Another photo dump of the last ten days or so progress on my Build Something Contest 2025 entry. My LAF project thread is getting much more regular updates (new photos every other day or so at this point) if you want to follow along!
As of the last blog post the nose had been skinned but not much else. Since then I’ve tried several designs for the wings, disliked every single one of them, built and detailed the removable roof for the cargo bay, and started doing detail panels on the nose.
Check the captions of the photos below for more details.
Engine/wing mockup in cardstock. This is the second, smaller, angular wing.Second wing in place, with the first bigger slab-like wing on the cutting mat. Still not happy with either design, so I left the wings alone to do other stuff for a bit!One of the wing mockups taped in place alongside the open cargo bay.The underside, showing the three landing gear bays and the un-skinned belly.Primer! I’m going to be painting the cargo bay before gluing the rear bulkhead & ramp in place, so it got primed.Rear ramp deployed, couple of 28mm figures hanging out for scale.Wider view of the rear bulkhead & ramp with the whole shuttle propped up to about the height it’ll sit on it’s landing gear.The ceiling of the cargo bay all detailed.Roof! The start of the removable roof of the cargo bay.The top of the roof, with the docking port/escape hatch detailed. It’s recessed into the roof.The roof in place, looking foward toward the nose of the shuttle.Detail panels in 0.5mm styrene being installed. When installing across a bend like this, much easier to glue one side down, let the solvent glue cure, then do the other side across the bend!Second detail panel installation, side view.
The belly skin will be installed today, and then I’ll be able to carry the detail panels aft from the nose, down the belly, and around the landing gear bays.
I’ve also (finally) started building the actual landing gear, because I need to set the height of that before I can make some detailing decisions for the underside of the beast.
Then it’ll be back to the engine & wing subassemblies, where I have a third wing planoform I want to try out that I think will work better than attempts 1 and 2!
Decided to go with the nose next instead of the wings and engines, and as predicted in my last post, it required a lot of mockup work, in two stages.
First, I did an internal frame to establish the basic proportions of the nose and give me a nice solid frame to hang the skin from.
I redid parts of the skin mockup three times, including scrapping round three for part of the sides and going back to round two’s ideas. The advantage of all of the fiddling with cardstock and masking tape, of course, is that I knew what I was doing (mostly) when I switched to 1mm sheet styrene and started the real thing.
I also cut back the outer (top/bottom) corners of the sides where they extended forward, and that was the right call, it made integrating the nose and sides easier.
The hammerhead nose was a spur of the moment idea while planning the first mockup piece and I really like how it’s come together; the hammerhead let me play with the angles and bulk of the nose area more than a more straightforward taper would have.
Mockup for the nose frame.Nose frame finished in 1mm styrene. I wound up cutting most of the long thin brace on the outer side off, but all the internal bracing gave me a nice solid, trouble-free start to doing the skin.Finished nose frame. The whole beast is just under 11 inches long, nose to back end, which is perfect.Closeup of the top left with skin mockups in progress.Nose skin mockup in progress, figuring out what to do between the hammerheads and the start of the body/sides.The underside of the nose, mockups in progress.Finally cutting styrene! The big panel behind the hammerheads has a twist to it, so it got anchored down with elastic bands and left for the plastic cement to cure for a bit.Styrene skin in place, sanding and puttying cleanup started. There is going to be a LOT of sanding.Current state of the nose, with putty smeared around a lot of the seams and sanding in progress.
I really like how the whole thing is shaping up, it has a good bulky angular look to it. There’s going to be a round of detail panels over this initial skin, after the endless sanding and puttying is done – some of the seams didn’t come out quite as well fitted as I’d like, so there’s going to be some remediation before detailing can start!
Still to do, in rough order of size/complexity of the subassembly: the engine pods and wings; the roof for the cargo bay; landing gear and landing gear bay doors; skin on the belly.
I’m away this coming long weekend and have some things to get organized before we go away for the long weekend, and as mentioned, the next while is likely to be mostly sanding, so it might be ten days or so before there’s another blog-worthy update to this project!
My Build Something Contest 2025 thread on LAF is here; the rest of the contest has some very cool entries – there’s another couple of shuttles or dropships, some neat magical walking constructs, and a bunch of other cool concepts among the other contestants! Entries just closed on February 8th so everyone who’s in for this year is in!
Mocking up the sides with light card. I didn’t get a photo but there’s three pieces under each of the big side panels to give strength.Mockup stage showing the in-progress underside of the shuttle.Local supervisor hard at work.Styrene sides cut and installed, with the angular extensions at the back.Designing the initial panel of the rear bulkhead.Never enough clamps. Or clothes pins in this case. Adding bulk to the underside of the extension on top of the rear bulkhead.Rear bulkhead and ramp complete and detailed, outside view.Rear bulkhead and ramp, inside view.Rear bulkhead and ramp dry fitted to the body. I won’t be gluing the subassembly in until quite late to make painting the interior easier.Rear subassembly dry fitted, outside view. There will be small panels in each lower corner to cover the groove the ramp hinge pin rides in, and detail panels on the insides of the fuselage extensions.
Very pleased with progress so far. Up next will be either the engine/wing subassemblies on either side, or the nose, depending on my mood. Both are going to require more cardstock mockups, especially figuring out how the nose is going to join up to the front of the current body assembly…
As mentioned last post, I’m in the Lead Adventure Forum’s Build Something Contest 2025. I’ve entered a few over the decades, finished my entries in even fewer, and ever gotten out of the first round of voting, so we shall see, but it’s always a great contest to watch even if you aren’t participating.
Photos to date below – today (Sat 1 Feb) I got the floor and three main walls of the cargo bay built and assembled. Engines and landing gear next, then figuring out how the actual skin of the shuttle is going to cover all this stuff!
One of the classic sources of kitbashing/scratchbuilding detail parts – a 1/72 MBT, in this case a Tamiya LeClerc. Also at the top of the photo, half-round pearls from the dollar store, because you can never have enough dome shapes for sci-fi building!Also from the dollar store, an entire baggie of googly eyes. Some of these might well wind up as actual eyes in silly places, but a bunch of them are just going to be interesting shapes for kitbashing.Cargo bay floor. LeClerc track pieces for detail.The assembled cargo bay. The side walls need at least one more round of detailing!Cargo bay, showing the other side wall.Wider workbench shot.
The main thing now is going to be maintaining momentum and not getting bogged down in overthinking this damn thing. Onward!
Planning a 28mm (32mm? whatever…) small shuttle suitable to get high priority cargo or a group of heavily armed ruffians/operatives/etc on and off the planet of their choice. Basically keeping it to about the footprint of a Letter/A4 sized sheet of paper, definitely inside 12″ nose to tail so it fits width-wise in a banker’s box for storage.
I laid a handful of figures on graph paper and figured that for the six-or-so figures I wanted the cargo bay to handle it needed to be somewhere around 70mm wide and 110mm long (and about 40mm tall internally, but that’s for later) so I cut up a few bits of card, grabbed the graph paper, raided the bits box and started laying things out.
Very early shuttle planning. The cargo bay is a separate piece of card so I can move it around. Click for larger.
The current plan is to build the box of the cargo bay first, then use the four hexagons as internal frames for two engines, then do wings under/around the engines for a stubby vaguely aerodynamic shape. Planning extended sides to protect the landing ramp from engine thrust, and a long vaguely streamlined nose at the other end.
Other details very, very much To Be Determined as I start building! I have raided and sorted the Bits Mountain and in addition to the plastic hex bases seen above there’s a few other things I’ve put aside.
Stuff! Wheels from Gaslands plastics for landing gear, various other scrap or leftover plastic bits for details, a blister of resin computer screens from the late, lamented Antenociti, a couple of which will probably show up in the cargo bay.
The weird eyes are from the local dollar store, there’s various leftover plastic scrap and kit pieces, an old blister of Antenociti comm screens that’ll provide cool details inside the cargo bay, and some other bits and pieces for decades of hording/collecting this sort of stuff.
Actual building is supposed to start Feb 1st, so stay tuned!
To finish up, the traditional workbench shot. Lots of painted figures I need to move into storage to clear the decks for this shuttle build!
The workbench, with shuttle planning underway. Some Mantic Terrain Crate SF fixtures on the left, a whole clutter of mostly-painted figures at the back that need to move to storage solutions, and lots of other clutter…
Best of luck to the other BSC 2025 participants, looking forward to seeing what they do!
Right at the ragged end of the year, one last blog update!
Been getting a bunch of painting done this month, including the hatted bug guy seen in the last post. There’s also some Footsore Trolls mostly done and a scattering of other stuff on the painting bench!
The workbench at the very end of 2024. A small crew of WIP science fiction figures, three lovely Footsore trolls mostly finished, a whole batch of 3d printed barrels, and a scattering of other random stuff being gradually worked on.
They’re not great pictures, but here’s a couple of closeups of the most recent finished-except-for-the-base figure. This is some sort of Games Workshop Chaos Beastperson minotaur, I think, snagged earlier in 2024 as GW’s free in-store figure of the month. They had a silly spiked club/mace thing that I chopped off and converted into a big choppy sword, but are otherwise stock.
Captain Spacecow front view.Captain Spacecow rear view.
I’m trying to push my highlighting and edges more than I usually do, and have also been trying to add texture with paint more. It’s most obvious on Captain Spacecow’s horns and the blue piece of cloth/armour/whatever on their back, but there’s also fur texture on the torso and lower legs that isn’t really obvious in either of these photos.
The painted fur texture was directly inspired by this video from Vince Venturella. His entire YouTube channel is worth a look, he’s got loads of great videos that I’ve been watching a bunch of the last month or two.
Happy New Year and Happy Holidays. Hope 2025 is good for you and yours!
A while ago our local GW store was giving away a single Tyranid bug-warrior figure for free. Of course I snagged one, who doesn’t want free stuff? I’m never going to bother playing 40k, but a random free figure? Sure!
I glued the critter together (GW makes some… interesting engineering choices in how their figures fit together, some of the parts are weird AF…) and then it lurked on the corner of my painting bench for months and months.
Then I realized that in Corey’s in-development Under Alien Suns rules you could run damn near anything as a crew, so I kitbashed together half a dozen figures a couple months ago and decided, for the hell of it, to grab a hat with big feathers on it from my 17th Century plastic stash and glued it to bug-guy’s head.
Then in the doldrums of the year I finally primered the whole motley crew and starting painting them. Bug-guy caught my attention and he got finished today, right from primer to done (barring some cleanup on the base) just today.
Not-a-Tyranid. That’s Specialist Ghar under a dashing hat (they never explain the hat) loping through the scruffy weird universe of Under Alien Suns, or whatever other oddball SF skirmish we get up to!
I went purple for the exoskeletal bits, dark red/black for the flesh bits, and bright green for the rifle that may or may not be grown right out of bug-guy. I’m really pleased with the highlighting, especially of the purple and the gun.
Specialist Ghar’s other side. Click, as usual, for larger.
I’ll be getting paint on the rest of his crewmates in the next few days; I don’t go back to work until Jan 6 of 2025 so probably have time to finish all of them!
Well, round 1 of the Build Something Competition is done and I have been beat, badly. The vote wasn’t even close. Ouch. Anyway, at least I have a pretty building for my table.
With me out, means I can share some process photos and discussion here. I ended up painting and gluing the building together pieces by piece – paint some, glue some, paint some, just because of the way I needed to paint the inside.
First thing I did was assemble the upper back section (with the walkway) as a separate piece and then paint the inside of it. I also added mud/spackle to cover the 3D printing texture on the lower section and painted the concrete floor (with a few cracks added with an exacto blade).
After that, I added the inside graffiti to both the lower walls and the upper section. After I had added them, I glued the two pieces together and then added some mud/spackle to cover the gaps and then roughly painted it grey. I wasn’t overly worried, as I knew that I was going to be badly painting the inside white again (to partially cover up the graffiti, as if somebody was working to renovate the building).
Assembled back with spackle/mud covering the gap between the foam upper parts and the 3D printed lower bits.
Then I rusted up the hangers and doors. For this I sponged on paint quite thickly – mostly Burnt Umber but some Burnt Sienna and Raw Sienna for accents. This is what gives these the bumpy texture. I would note that the grey paint was not fully dry under the tape here, so I ended up pulling off a fair amount and needing to repaint it. Oops.
Rusty door hangerRusty doors
After that, I glued the front panels on and then the lower walkway (which touched both the back walls and the front walls). You can see the interior has been painted white at this point.
Gluing in the lower walkway, with the inside now painted white.
Once those were done, I cleaned up the front where the joins were to make the grey tones more consistent. I then masked off the green sections and the upper ghost lettering.
The lettering was over-sprayed with Golden’s Shading Grey, a semi-transparent grey that was amazing for darkening things subtly. I pulled off the letters, which were cut out of Oracal mask on my Silhouette, in a random order, spraying a bit more of the shading grey over the whole area each time.
The last bits I didn’t get any photos of, but this is the “draw the rest of the owl” directions:
The green lower sections I added blue stuff to mask off the damaged sections where the exposed rebar was and then sprayed the lower area, hangers and the doors with chipping medium, and then all three with a random mixture of greens roughly mixed in the airbrush. To chip it I used three methods – light sanding, using tape to pull off random sections and water with a brush. If you use water with a brush, you get lighter sections. I ended up putting an undercoat of white on the doors after I tried just straight green, but that wasn’t covering the rust well.
Lastly, I glued in the windows after painting them separately, painted the exposed rebar and then weathered with oil paints. Overall, the painting felt a bit rushed and I should have taken more time. I also missed a bunch of small details that I’d like to get back to.
And voila! The final product:
Oblique angle shotGraffiti detail 1Graffiti detail 2Inside looking at doorsInside looking at walkwayOther main door
Last month was the annual Trumpeter Salute convention in Vancouver, BC. Usually right around the same time as the big Salute, this one is decidely smaller but still fun. It runs over the whole weekend rather than just one day, with one slot Friday night, 3 slots on Saturday and 1 big one on Sunday.
Friday
This year I ran other Under Alien Suns game in the Friday slot, this time using both my scifi and hellscape terrain. It was a lot of fun – we had 5 players and the usual set of hilarious moments. One player managed to roll a natural 1 on two different healing checks, dealing out 1 damage instead of healing. And my brother’s PC was bit the zombies but only died in the doorway to the exit, bottling up the PCs
Besieged players, fighting off zombiesAs the players escape the zombies into the alien caveThe alien cave, looking inTrying to escape the alien cave
Saturday
In the morning we played Roman on Roman naval violence with papercraft and small figures. Romans won, Romans lost, it was a good day for everybody but the Romans. As is our tradition, Brian and I played opposite each other – him playing the defenders and me the attackers.
Ship cardsEnemy fleet with their transportsLead attacking ships close inThe first of many boarding actionsYet more boarding actionsJust so many boarding actionsThe end came for the defenders, with all transports boarded
Midday Brian and I played a nominally cooperative WW2 Italian partisan game – we all played different factions of partisans – both Brian and I picked flavours of communists, which are as opposed as you can get in a coop game. In the end, luck had my team closest to the scientist we had to get off. And the Nazis were rather crap, so in the end the partisans got to engage in their favourite activity – shooting at each other, which mostly meant everybody shooting me and nearly taking on the scientist before I got him off the table.
Entering the building with the scientistDispatching the guardsThe final guards succumbWaiting for the NazisFleeing the scene under fire from my own side
The evening I played some Canvas Eagles, always a good game. This year I played with Troy Tony Chard’s 1/144 planes, which are very hard to photograph well, so did get some good photos.
During the day I managed to get a few shots of some random games at various points.
There were horsesMorning viking game – run by my local clubMorning viking game 2 – run by my local clubBattletech grinderDemo game of Close Quarters BattlesAnother demo game of Close Quarters BattlesFull ThrustIt was Russia and it was coldPod racing15mm scifi15mm scifi 215mm scifi 3Afternoon viking gameAfternoon viking game 2
Sunday
Last year I ran a pickup Gaslands game, which was a lot of fun, so this year I decided to formalize that. We ended up with 8 players and had a brawl to the death with 2 spec cars each (HMG front & either napalm or mines back). The winner was a car initially piloted by myself, then Brian’s daughter E (she of double jump last year) and then E’s aunt – who smartly drove away from the carnage at the end.
Don’t drop a mine and wipeoutFirst of the jump takersGlorious slide 2nd and last of the jump takersJumping through the fireFire is a contagious diseaseE’s 2nd car fails to make its own jumpE’s first car slides around the mine for a hitWalls are to be avoidedThe end hit as the two foreground cars took each other out, as E’s 2nd car drives away with the win
All in all, another fun convention and thanks to the organizers again.
Another year keeps marching on and Build Something 2024 has come to an end and unlike nearly every prior year, I actually finished this year! No pictures of the painted model yet due to the rules, but here are some updates on the construction.
Overall, I managed to only get the warehouse done of the whole set I planned – will have to do the actual landing pad later. But I was happy with where I ended up with the warehouse.
For the warehouse, I ended up with a more “ruined 20th century concrete” vibe than I initially planned, largely because of the design of the windows – rectangular with thin frame pieces.
With that, I switched out a lot of my concept and leaned more heavily into that look. Here’s a few pieces of inspiration I pulled from the internet:
Closed old white metal door in an industrial building
I then decided on a heavy, old-style large doors, with a small door that roughly followed the inspiration above. Both were modelled in FreeCAD and then printed on my Ender 5. The large doors…
FreeCAD design for the large door and hangerLarge door testLarge door hangers glued in place
…and the small door. I first did a test with it printed flat to the bed, which worked. Once I designed the door itself, I tried it vertical. That failed, so I switched back to horizontal and printed it at 0.12 layer height. The white you see on the final image a piece of styrene rod which acts as the hinge.
Small door early testLater test that failedFinal print
After the doors were printed, I moved onto the interior walkway, which by pure accident ended up being perfect height for a figure to shoot out of. I really didn’t plan that at all, but it was awesome. There are two levels of walkway – one at 3″ where the small door opens and the main walkway at 4″.
FreeCAD designFirst test of the walkwayFinal piece, with mesh glued on
And then onto the windows. I ended up printing them twice – the first round I didn’t think were thick enough, so I ended up printing them a second time at double the thickness. I decided to keep the first round windows and used them as external frames, to which I glued clear PETG and styrene too to make broken and boarded up windows.
FreeCAD window designFinished windows
And with all those pieces, the design was basically done! I decided to assemble as a I painted, so this is the final shot before painting:
All the final pieces of the building, not yet assembled.
Onwards to painting, which I can’t show you yet, but here’s a photo of my photo setup. Good photos needs lots of light, so I did just that.