Right at the ragged end of the year, one last blog update!
Been getting a bunch of painting done this month, including the hatted bug guy seen in the last post. There’s also some Footsore Trolls mostly done and a scattering of other stuff on the painting bench!
They’re not great pictures, but here’s a couple of closeups of the most recent finished-except-for-the-base figure. This is some sort of Games Workshop Chaos Beastperson minotaur, I think, snagged earlier in 2024 as GW’s free in-store figure of the month. They had a silly spiked club/mace thing that I chopped off and converted into a big choppy sword, but are otherwise stock.
I’m trying to push my highlighting and edges more than I usually do, and have also been trying to add texture with paint more. It’s most obvious on Captain Spacecow’s horns and the blue piece of cloth/armour/whatever on their back, but there’s also fur texture on the torso and lower legs that isn’t really obvious in either of these photos.
The painted fur texture was directly inspired by this video from Vince Venturella. His entire YouTube channel is worth a look, he’s got loads of great videos that I’ve been watching a bunch of the last month or two.
Happy New Year and Happy Holidays. Hope 2025 is good for you and yours!
A while ago our local GW store was giving away a single Tyranid bug-warrior figure for free. Of course I snagged one, who doesn’t want free stuff? I’m never going to bother playing 40k, but a random free figure? Sure!
I glued the critter together (GW makes some… interesting engineering choices in how their figures fit together, some of the parts are weird AF…) and then it lurked on the corner of my painting bench for months and months.
Then I realized that in Corey’s in-development Under Alien Suns rules you could run damn near anything as a crew, so I kitbashed together half a dozen figures a couple months ago and decided, for the hell of it, to grab a hat with big feathers on it from my 17th Century plastic stash and glued it to bug-guy’s head.
Then in the doldrums of the year I finally primered the whole motley crew and starting painting them. Bug-guy caught my attention and he got finished today, right from primer to done (barring some cleanup on the base) just today.
Not-a-Tyranid. That’s Specialist Ghar under a dashing hat (they never explain the hat) loping through the scruffy weird universe of Under Alien Suns, or whatever other oddball SF skirmish we get up to!
I went purple for the exoskeletal bits, dark red/black for the flesh bits, and bright green for the rifle that may or may not be grown right out of bug-guy. I’m really pleased with the highlighting, especially of the purple and the gun.
Specialist Ghar’s other side. Click, as usual, for larger.
I’ll be getting paint on the rest of his crewmates in the next few days; I don’t go back to work until Jan 6 of 2025 so probably have time to finish all of them!
Well, round 1 of the Build Something Competition is done and I have been beat, badly. The vote wasn’t even close. Ouch. Anyway, at least I have a pretty building for my table.
With me out, means I can share some process photos and discussion here. I ended up painting and gluing the building together pieces by piece – paint some, glue some, paint some, just because of the way I needed to paint the inside.
First thing I did was assemble the upper back section (with the walkway) as a separate piece and then paint the inside of it. I also added mud/spackle to cover the 3D printing texture on the lower section and painted the concrete floor (with a few cracks added with an exacto blade).
After that, I added the inside graffiti to both the lower walls and the upper section. After I had added them, I glued the two pieces together and then added some mud/spackle to cover the gaps and then roughly painted it grey. I wasn’t overly worried, as I knew that I was going to be badly painting the inside white again (to partially cover up the graffiti, as if somebody was working to renovate the building).
Assembled back with spackle/mud covering the gap between the foam upper parts and the 3D printed lower bits.
Then I rusted up the hangers and doors. For this I sponged on paint quite thickly – mostly Burnt Umber but some Burnt Sienna and Raw Sienna for accents. This is what gives these the bumpy texture. I would note that the grey paint was not fully dry under the tape here, so I ended up pulling off a fair amount and needing to repaint it. Oops.
Rusty door hangerRusty doors
After that, I glued the front panels on and then the lower walkway (which touched both the back walls and the front walls). You can see the interior has been painted white at this point.
Gluing in the lower walkway, with the inside now painted white.
Once those were done, I cleaned up the front where the joins were to make the grey tones more consistent. I then masked off the green sections and the upper ghost lettering.
The lettering was over-sprayed with Golden’s Shading Grey, a semi-transparent grey that was amazing for darkening things subtly. I pulled off the letters, which were cut out of Oracal mask on my Silhouette, in a random order, spraying a bit more of the shading grey over the whole area each time.
The last bits I didn’t get any photos of, but this is the “draw the rest of the owl” directions:
The green lower sections I added blue stuff to mask off the damaged sections where the exposed rebar was and then sprayed the lower area, hangers and the doors with chipping medium, and then all three with a random mixture of greens roughly mixed in the airbrush. To chip it I used three methods – light sanding, using tape to pull off random sections and water with a brush. If you use water with a brush, you get lighter sections. I ended up putting an undercoat of white on the doors after I tried just straight green, but that wasn’t covering the rust well.
Lastly, I glued in the windows after painting them separately, painted the exposed rebar and then weathered with oil paints. Overall, the painting felt a bit rushed and I should have taken more time. I also missed a bunch of small details that I’d like to get back to.
And voila! The final product:
Oblique angle shotGraffiti detail 1Graffiti detail 2Inside looking at doorsInside looking at walkwayOther main door
Last month was the annual Trumpeter Salute convention in Vancouver, BC. Usually right around the same time as the big Salute, this one is decidely smaller but still fun. It runs over the whole weekend rather than just one day, with one slot Friday night, 3 slots on Saturday and 1 big one on Sunday.
Friday
This year I ran other Under Alien Suns game in the Friday slot, this time using both my scifi and hellscape terrain. It was a lot of fun – we had 5 players and the usual set of hilarious moments. One player managed to roll a natural 1 on two different healing checks, dealing out 1 damage instead of healing. And my brother’s PC was bit the zombies but only died in the doorway to the exit, bottling up the PCs
Besieged players, fighting off zombiesAs the players escape the zombies into the alien caveThe alien cave, looking inTrying to escape the alien cave
Saturday
In the morning we played Roman on Roman naval violence with papercraft and small figures. Romans won, Romans lost, it was a good day for everybody but the Romans. As is our tradition, Brian and I played opposite each other – him playing the defenders and me the attackers.
Ship cardsEnemy fleet with their transportsLead attacking ships close inThe first of many boarding actionsYet more boarding actionsJust so many boarding actionsThe end came for the defenders, with all transports boarded
Midday Brian and I played a nominally cooperative WW2 Italian partisan game – we all played different factions of partisans – both Brian and I picked flavours of communists, which are as opposed as you can get in a coop game. In the end, luck had my team closest to the scientist we had to get off. And the Nazis were rather crap, so in the end the partisans got to engage in their favourite activity – shooting at each other, which mostly meant everybody shooting me and nearly taking on the scientist before I got him off the table.
Entering the building with the scientistDispatching the guardsThe final guards succumbWaiting for the NazisFleeing the scene under fire from my own side
The evening I played some Canvas Eagles, always a good game. This year I played with Troy Tony Chard’s 1/144 planes, which are very hard to photograph well, so did get some good photos.
During the day I managed to get a few shots of some random games at various points.
There were horsesMorning viking game – run by my local clubMorning viking game 2 – run by my local clubBattletech grinderDemo game of Close Quarters BattlesAnother demo game of Close Quarters BattlesFull ThrustIt was Russia and it was coldPod racing15mm scifi15mm scifi 215mm scifi 3Afternoon viking gameAfternoon viking game 2
Sunday
Last year I ran a pickup Gaslands game, which was a lot of fun, so this year I decided to formalize that. We ended up with 8 players and had a brawl to the death with 2 spec cars each (HMG front & either napalm or mines back). The winner was a car initially piloted by myself, then Brian’s daughter E (she of double jump last year) and then E’s aunt – who smartly drove away from the carnage at the end.
Don’t drop a mine and wipeoutFirst of the jump takersGlorious slide 2nd and last of the jump takersJumping through the fireFire is a contagious diseaseE’s 2nd car fails to make its own jumpE’s first car slides around the mine for a hitWalls are to be avoidedThe end hit as the two foreground cars took each other out, as E’s 2nd car drives away with the win
All in all, another fun convention and thanks to the organizers again.
Another year keeps marching on and Build Something 2024 has come to an end and unlike nearly every prior year, I actually finished this year! No pictures of the painted model yet due to the rules, but here are some updates on the construction.
Overall, I managed to only get the warehouse done of the whole set I planned – will have to do the actual landing pad later. But I was happy with where I ended up with the warehouse.
For the warehouse, I ended up with a more “ruined 20th century concrete” vibe than I initially planned, largely because of the design of the windows – rectangular with thin frame pieces.
With that, I switched out a lot of my concept and leaned more heavily into that look. Here’s a few pieces of inspiration I pulled from the internet:
Closed old white metal door in an industrial building
I then decided on a heavy, old-style large doors, with a small door that roughly followed the inspiration above. Both were modelled in FreeCAD and then printed on my Ender 5. The large doors…
FreeCAD design for the large door and hangerLarge door testLarge door hangers glued in place
…and the small door. I first did a test with it printed flat to the bed, which worked. Once I designed the door itself, I tried it vertical. That failed, so I switched back to horizontal and printed it at 0.12 layer height. The white you see on the final image a piece of styrene rod which acts as the hinge.
Small door early testLater test that failedFinal print
After the doors were printed, I moved onto the interior walkway, which by pure accident ended up being perfect height for a figure to shoot out of. I really didn’t plan that at all, but it was awesome. There are two levels of walkway – one at 3″ where the small door opens and the main walkway at 4″.
FreeCAD designFirst test of the walkwayFinal piece, with mesh glued on
And then onto the windows. I ended up printing them twice – the first round I didn’t think were thick enough, so I ended up printing them a second time at double the thickness. I decided to keep the first round windows and used them as external frames, to which I glued clear PETG and styrene too to make broken and boarded up windows.
FreeCAD window designFinished windows
And with all those pieces, the design was basically done! I decided to assemble as a I painted, so this is the final shot before painting:
All the final pieces of the building, not yet assembled.
Onwards to painting, which I can’t show you yet, but here’s a photo of my photo setup. Good photos needs lots of light, so I did just that.
I’ve had various (ed: poor) success with building things competitions in the past. I’ve singularly failed to finish a single one I’ve entered, even the Build Something Small and Encounter Terrain 10×10, both of which were small things. So the natural thing to do was to organize the next round of Building Something Competition (BSC) on Lead Adventure!
If you’re not familiar with BSC, it is a friendly competition on the Lead Adventure Forum, running for more than a decade. Both Brian and I have entered at various times, he’s even finished something:
I wasn’t sure what I wanted to build this year – either a spaceport or a vertical mill thing for my hellscape terrain. As you can probably gather from the title, I decided on a spaceport. I’ve been doodling a few different options for a little bit, starting with one giant 12″x18″ piece, but nothing was really gelling for me.
First concepts 1First concepts 2First concepts 3
So I decided to try a few different layouts in FreeCAD, see what I liked. I found this cardboard tube from something paper that I wanted to use as the main upright. And I knew I wanted a 9″x9″ building for the main warehouse building. I initially tried a single larger building on a 12″x12″ base, but that didn’t work either. I also tried the landing pad on a big 12″x12″ base. I also didn’t like that
Concept 1Concept 1 with pillarConcept for landing pad
So I decided to split it into multiple bases, the building and starport each on one. And I knew I needed a way to have pads lift up into the sky, so I decided on magnets and printed pads. That is what the orange vertical pieces are – holders for either magnets or metal strips. Those pads will land on a yet another 6″x”6 base.
Main warehouse buildingStarport plus landing pad
Printing things!
I’ve been fighting off some sort of stomach issue for the past few weeks, so progress has been slow, but I finally have printed pieces ready to show at least. But first, a whole lot of failures. I needed to find out if I’d measured the tube correctly (which I hadn’t) and then I decided to use an empty pill bottle as a fuel tank to add on. So several failed prints for those look like this:
Test pieces for main tube holderTest and successful pieces for fuel tank
And finally, the printed pieces (mostly). I haven’t been able to print the holder fully successfully yet, but that is next to go on the printer again tonight. But I have the borders at least done – base, starport base, landing pad base and fuel tank.
We played a lot of Gaslands in 2020/2021 when COVID restrictions meant we couldn’t game in person, because Gaslands is fairly simple to organize overwebcam, and we kind of burned out on it.
Then we took Gaslands to Trumpeter Salute 2023 back in April, because it’s also really easy to set up pickup games for, and our pair of great chaotic games re-ignited our interest!
I’ve cranked through a trio of new cars since Salute, and then moved onto a new set of three cars. Two of the first set had been partially converted back in 2020/2021 and then neglected (and apparently I took no photos of them…) and the ’34 Ford hotrod was a new purchase while we were in Vancouver for Trumpeter.
’34 Ford hotrod being Gaslanded.Spikes!Yellow basecoat – paint was Reaper’s Hearth Fire with FW Acrylic Ink Indian Yellow over that.Weathering – mostly FW Acrylic Ink Sepia.Rad symbol wet transfer on the door, just for fun.The right hand side of the critter.’34 Ford conversion.
The second trio of cars include another sports car all spiked up, a rally car up-armoured, and a Jaguar D-type converted into a monster truck. The Jag was the most complex conversion I’ve done for Gaslands yet, and started with a set of 3d printed monster truck wheels.
Conversion finished on the rocket rally car and spiked sports car.Underside of the Jag D Type monster truck.Monster truck suspension under the D Type.The D Type in progress.Assembled, just missing the armoured panels on the sides.Paint started!The second batch – spiked sports car, rocket rally car, and the Monster D-type.
The basecoats are coming along nicely. The Jag is starting as British Racing Green, the spiked sports car is a gloriously weird yellow/green that Reaper calls Dungeon Slime, and the rocket rally car seems to have gotten trans pride colours, because why the hell not? Lots of weathering to do still, of course!
These three done will give me eight or so cars, a buggy, and three bikes for Gaslands just in my own collection. I have ideas for a heavy truck conversion starting with mashing together two big American 60s/70s Yank tanks, but I think I’ll switch gears slightly after this trio is done.
Brian and I (plus friends) attended Trumpeter Salute 2023 last weekend. No, not the UK one, the smaller one in Vancouver, Canada. We all had a great deal of fun, our first major miniatures convention since 2019 – after Bottos Con, which is primarily a board game convention, in Nov of last year.
Under Alien Suns (working title) – Coop scifi rules under heavy development
Friday afternoon in the first slot I ran another public beta test of my under development coop scifi skirmish ruleset, Under Alien Suns (the working title). It was a great deal of fun, autonomous vehicles got used as weapons, and there were many laughs. Also lots of great feedback.
Players were fighting in New Antares – against a mixed enemy – zombies from the former townsfolk & Halite Confederation soldiers
Vikings vs Saxons – Aftermath of the Raid
There were a pair of linked games both using Ravensfeast (a free online ruleset)- one of a Viking raid and then a 2nd of the Vikings attempted to get their stolen booty home. I missed the first game, but caught the second one. Also a chance to try out my new camera – a Canon RP with my older 60mm macro lens!
It ended up being a minor Viking victory, as they got the major loot (the laden donkey) off the table, and took down both my lord and the local bishop with his
Gaslands pickup game – Death Race!
As we were late getting back to the main hall after dinner on Saturday, we ended up running the first of a pair of pickup Gaslands games. This death race ended up with the leaders taking each other out and the person in last place at the start claiming victory.
But the most glorious moment was the double jump – jump, slide, spin, jump again. Amazing to watch
Operation Sea Lion – Bolt Action
Sunday is one big slot, but we ended up having time to play a pair of games. First up, a four-table Operation Sea Lion, the start of a larger Bolt Action Campaign. On our table, it is a very minor German victory, as we cheeseweasled some troops off at the end.
It all started badly, however, as the Brits took out 1/3 of our force on turn 1 and we failed our prepatory bombardment roll. But our crowning glory was storming the ruined house held only by Dad’s Army types, who inflicted huge casualties, but we did more.
One last Gaslands game – Flag Tag
We had one last Gaslands game – Flag Tag. Team red vs the other colours, which also happened to be the younger players, including a friend’s son, against the older players (Brian, Martin and Tony).
All in all, twas fun but you never get enough photos. I did also have a participatory art project this year – I asked players to graffiti my buildings for my scifi terrain. Photos of those shortly and thanks to all that participated, I got some great stuff.
Til next year!
Update! Martin has uploaded his photos to flickr – he played many of the same games as Brian and I and even has shots of Brian’s boat game – something apparently Brian himself failed to get
Sellswords & Spellslingers, like a lot of similar games, often has bad guys (foes in Sellsword parlance) appear at random locations or randomly along the board edge. This process can slow down the game, so I’ve been dreaming up ways to speed it up for a while now. Given I own a 3D printer, I decided to do some designing FreeCAD to create some board edges for Sellswords, Warcry and the upcoming scifi Sellswords variant I’m working on.
Screenshot of the edges in FreeCAD
As I knew I was designing these once, I took some short cuts with my FreeCAD and just bodged it together. The base is a pair of 3″ Openlock templates, with Oxanium font and some ticks extruded onto them. Once printed and with the border corners designed and printed, I got a finished product, numbers from 1 to 35, as a Sellswords board is usually 36″x36″.
Printed but unpainted board edges and corner piece, with an empty 6″x6″ tile
And that is how they sat for many months with little action. I had a convention (BottosCon 2022) in November, so I spent a bunch of time painting up buildings but didn’t get to the edges. So they were black for that first con. Only after the con did I get a base coat of rust on them.
The rust is mostly Liquitex Burnt Sienna Acrylic, with some Liquitex Raw Sienna and Red Oxide, all sponged on to provide texture.
Which brings us to this week, where I finally got the paint job finished. I gloss coated the edges, then put down Vallejo chipping medium with an airbrush. After that was dry, I added blues – mostly Reaper’s True Blue, but also some Sky Blue and Brilliant Blue for accents – all by airbrush
All the many colours of blue!
After the blues were down, I chipped them using a tooth brush, then hand painted on some a cheap craft titanium white and rechipped them. The white nicely toned down as the chipping medium + water means the paint runs a bit.
Just before I finished, I also added some 18 to 21 edges, as we also play Warcry, which has the very strange board size of 30″ by 22″.
Where can you find the files?
I haven’t uploaded them anywhere yet, but will get them on Thingiverse shortly!
On the wreck of the Z15A, near the Great Plain, there are three wrecks near a large lake/sea that always attract attention. The Green, Red and Blue ships are not spaceships, but rather waterborne craft from the ship’s former life, all now rusted wrecks that will float no longer.
All three can be found in The Galleries. This area, located port-side amidships, are where the structure of the ship blends seamlessly into buildings on the Great Plains itself. Many of the transportation links into the inner world start or end here, including the docks that these ships presumably used.
The Ships
All three ships are huge – the intact hull of the Red Ship is some 1000m in length, while the less intact Green and Blue ships were estimated to be in the 750 length.
Blue Ship
The most ruined of all three ships, all that is left of the Blue Ship is half a hull rotting. Large parts of this ship have apparently been cut up over the possible centuries it has been a wreck, possibly even as far back as the original inhabitants. Most of its equipment has similarly been carefully gutted, which speaks to re-purposing.
Green Ship
The Green Ship, resting on water-sodden grass, looks to have been deliberately run aground. On its hull can be found the remnants of scaffolding and work, possibly after it was run aground.
Unlike the other two ships, the Green Ship looks to have been a pleasure craft of some sort, with many features still found on terrestrial or space cruise ships today, including many open areas and more.
Red Ship
With lines that are reminiscent of an Earth-submarine during their second great war, this ship is the most intact in some ways, as the full hull is still visible. As the seas of the Great Plain are never more than a few metres deep at most (one way we know Z15A original inhabitants were not aquatic), it is unlikely the Red Ship actually was a submarine.
Inside the Red Ship is a maze of small passageways, with some decks being less a metre in height. On the side of the ship are doors that open, possibly for launching or retrieving other craft.
The Galleries
The Galleries are the main interface between the rest of the ship and the Great Plains. While other connections exist, only in the Galleries are there big enough connections to move full small ships or big equipment into the Great Plains.
The Galleries are named mostly because of the view they give – across the Great Plain. There are hundreds of km of window overlooking the Great Plain, parts of which could be considered places to rest or stop – whether to eat or not is unknown at this point.
Main Gallery
The Main Gallery is located exactly amidships on the port side, and contains the two largest airlocks on the ship, as well as a cavernous space between the two to allow transfer of materials. The outer pairs have long been breached, leaving most of the galleries open to space. But the inner pair are both intact. Each airlock was a 1 km cube of space, allowing moving all but the largest of vehicles all the way onto the Great Plain.