and terrain videos that tend to be short (this is good) and well edited (also good). I rather like this How To Make a Crystal Elven Waystone for D&D & AoS, which I’ll also embed below. He’s got an accompanying miscast.co website with some interesting stuff on it.

This is actually cardboard, if you can believe it. Well worth four minutes and a few seconds of your time.

Stay safe, stay sane, and try to keep creating things, faithful readers.

Star Shell & Moon Markers for Naval Games

Both Narrow Seas and Coastal Patrol (and probably other naval games, I’m guessing) include rules for the moon being full or partial in their sighting and visibility rules, and a difference if your target is silhouetted against the moon or “down-moon”. They’ve also got rules for star shells and flares, with a different diameter in each game – 12″ diameter in Coastal Patrol, 8″ in Narrow Seas.

Accordingly I decided to crank out full moon, partial moon, and star shell illuminated area markers suitable for both games.

Thumbnail of the full and partial moon markers.

The star shell markers are quarter-circles; you could print four and tape them together, I guess, or just do what I intend to, use the quarter circle as a quick flexible marker for the extent of the illuminated area around a marker denoting the centre of it.

The moon graphic was originally from OpenClipArt.org, still a useful site but much, much messier than it used to be. I suspect the moon in that image was pulled in from elsewhere on OpenClipArt, but searching that site has become harder and harder. I cut mine out separately with a circle cutter then glued them back to back for ease of use.

Star Shell Markers

I’ve done four simple 3d starshell/flare markers for use on the tabletop to mark the centre of an illuminated area and the actual star shell location, each a length of wire on a 25mm MDF base with tufts of cotton wool for the characteristic smoke/light effect you see in photos of starshells. They’re a bit rough but they work, I think.

Star shells over Iraq. Image via Wikipedia, originally taken by USAF personnel.

The bases are 2mm thick MDF and 25mm wide; I used the same water effects with gloss gel that I use on terrain for this naval projects then did some basic highlighting with white paint to kind of give the effect of light glaring off the water.

Four star shells bracket a really, really unfortunate Royal Navy Fairmile D motor gun boat. Click for larger.

I worked a bit of white glue into the cotton wool so the whole thing was more wargamer-proof and the plumes stand up better.

We’ve only done two games since actually introducing the illumination rules to Coastal Patrol, and it’s fascinating to watch how the illuminated areas are treated like “terrain” to be avoided while maneuvering around the table. They definitely add tactical complexity to the small unit naval game!

A Tree for Forestgrave

For our Forestgrave games I wanted some decidedly weird scenery, stuff from the other side of reality that doesn’t quite look like it obeys physics as we understand it. I wanted a lush, not-quite-overgrown-but-almost faery realm thing going on, what in D&D is called the Faewild.

It turns out that, far as I can tell, that’s not a super common theme for wargaming terrain, which surprised me. Maybe I haven’t discovered the magic search terms in Google or YouTube to let me find the other folks doing weird natural terrain yet. If you know of any, let me know in comments, please!

Anyway, I started with a scrap CD, hot glued some washers to it for ballast (because I knew I wanted my final tree to be five or six inches tall), and then used the light cardstock from a Frostgrave figure box to start forming the trunk, with lots (and lots) of hot glue to hold everything down and together, fill gaps, and add some texture to the trunk.

Initial construction underway. Rolled up and scrunched around light card for the trunks and root structures, washers and tape on the base, and loads of hot glue everywhere. Click for larger.

The stone platform is half inch foam insulation, cut as if it had at one point been octagonal before splitting in half somehow. I spiked a toothpick into the foam and then down into the cardboard of the trunk, and it’s solid enough to hold large metal figures without worrying me, even though it’s only attached to the trunk at a single point.

The whole trunk and roots covered in toilet paper and white glue. Fantastic easy bark texture. Click for larger.

I pushed a couple of toothpicks into the trunk in a few places, securing them with more hot glue, then covered the entire tree with clean toilet paper slathered with white glue. Push it around a bit with a stiff wet paintbrush and extra white glue as needed, let it dry overnight, and it’s fantastic easy cheap bark texture for bigger trees. I first used this on my big jungle trees for Infinity a few years ago, and it’s fantastic.

Black primer everywhere, start of paint on the platform, and grit going down on the base. Click for larger.

Next step was black acrylic craft paint, mixed with a generous amount of white glue for extra strength. That took a while to dry on the tree, so I stuck sand and grit onto the base while it was still wet, as well as adding a few bits of scrap foam for stone blocks.

Foam foliage on the trees, base flock and bushes on the base, paint mostly done on the platform. Frostgrave female wizard facing off against a Reaper demon. Click for larger.

The platform got the same black primer, then various shades of grey, tan, pale blue, and white on the stone. I shaded the centre section with blue ink, then used both pale blue and white as final drybrushed highlights.

The two smaller trees in the photo above, incidentially, were made from wire and hot glue several years ago, got put away unfinished, and I just found them last week while looking for something else. They got extra basing materials and tree foliage alongside the big one, and are finally finished, at least five years after I started them. Yeah, I’m organized.

The base got foam foliage bushes, a base coat of my usual mixed grass flock, patches of several other types of flock, a few mushrooms from Bad Squiddo Games, and then a lot of tufts, both grass and flowers.

Tree complete. Mushrooms, bushes, grass, and flowers on the base in abundance. Click for larger.

The grass and flower tufts are mostly from Rain City Hobbies, who do all sorts of great stuff including a bunch of styles of grass and flower stuffs at really good prices. I’ve been using the flowers on my English Civil War/generic English terrain already, and dailling them up higher to get that fae-touched lush look was the right choice, I think.

Weird tree all finished, front view. For my next trick I need to finish that Frostgrave summoner, her apprentice, the rest of her warband, and the demons she summons… Click for larger.

There’s still room for figures on the base, despite the abundant plant life, and I’m looking forward to doing more scenery like this soon!

And again, if you have a line on good inspiration for this sort of faewild overgrown haunted woods scenery, please let me know!

Forge of Ice Serpent Idol

Painted this guy up fairly quickly over a couple of days, after getting it a few weeks ago from Forge of Ice. I wasn’t sure if I wanted to do the statue up in bare stone, painted, or a mix, but it wound up being mostly painted. Basecoat in black, and then lots of drybrushing in various tans up to a bit of pure white, and then I used inks and washes to add the colour while keeping the drybrushed highlighting visible.

snake statue 1
Snake idol, front view. The base is about 1.5″ wide, and the whole thing is just under 2.75″ tall. Click for larger.

The final product looks like an ancient statue painted a very, very long time ago, which seems right for something either in a ruin somewhere or populating an unimaginably old Lost World temple complex!

snake statue back
Rear of the snake idol, nice sculpted folds in the hood and robe. Click for larger.
snake head
Closeup of the upper half of the snake statue, just for fun. Click for larger.

I also have this fun sabretooth tiger skin rug in progress, and I like the blends I’ve been getting so far on the fur, thanks partially to using glaze medium. Just a few details to finish up on this one.

sabretooth tiger skin rug
Just the right decoration for a timetraveler’s study or somewhere in a Lost World. Forge of Ice sabretooth tiger skin rug! Click for larger.

Quick Fantasy Scenery

We had our first game of Frostgrave last night, for which I used a few of my 17th C/ECW figures, because why not? As usual, I managed not to get a single photograph during the game.

I’ve decided to go with a “Greengrave/Forestgrave” theme instead of the default Frost- part of Frostgrave, so that we can keep using our current scenery rather than starting from scratch with winter stuff.

fantasy bits
Four “teleportation discs” and a really gnarly looking fairy ring, today’s work. Click for larger.

One of the FG scenarios calls for a quartet of 2″ teleportation discs set up around the board, so I decided to whip those up today. The discs themselves are pink styrofoam, based on scraps of plastic card. Quick and easy scenery, a few hours from start to the current state shown here. They could well serve all sorts of purposes aside from just teleportation discs, and I’m sure they will.

fantasy bits 2
Four pieces of fantasy scatter, closer up. Click for larger.

The other piece I created today started with the resin mushrooms from Bad Squiddo games I got a few weeks ago. I’ve been painting them up whenever I have leftover paint, got them finished today while waiting for the discs above to dry, and decided to put together a really, really gnarly fairy ring that, even more so than most others, you really do not want to enter. That’s a 28mm Frostgrave witch on a 25mm base behind the fairy ring; most of the mushrooms/toadstools are at least waist high on a human.

muschroom ring
Any fairy that comes out of this particular fairy ring is probably not one of the good fairies. At all. Click for larger.

This might feature as some sort of marker in a game eventually, but for now it’s just some colourful scatter terrain to fill in a blank spot on the table and possibly worry players!

We enjoyed our single game of Frostgrave so far, and I’ll try to get a couple of photos tomorrow while we also try to get fewer rules wrong on our second outing!

Loot from Forge of Ice

Forge of Ice is one of those one-person companies that makes all sorts of cool stuff, and after knowing about them for several years I finally got around to making a small order from them a few weeks ago. Most of the fascinating little one person companies are British, but Forge of Ice is in fact based in Fairbanks, Alaska.

Alex, who is the entirety of Forge of Ice, still doesn’t have an actual website but he’s got a Forge of Ice Facebook page, is very responsive by FB Messenger, and has an illustrated catalog thread over on the awesome Lead Adventure Forum as well, which is frankly easier to navigate than Facebook’s chaotic unsearchable nonsense.

Forge of Ice mostly does Lost World style stuff, small dinosaurs, oddball caveman-style accessories and stuff. I’m not doing much Lost World style pulp at the moment, but I have in the past and I’m certain I will in the future. Besides, I could always cross-pollinate my current weird 17th Century stuff with Lost World, couldn’t I? Hmmm…

Anyway, what did I get from the frozen depths of central Alaska? A pair of Snake Priestesses, a batch of five peacocks, a sabertooth tiger rug, and the centrepiece of this little collection, a resin Doom Serpent Idol.

Forge of Ice stuff
My little Forge of Ice order – peacocks, priestesses, a rug (it’ll really tie a room together), a Doom Serpent Idol, and a cool sticker! Click for larger.

The serpent priestesses are elegantly slim 28mm figures, both slender women with large snakes wrapped around their arms and shoulders. I have no immediate plans for them, but they’re awesomely pulpy and clearly need some sort of group of underpriestesses, guards, and temple lackeys to order about in their sneaky attempts to do whatever it is snake priestesses from a Lost World plot to do.

The peacocks are some of the first figures Forge of Ice released, several years ago, and I’m thinking that as well as being just general fancy set dressing, with a couple of house rules they could be mobile alarm units in a Pulp Alley scenario where players are trying to sneak up on a fancy house and don’t dare disturb the peafowl least the damn things scream the place down and alert guards or something! (if you’ve never heard a peafowl scream, they have a glorious bloodcurdling horror movie shriek. It’s awful.) The smaller female peahens and the male peacock with his tail down are both single piece castings; the peacock in full display mode is two pieces. There will need to be a bit of filing and puttying to get the body of the peacock and his tail to match up nicely, but nothing outrageous.

The saber tooth rug was just too much fun to pass up, I suspect I’ll use it as weird decoration in someone’s study or something!

Doom Serpent ido
The gloriously Egyptian-esque Doom Serpent idol, just the thing to be guarded by a couple of serpent priestesses and their flunkies! Click for larger.

The Doom Serpent idol is a fairly serious chunk of fine grey resin, about 3″ tall and just over 2″ wide at the shoulders. I’m really looking forward to painting this one up, I’m thinking a sort of blond/tan sandstone look like we see in Egyptian statues, with some coloured painted bits here and there, will look great.

Hopefully one of these days Alex gets around to getting Forge of Ice an actual website, but in the meantime go have a look at his Lead Adventure thread (you don’t need a LAF account to see it) and ping him by email, by the message service at LAF, or via Facebook Messenger to get your cool weird Lost World loot from the distant north!

Loot From Bad Squiddo

Ordered a few things from the excellent and varied ranges of Bad Squiddo Games back in March; things took longer to get from the UK to here than I’m used to, almost like some major world event is disrupting trans-Atlantic flights or something. However, everything was dispatched from the UK in good time and I am certainly not going to blame Anne of Bad Squiddo or the various postal services involved for a lack of air mail capacity…

I got a fairly mixed bag of stuff. A few ladies that will probably show up mostly as players or civilians in my English Civil War/Weird ECW games, a fine herd of pigs and some farm scenery, a bunch of cats, and some small scenery to add detail here and there, including a whole lot of mushrooms and toadstools for suitably creepy weird fantasy/horror forest bits.

Bad Squiddo haul
Most of the Bad Squiddo haul all laid out. Clockwise from lower left: mushrooms/toadstools, candles, several female characters, cats, fish seller w/ cats, skoggskattar, and finally in front centre a batch of food. Click for larger.

Skoggskattar
Skoggskattar – giant Scandinavian cats. Compare to the 28mm Warlord guy jogging past them on the right right there. Click for larger.

Everything is really cleanly cast and beautifully sculpted. The scenics are mostly by the very talented Ristul and in an interesting slightly flexible grey resin; the white metal sculpts are by a variety of sculptors and all really well done.

Not pictured above is the pigs, my favourite single part of this purchase. I indulged in the Pigtopia bundle deal which got me ten pigs and six bits of pigsty/farm scenery. I’ve already painted the pigs up, basing them in small groups on 40mm bases.

pigs!
Bad Squiddo pigs! Ten pigs, six pieces of pig-related scenery. Click for larger.

I painted the pigs up to vaguely resemble one of the oldest heritage breeds of pig in the UK, a black-and-white breed that I now can’t find or remember the name of. Anyway, they painted up nicely and I look forward to watching them chase players around the table or be part of someone’s provisions on the hoof in a scenario.

painted pigs
Pigs all painted up, all on 40mm bases. Just a bit of greenery to add and they’re all done. Click for larger.

That’ll do, pig, that’ll do.

Coastline Complete

The first coastline segments are done, barring a tiny amount of touchup here and there.

coastline overview
Overview of the coastline and other bits. Click for larger.

The sandbank off the headland still needs some paint and the waves done, and I need to do a bit of drybrushing along all the cliff segments to get a better colour match along the whole thing.

headland
Low level view of the coastline, starting from the headland. Click for larger.
village
Low over the coastline, approaching the village. Click for larger.
farmland
Over the village and looking at the farms and countryside beyond. Click for larger.
river
The last part of the finished coastline features a lazy tidal river and mudflats.

I’m planning on running this 1/1200 naval game and a big 28mm Pulp Alley game at Trumpeter Salute 2020 in April (the 17th through 19th) so I doubt I’ll do more coastal segments until after that, but in the future I do want to do several more segments, enough eventually to have one side of a table as solid coastline, so six or more feet.

Now on to the tiny ships!

A Headland for Tiny Ships

Cranked out a headland for my coastal terrain, so we can have the coastline end on-table without looking super-weird. It’s designed to go on either end of the modules, so that constrained the design considerably, but I like how it worked out.

headland in bare plaster
Basic headland before painting. See text for details, click for larger.


As with the larger coastal sections, the base is 1mm (.040″) plastic card cut down and sanded, with a chunk of half-inch styrofoam insulation for the land. I used a couple of different grades of sandpaper to shape the landform, including the slightly undercut eroding cliff faces, which I really like the look of.

After that I covered the whole thing with a 1:1 mix of premixed drywall plaster (the pink stuff) and white glue, smoothing and shaping it with my fingers to cover the styrofoam, smooth out the sanding marks on the cliffs, and shape the sandbank in front of the point.

painted finished point
The headland basically finished. Click for larger.

Painting and gloss gel for wave effects went fairly quickly, with a dose of my usual flock mixes on the land side. Because this headland section has to connect to any end of the other coastal sections, and I (deliberately) didn’t run roads off the ends that limited what I could realistically put on this piece. So it’s just scrub, cliffs, and ocean.

headland in context with village
The headland next to the village module. Click for larger.

Finally, a quick shot of the new headland next to the village module, which is still awaiting woodland sections. I can see I need to do a little bit more drybrushing on all the cliff sections together to match them up, but otherwise everything looks good together. The gap between the modules is less obvious when they’re properly in place; here the headland is tipping off the edge of my cutting mat and making the gap look giant!

I’ve had a bit of setback with the river section – glue accident while putting flock down – so it’s back to finishing that off in the next few days then I need to actually do the wood canopy sections to call this round of tiny naval terrain finished!

I have to admit to being straight-up intimidated to start painting the 1:1200 Last Square coastal naval boats. They’re tinier than anything I’ve painted in years and incredibly detailed. I’m not kidding when I say I own 28mm figures with cruder details than these tiny, tiny ships, most of which can balance on a fingertip.