Category Archives: Terrain

Wargaming terrain & scenery posts.

Building some modular fantasy city tiles

For the past year I’ve been building some modular fantasy/medieval city tiles for our Sellswords and Guilders games. It has been a long process of building as I’ve chosen the hardest method possible – laying the cut foam stones individually. But I finally have a full 2′ x 2′ square of them done. The impetus this time was our local move into Mordheim and yet another competition – this time the quarterly painting competition on Bloodbeard’s Garage Discord, which had a theme of “unfinished”. Talk about the ultimate un never finished project!

Building the tiles

As with my other modular boards, these are all based on 3D printed Open Lock tiles. I then used my Proxxon hot wire cutter to cut a few different sizes of tiles. I tested two initially: 1/8″ and 1/4″. Ultimately, I liked the look of 1/8″ (as did my wife, but she thought it was nuts).

Test tiles for my modular city
First test tiles

I also made a 2nd change early on – for the sidewalk I moved from just 1/4″ cubes to a mixture of 1/2″ squares, 1/2″ by 1/4″ rectangles and 1/4″ cubes, always tessalated so that no two of the same touched fully on their long side.

Original style in the upper right, new style in the other pieces

After a lot of work, I had bits and pieces of a table, but certainly nothing enough for even a 3’x3′ (our standard board size). After a hiatus, I got moving again. I also switched glues – from standard PVA to Aleene’s Tacky, which sped up production. So I planned out my initial 2′ x 2′ planned out (well, sort of, I tweaked it almost immediately):

One of the pieces I’m most proud of is the curved road section. I was (w)racking my brain to figure out how to make it look good, thinking I was going to have draw lines at angles, but then I realized I could just lay the stones outward from the inner curve.

And then, a few (a small number, really) of hours later, I was finished tiling:

Construction done

Painting

For painting, I started simple – a coat of craft black paint mixed with white glue (and a bit of wetting agent to make it flow better), and then airbrushed on some thinned Vallejo Black Surface Primer (a hateful paint if I’ve ever used one).

I then re-watched RP Archive’s inspiring city tile video again and decided to follow his painting and weathering method as much as possible. I highly recommend it – it certainly inspired me in my project.

To start the colour, I airbrushed a neutral grey (Demco Artist acrylic) onto the cobblestones and linen (Folkart craft paint) onto the sidewalks. This is also when I noticed I’d left one 1″ x 3″ piece in the painting box. Oops.

Next up I highlighted some of the cobblestones with a dark grey (Army Painter Gravelord Grey Speed Paint) and light grey (Reaper Paint Misty Grey mixed with a satin glazing medium). I wasn’t too fussed about painting exactly here – there were multiple additional layers of paint and weathering coming to hide any issues.

And then a white dry brush across the whole thing:

To finish off painting, I did a black-brown wash. Unlike RP Archive, I did it a bit heavier in pigment – 6 drops of carbon black, 3-4 of burnt umber and 3-4 of sepia in 50ml (all were Liquitex acrylic Inks). It took ~100ml to coat the full 2′ x 2′ board.

Washed tiles on the left, unwashed on the right

And then we get onto dirt. Here I also differed slightly from RP Archive. I had a dark brown grout, so I mixed it 50/50 with dirt, which I sieved with a 1/4″ chicken wire, then baked for a few hours and then sieved a second time in an old tea strainer. This left me with a very fine powder mixture of dirt/grout.

To apply the dirt, I tried the method he suggested in his video but found it didn’t work for me. So I changed it up:

  1. Sprinkle on dry
  2. Spray lightly with watered PVA + wetting agent
  3. Use my fingers to smear the damp mixture around the tile
  4. Dip my hand in water, thoroughly soak the tile
  5. Use a towel to clean off the tile
  6. Repeat 4 and 5 until I was happy with the level of dirt

I left a fair amount of dirt on the cobblestones, especially in the corners and in deeper pockets, and almost none on the sidewalk pieces. I found the grout and dirt dried almost instantly, so by the time I was finished all the tiles, they were dry enough to take outside and soak in watered PVA to seal them in. I’m going to have to do a 2nd coat, as some of the dirt is still a bit loose.

Lastly, I had punched a bunch of leaves using an AliExpress leaf punch (non-affiliate link – I used the 05 colour). I dried some straight and soaked some in glycerin first, then dried. I found the glycerin ones were slightly translucent and showed the tile through them, so I’ll use them for something else (I’m going to try dyeing with inks and fabric dye next). Note that some of the colours were lost as they were dried, which was a bit unfortunate but expected.

I glued them down on the edges where leaves would naturally blow to, a truly finnicky process as the dried leaves were quite stiff. I tried soaking them in watered down PVA, but that didn’t seem to help – although I suspect I could rehydrate them by soaking them overnight. Some definitely will still lift (and have), but they are trivial to replace.

Leaves glued in the corners

Painting the Statues

For the statues, I painted them fairly simply. They were both on foam plinths or backgrounds. They were base-coated along with the tiles.

The bleeding eyes girl was quite simple – dry brush various greys on her and her plinth, along with some thinned greys for the streaks. Her eyes are painted with Reaper Fresh Blood.

For the Ganesh statue, I painted the statue itself with Reaper Old Bronze and then found Army Painter’s Verdigris Technical Paint, which I applied in a couple of coats. It works, but honestly this paint job is a bit simple and for larger statues I’d want to follow something like Garden of Hecate’s excellent tutorial. For the stone backing, I tried some stippling and washes, but ultimately went with sponged on greys and whites.

The Tree

The tree is fairly simple – a bunch of pipe-cleaners twisted up and then melted, with a texture paint (in my case, a DIY texture paste of brown paint + sawdust). It isn’t done, but eventually am going to try and match some of the look here:

Finished Look

And just like that, this 2′ x 2′ set of tiles was done.

The finished tiles

But of course, I need a lot more, especially if I want to get a full 4′ x 4′ Mordheim table done. So the next set is already underway:

Well, maybe not. The next set already underway, aided by Halloween candy.

Build Something 2024: The Painting Process

Well, round 1 of the Build Something Competition is done and I have been beat, badly. The vote wasn’t even close. Ouch. Anyway, at least I have a pretty building for my table.

With me out, means I can share some process photos and discussion here. I ended up painting and gluing the building together pieces by piece – paint some, glue some, paint some, just because of the way I needed to paint the inside.

First thing I did was assemble the upper back section (with the walkway) as a separate piece and then paint the inside of it. I also added mud/spackle to cover the 3D printing texture on the lower section and painted the concrete floor (with a few cracks added with an exacto blade).

After that, I added the inside graffiti to both the lower walls and the upper section. After I had added them, I glued the two pieces together and then added some mud/spackle to cover the gaps and then roughly painted it grey. I wasn’t overly worried, as I knew that I was going to be badly painting the inside white again (to partially cover up the graffiti, as if somebody was working to renovate the building).

Assembled back with spackle/mud covering the gap between the foam upper parts and the 3D printed lower bits.

Then I rusted up the hangers and doors. For this I sponged on paint quite thickly – mostly Burnt Umber but some Burnt Sienna and Raw Sienna for accents. This is what gives these the bumpy texture. I would note that the grey paint was not fully dry under the tape here, so I ended up pulling off a fair amount and needing to repaint it. Oops.

After that, I glued the front panels on and then the lower walkway (which touched both the back walls and the front walls). You can see the interior has been painted white at this point.

Gluing in the lower walkway, with the inside now painted white.

Once those were done, I cleaned up the front where the joins were to make the grey tones more consistent. I then masked off the green sections and the upper ghost lettering.

The lettering was over-sprayed with Golden’s Shading Grey, a semi-transparent grey that was amazing for darkening things subtly. I pulled off the letters, which were cut out of Oracal mask on my Silhouette, in a random order, spraying a bit more of the shading grey over the whole area each time.

The last bits I didn’t get any photos of, but this is the “draw the rest of the owl” directions:

The green lower sections I added blue stuff to mask off the damaged sections where the exposed rebar was and then sprayed the lower area, hangers and the doors with chipping medium, and then all three with a random mixture of greens roughly mixed in the airbrush. To chip it I used three methods – light sanding, using tape to pull off random sections and water with a brush. If you use water with a brush, you get lighter sections. I ended up putting an undercoat of white on the doors after I tried just straight green, but that wasn’t covering the rust well.

Lastly, I glued in the windows after painting them separately, painted the exposed rebar and then weathered with oil paints. Overall, the painting felt a bit rushed and I should have taken more time. I also missed a bunch of small details that I’d like to get back to.

And voila! The final product:

Build Something is done for 2024 & I finished!

Another year keeps marching on and Build Something 2024 has come to an end and unlike nearly every prior year, I actually finished this year! No pictures of the painted model yet due to the rules, but here are some updates on the construction.

Overall, I managed to only get the warehouse done of the whole set I planned – will have to do the actual landing pad later. But I was happy with where I ended up with the warehouse.

For the warehouse, I ended up with a more “ruined 20th century concrete” vibe than I initially planned, largely because of the design of the windows – rectangular with thin frame pieces.

With that, I switched out a lot of my concept and leaned more heavily into that look. Here’s a few pieces of inspiration I pulled from the internet:

I then decided on a heavy, old-style large doors, with a small door that roughly followed the inspiration above. Both were modelled in FreeCAD and then printed on my Ender 5. The large doors…

…and the small door. I first did a test with it printed flat to the bed, which worked. Once I designed the door itself, I tried it vertical. That failed, so I switched back to horizontal and printed it at 0.12 layer height. The white you see on the final image a piece of styrene rod which acts as the hinge.

After the doors were printed, I moved onto the interior walkway, which by pure accident ended up being perfect height for a figure to shoot out of. I really didn’t plan that at all, but it was awesome. There are two levels of walkway – one at 3″ where the small door opens and the main walkway at 4″.

And then onto the windows. I ended up printing them twice – the first round I didn’t think were thick enough, so I ended up printing them a second time at double the thickness. I decided to keep the first round windows and used them as external frames, to which I glued clear PETG and styrene too to make broken and boarded up windows.

And with all those pieces, the design was basically done! I decided to assemble as a I painted, so this is the final shot before painting:

All the final pieces of the building, not yet assembled.

Onwards to painting, which I can’t show you yet, but here’s a photo of my photo setup. Good photos needs lots of light, so I did just that.

Other photos and notes on my forum thread and voting will start fairly soon on the Build Something Competition subforum here.

Still Around, I Promise!

Been doing gaming fairly regularly, had a good weekend at Trumpter Salute 2024 in Vancouver early in March, but apparently haven’t managed to blog a thing in ages.

Here, have a chill painting video in lieu of original content.

Bunch of stuff in progress including a gloriously over the top Gaslands war-bus based on a city busy chassis, which I have been taking a bunch of progress photos of and will try to assemble into a gallery here to show off sometime soon.

Speaking of Gaslands, and somewhat time-sensitive as the Kickstarter closes in 3 days, Fogou Models are running a KS for various Gaslands-scale scenery items. These aren’t STLs but actually physical cast resin pieces. Rad Trax Toy Car Scale Terrain on Kickstarter. The items will likely be available on Fogou’s webstore post-KS, useful for those of us who (say) just had to cough up a home insurance deductible after a plumbing leak and are a bit short on cash…

Note to self, remember you have a blog, dude.

Build Something 2024: A starport

I’ve had various (ed: poor) success with building things competitions in the past. I’ve singularly failed to finish a single one I’ve entered, even the Build Something Small and Encounter Terrain 10×10, both of which were small things. So the natural thing to do was to organize the next round of Building Something Competition (BSC) on Lead Adventure!

If you’re not familiar with BSC, it is a friendly competition on the Lead Adventure Forum, running for more than a decade. Both Brian and I have entered at various times, he’s even finished something:

Concepts

I wasn’t sure what I wanted to build this year – either a spaceport or a vertical mill thing for my hellscape terrain. As you can probably gather from the title, I decided on a spaceport. I’ve been doodling a few different options for a little bit, starting with one giant 12″x18″ piece, but nothing was really gelling for me.

So I decided to try a few different layouts in FreeCAD, see what I liked. I found this cardboard tube from something paper that I wanted to use as the main upright. And I knew I wanted a 9″x9″ building for the main warehouse building. I initially tried a single larger building on a 12″x12″ base, but that didn’t work either. I also tried the landing pad on a big 12″x12″ base. I also didn’t like that

So I decided to split it into multiple bases, the building and starport each on one. And I knew I needed a way to have pads lift up into the sky, so I decided on magnets and printed pads. That is what the orange vertical pieces are – holders for either magnets or metal strips. Those pads will land on a yet another 6″x”6 base.

Printing things!

I’ve been fighting off some sort of stomach issue for the past few weeks, so progress has been slow, but I finally have printed pieces ready to show at least. But first, a whole lot of failures. I needed to find out if I’d measured the tube correctly (which I hadn’t) and then I decided to use an empty pill bottle as a fuel tank to add on. So several failed prints for those look like this:

And finally, the printed pieces (mostly). I haven’t been able to print the holder fully successfully yet, but that is next to go on the printer again tonight. But I have the borders at least done – base, starport base, landing pad base and fuel tank.

You can find all the current entries on the Lead Adventure Forum BSC subforum, including my own.

Links of Interest, 4 January 2024

First Links of Interest of 2024!

Messing about with photo-etch (PE) parts? A bender seems like a useful thing, and happily there’s a Youtube build of a home-made PE parts bender from fairly common parts.

North Star are an awesome miniatures company who do all sorts of cool stuff, and among them is their North Star Magazine which is completely free and stuffed with awesomely well photographed painting articles by Kev Dallimore, an amazing and awesomely experienced pro painter.

In the tutorials line, Handiwork Games out of the UK have a nice pair of articles on making a simple terrain plinth for miniature photography. Part One is here, and Part Two goes into flocking and detailing.

Finally, for fun and for some period colour in our coastal naval games, this short British Pathe clip from 1943 on the RN’s Motor Torpedo Boats, also embedded below.

MTB in 1943 courtesy of British Pathe footage. Their channel has a bunch of clips like this, well worth looking up!

Another Coastal Module

I’ve finally finished another module for my 1/1200 scale coastal naval terrain. This is another 12″ long by 4″ deep piece with part of a reasonable size town on it, and has been sitting around for two years or possibly a bit longer, so it’s nice to get it finished and out of the way!

New coast module from one end, looking into the industrial part of town toward the church. Click for larger.

The buildings are all from Brigade Models’ Small Scale Scenics line, as always, and the boats and vehicles are 3d prints from Shapeways.

The other end, looking into the harbour & bridge and down the main street. The breakwater is a bit of sprue from plastic figures, which got me that nice round end and curve. Click for larger.

The construction is my standard setup, written about previously (see other related posts at the bottom or my naval scenery summary post) with a base of 1mm styrene sheet, a mix of materials for the basic ground forms, and a lot of different flocks for ground cover.

The one thing I might still add is some more of the marvelous Shapeways vehicles here and there…

I don’t have any immediate plans for more coastal modules… but I do have a lot more buildings and vehicles to put to use, and I was thinking that a coastal gun battery would be an interesting addition – the British coastal batteries seem to have had a pretty quiet war, mostly engaging aircraft, but the Allies reported regular engagements with German batteries especially along the occupied French coast… so maybe a half-length 6″ module with a bit of a headland, some gun pits, and a couple bunkers? We shall see…

Where does it go? Painted board edges for Sellswords (and other games)

Sellswords & Spellslingers, like a lot of similar games, often has bad guys (foes in Sellsword parlance) appear at random locations or randomly along the board edge. This process can slow down the game, so I’ve been dreaming up ways to speed it up for a while now. Given I own a 3D printer, I decided to do some designing FreeCAD to create some board edges for Sellswords, Warcry and the upcoming scifi Sellswords variant I’m working on.

Screenshot of the edges in FreeCAD

As I knew I was designing these once, I took some short cuts with my FreeCAD and just bodged it together. The base is a pair of 3″ Openlock templates, with Oxanium font and some ticks extruded onto them. Once printed and with the border corners designed and printed, I got a finished product, numbers from 1 to 35, as a Sellswords board is usually 36″x36″.

Printed but unpainted board edges and corner piece, with an empty 6″x6″ tile

And that is how they sat for many months with little action. I had a convention (BottosCon 2022) in November, so I spent a bunch of time painting up buildings but didn’t get to the edges. So they were black for that first con. Only after the con did I get a base coat of rust on them.

The rust is mostly Liquitex Burnt Sienna Acrylic, with some Liquitex Raw Sienna and Red Oxide, all sponged on to provide texture.

Which brings us to this week, where I finally got the paint job finished. I gloss coated the edges, then put down Vallejo chipping medium with an airbrush. After that was dry, I added blues – mostly Reaper’s True Blue, but also some Sky Blue and Brilliant Blue for accents – all by airbrush

All the many colours of blue!

After the blues were down, I chipped them using a tooth brush, then hand painted on some a cheap craft titanium white and rechipped them. The white nicely toned down as the chipping medium + water means the paint runs a bit.

Just before I finished, I also added some 18 to 21 edges, as we also play Warcry, which has the very strange board size of 30″ by 22″.

Where can you find the files?

I haven’t uploaded them anywhere yet, but will get them on Thingiverse shortly!

Naval Scenery Articles To Date

Last Update: 29 December 2023, Resources section with Shapeways link.

Here’s all of my posts on 1/1200 coastal naval scenery so far… I’ll try to remember to add to this post as I create future articles!

Sandbars, Sandbanks, etc

Rocks vs Boats

Actual Islands

…and from 2020 when I started doing coastal naval as a scale and genre, the posts on my 12″ x 4″ coast modules, and painting Brigade’s Small Scale Scenery buildings.

Small Buildings & Tiny Ships (Part One)

Small Buildings & Tiny Ships (Part Two)

Small Buildings & Tiny Ships (Part Three)

A Headland for Tiny Ships

Coastline Complete

Fifty (or so) Tiny Buildings

One more coastal module, this one featuring part of a larger town, finished December 2023.

Another Coastal Module

The December 2023 coastal module. Click for larger.

Resources

All my buildings so far are from Brigade Models Small Scale Scenery range.

I did a Shapeways order in August 2020 for a whole bunch of 3d printed 1/1200 scale stuff and am slowly using up those vehicles and such in various projects. I maintain a 1/1200 WW2 Useful Things list with current links, if you’re interested.

Small Scale Islands

To round out the current run of small scale scenery for coastal naval games I decided on a trio of islands, one of them with a lighthouse.

As with the rest of these small scale naval terrain pieces the base is .040/1mm styrene plastic card, bought in bulk from my local plastic supplier, with the edges shaped and sanded.

I forgot to take an unpainted/unplastered photo, and this one is blurry, but you get the idea. Cork for the island shapes on plastic card bases, then premix plaster for the beaches and to provide a bit of variety on some of the flat areas.

The basic structure was more quarter inch cork board, in larger pieces than I used for the rocks. I broke pieces of cork by hand and shaped the edges mostly with my fingernails.

The beaches are premixed patching plaster, applied with a wet sculpting tool and mostly smoothed with a wet fingertip. The concrete jetty on the mid-sized island is a little sliver of styrene plastic square rod.

Basecoats in progress – my usual blue-green ocean colour, black on the islands, sandy on the beaches.

The paint is my usual ocean scenery set – a blue-green for the water, Camel and Parchment for dark and light sand, and the rocks were drybrushed up from black with a dark grey, a pale grey, and finally pure white. The flattish areas of the islands that will eventually be flocked green were painted brown.

Painting all done. The largest island (lower right) is about 4″ x 3.5″, the midsize one (left) is about 3″ x 2.5″ max, and the small one (background) is about 2″ x 2.5″.

For drybrushing, incidentally, I highly recommend heading to your local dollar store/pound shop/etc and getting a set of cheap makeup brushes. They’re fantastic for drybrushing and available in a variety of sizes.

First coat of gloss varnish on the water parts. These wound up with three coats of gloss varnish before I was happy with the look, and then the usual treatment with gloss gel for waves and water texture.

The water got the usual treatment, several coats of gloss varnish with a minimum of 24hrs drying time between each coat, and then acrylic gloss gel for waves and water texture, as detailed in the previous articles in this series. After all the water stuff was thoroughly dry I attached the lighthouse with superglue and did a quick flocking job with two or three different flock mixes.

All three islands finished, flocked, and ready for the table. Really pleased with the wave patterns in the large bay of the largest island on the left.

The lighthouse on the middle sized island is Brigade Model’s Small Scale Scenics Beachy Head lighthouse. The real thing sits directly in the water, not on an island, but it’s a nice generic looking large lighthouse, regardless!

A bit of a closeup of the large and lighthouse islands. Broken cork makes great rock formations and cliffs.
All three islands from overhead. For scale, that wraith is on a 25m wide base and the 1/1200 RAF Beaufighter is on a 20mm W x 40mm L base.

These took a bit longer than I’d planned, due mostly to drying times of all the paint, water effects, and such, but they came out great and I look forward to them being a damned nuisance during 1/1200 naval games for many years to come!