Category Archives: Reviews

Reviews of books, miniatures, possibly other websites, and anything else we think needs reviewing!

Cold Waters Ocean Mat Review

For my naval gaming I knew I needed a proper mat eventually; I thought about doing up a sheet of grey felt with spraypaint and such, but then I found the Cold Waters mat from Cigar Box Battles and figured it was worth the investment.

A lot of mats are designed for Mediterranean or tropical games (pirates!) or the Pacific and are way too blue or blue/green for the North Sea or English Channel where all of our WW2 small boat stuff has taken place so far. The Cold Waters mat is described as “the perfect mat to use with your North Sea WW1 Jutland fleets” and the colour looked good, so I decided to order it.

I ordered the mat February 1st and it showed up on the 20th from wherever it is in the US that Cigar Box Battles are based. I didn’t get a shipping notification or tracking number, oddly, which I was expecting given the cost of the thing. No matter, it made it, and a three week turnaround is good in normal circumstances, nevermind our current COVID-FUBAR’d postal mess!

A portion of the mat spread over one end of my dining room table. You can see the colour variation and nicely consistent whitecaps really well here. Click for larger.

Honestly the mat looks even better in person than in the photos on the Cigar Box website. The colour varies randomly across the mat from quite a dark blue to a lighter grey-blue, with whitecaps across it in the fairly consistent pattern you’d expect. There’s no obvious repeats of the pattern created by lazy graphic design, which is definitely not the case with some of the other sea mats out there.

Closeup with a couple of my 1/1200 WW2 coastal boats and one of my coast segments. It looks bluer in closeups. Click for larger.

The mat is a lightweight fleece blanket material and only printed on one side, which is fine. The fabric has a bit of a shine to it, again just fine on a seascape, and just a bit of fleece fuzz texture. It lays nicely flat, no curling at the corners or edges, and the creases you can see in the photos are about the largest on the whole thing right now. I’ll iron it eventually, and then store it either rolled around something or crumpled up loosely so it doesn’t get long straight creases in it again.

I think it’ll stand up to years of gaming use, and according to Cigar Box it’s washable in case someone does spill on it once in-person gaming is a thing again.

Middle distance shot. I’ll probably iron it to get the storage and transport creases out, then store it either crumpled up or rolled around something to avoid future creases. Click for larger.

The mat has fairly flat seams along each edge; if you were laying several out overlapping the ridge along the edges wouldn’t be too disruptive even with small ship models. It’s advertised as “4 x 6 Plus” which I think means it’s four to six inches bigger than that in each direction; I’ve not actually bothered to measure yet.

Absolutely a good value and solid looking product, with good shipping times. I’m not sure when I’ll next need a mat for something else, but Cigar Box will be on the shortlist if and when I do!

Resin Bases and Bits from Rain City Hobbies

I’ve talked up Rain City Hobbies on this blog before, but only for their very nice grass and flower tufts. They also do a huge range of resin bases, but because I rarely use elaborate complex bases they’ve not interested me much.

I do own a few of their resin bases, however, picked up from the “production seconds by weight” bin sold by Rain City at gaming conventions. (remember gaming conventions from the Before Times? I miss them…)

Needing a distraction from current events I decided to paint up the biggest of these, an elaborate ruined temple base nearly the size of a CD, their Huge Ruined Sanctuary insert. 120mm (~4 and a quarter inches, roughly) across, the production second one I have has nearly perfect molding of all the details, but it warped before the resin had fully cured so won’t lie flat.

The ruined sanctuary base all painted up. Click for larger.

I tried out a bunch of different stone painting techniques on this base and I’m really pleased with how it turned out. The three big chunks of shattered statue were based in light tan, then progressively highlighted with whiter and whiter paints well diluted with glaze medium, which really got a translucent polished stone effect going.

The green arc and big green fragment were basecoated fairly dark green, then given marble-like veins with brighter greens, again well mixed with glaze medium. They got a good coat of gloss varnish, and then some highlighting with almost pure white.

The flagstones got basecoated with four or five off-white/tan shades, washed with GW Sepia and Earthshade washes, then highlighted with light tan and off-white. The tree roots are various shades of reddish brown.

The big base from the other side. Click for larger.

Because of the warp across the width, I’ll probably base this onto a larger piece of thin plastic, then use putty and then foliage to merge the lifted corners back into the base, making this look like a fragment that has been largely swallowed by forest or jungle.

I’ve also got a few more random bases I might finish up, and those three tan pieces to the right in both photos above are the Large Broken Statuary Base Accessories that I will be using either together with the big base or on their own as scenery elements. More on them in some future post when I get them finished.

Stay safe, stay home, try to get something creative done, mask up when required out in public, and better days (actual gaming conventions!) shall come again.

Mad Mushroom Jungles

From the excellent people running Dark Fantastic Mills I purchased this Doomcap Shrooms Bundle earlier in the year. If you want to run fantasy games, you should, I think, have fantasy scenery. If you want to fight amongst perfectly ordinary trees, run a historical game, those are fun too.

Unpainted Doomcap Shroom bundle, photo from the Dark Fantastic Mills website. I believe that figure is on a 32mm base. Big fungus!

These mushrooms are all 3d printed in FMD; you can see some layering here and there, especially across the broad flat tops of some of the bigger mushrooms, but other than that they’re wonderfully sculpted and beautifully detailed pieces of scenery. And BIG – check out that roughly human sized figure in the Dark Fantastic Mills shop photo above!

With “fantasy scenery should look fantastic” in mind, I cut loose and did up this lovely batch of 3d-printed giant ‘shrooms (and their smaller brethern) in gloriously weird colours. Reds and purples and vivid blues and greens, all the colours I usually use sparingly here and there came out in force.

I started with a dark grey spray primer coat, then did a rough drybrush of pure white. All of the colours after that got cut at least 1:1 if not more with glaze medium, so the original drybrushing mostly showed through and the various colours layered and blended fairly smoothly. I’ve posted this link before, but go watch Dana Howl’s 24 minute intro to glaze medium on YouTube, it really has changed the way I paint and these giant mushrooms would have looked much less interesting without her influence.

Three of the DFM ‘shrooms and the smaller of the two scenic bases that come as part of the bundle. Click for larger.
The larger of the two scenic bases, and three more of the big DFM shrooms. Click for larger.
DFM shrooms on the left, as well as their mini-shrooms on the three mushroom thickets in the background. The foreground fairy ring features mushrooms from Bad Squiddo. Click for larger.
The largest single piece in the DFM bundle is that huge multi-trunked shroom off to the left, which I still need to finish the base of. Largest scenic base in the foreground. Click for larger.

Some of the DFM shrooms still need another round of highlighting or glazing to finish them off, and the biggest one, the massive slope-topped multi-trunked one in the last photo, still needs it’s base finished, flocked and detailed.

I’m really pleased with these Dark Fantastic Mills ‘shrooms. The bundle isn’t cheap, but you get huge dramatic pieces of scenery for your money that really stand out on the table! Go check Dark Fantastic Mills out, they’ve really harnessed 3d printing to make scenery that couldn’t easily be made in other materials and their designs really are fantastic.

Forge of Ice Serpent Idol

Painted this guy up fairly quickly over a couple of days, after getting it a few weeks ago from Forge of Ice. I wasn’t sure if I wanted to do the statue up in bare stone, painted, or a mix, but it wound up being mostly painted. Basecoat in black, and then lots of drybrushing in various tans up to a bit of pure white, and then I used inks and washes to add the colour while keeping the drybrushed highlighting visible.

snake statue 1
Snake idol, front view. The base is about 1.5″ wide, and the whole thing is just under 2.75″ tall. Click for larger.

The final product looks like an ancient statue painted a very, very long time ago, which seems right for something either in a ruin somewhere or populating an unimaginably old Lost World temple complex!

snake statue back
Rear of the snake idol, nice sculpted folds in the hood and robe. Click for larger.
snake head
Closeup of the upper half of the snake statue, just for fun. Click for larger.

I also have this fun sabretooth tiger skin rug in progress, and I like the blends I’ve been getting so far on the fur, thanks partially to using glaze medium. Just a few details to finish up on this one.

sabretooth tiger skin rug
Just the right decoration for a timetraveler’s study or somewhere in a Lost World. Forge of Ice sabretooth tiger skin rug! Click for larger.

Loot from Forge of Ice

Forge of Ice is one of those one-person companies that makes all sorts of cool stuff, and after knowing about them for several years I finally got around to making a small order from them a few weeks ago. Most of the fascinating little one person companies are British, but Forge of Ice is in fact based in Fairbanks, Alaska.

Alex, who is the entirety of Forge of Ice, still doesn’t have an actual website but he’s got a Forge of Ice Facebook page, is very responsive by FB Messenger, and has an illustrated catalog thread over on the awesome Lead Adventure Forum as well, which is frankly easier to navigate than Facebook’s chaotic unsearchable nonsense.

Forge of Ice mostly does Lost World style stuff, small dinosaurs, oddball caveman-style accessories and stuff. I’m not doing much Lost World style pulp at the moment, but I have in the past and I’m certain I will in the future. Besides, I could always cross-pollinate my current weird 17th Century stuff with Lost World, couldn’t I? Hmmm…

Anyway, what did I get from the frozen depths of central Alaska? A pair of Snake Priestesses, a batch of five peacocks, a sabertooth tiger rug, and the centrepiece of this little collection, a resin Doom Serpent Idol.

Forge of Ice stuff
My little Forge of Ice order – peacocks, priestesses, a rug (it’ll really tie a room together), a Doom Serpent Idol, and a cool sticker! Click for larger.

The serpent priestesses are elegantly slim 28mm figures, both slender women with large snakes wrapped around their arms and shoulders. I have no immediate plans for them, but they’re awesomely pulpy and clearly need some sort of group of underpriestesses, guards, and temple lackeys to order about in their sneaky attempts to do whatever it is snake priestesses from a Lost World plot to do.

The peacocks are some of the first figures Forge of Ice released, several years ago, and I’m thinking that as well as being just general fancy set dressing, with a couple of house rules they could be mobile alarm units in a Pulp Alley scenario where players are trying to sneak up on a fancy house and don’t dare disturb the peafowl least the damn things scream the place down and alert guards or something! (if you’ve never heard a peafowl scream, they have a glorious bloodcurdling horror movie shriek. It’s awful.) The smaller female peahens and the male peacock with his tail down are both single piece castings; the peacock in full display mode is two pieces. There will need to be a bit of filing and puttying to get the body of the peacock and his tail to match up nicely, but nothing outrageous.

The saber tooth rug was just too much fun to pass up, I suspect I’ll use it as weird decoration in someone’s study or something!

Doom Serpent ido
The gloriously Egyptian-esque Doom Serpent idol, just the thing to be guarded by a couple of serpent priestesses and their flunkies! Click for larger.

The Doom Serpent idol is a fairly serious chunk of fine grey resin, about 3″ tall and just over 2″ wide at the shoulders. I’m really looking forward to painting this one up, I’m thinking a sort of blond/tan sandstone look like we see in Egyptian statues, with some coloured painted bits here and there, will look great.

Hopefully one of these days Alex gets around to getting Forge of Ice an actual website, but in the meantime go have a look at his Lead Adventure thread (you don’t need a LAF account to see it) and ping him by email, by the message service at LAF, or via Facebook Messenger to get your cool weird Lost World loot from the distant north!

Loot From Bad Squiddo

Ordered a few things from the excellent and varied ranges of Bad Squiddo Games back in March; things took longer to get from the UK to here than I’m used to, almost like some major world event is disrupting trans-Atlantic flights or something. However, everything was dispatched from the UK in good time and I am certainly not going to blame Anne of Bad Squiddo or the various postal services involved for a lack of air mail capacity…

I got a fairly mixed bag of stuff. A few ladies that will probably show up mostly as players or civilians in my English Civil War/Weird ECW games, a fine herd of pigs and some farm scenery, a bunch of cats, and some small scenery to add detail here and there, including a whole lot of mushrooms and toadstools for suitably creepy weird fantasy/horror forest bits.

Bad Squiddo haul
Most of the Bad Squiddo haul all laid out. Clockwise from lower left: mushrooms/toadstools, candles, several female characters, cats, fish seller w/ cats, skoggskattar, and finally in front centre a batch of food. Click for larger.

Skoggskattar
Skoggskattar – giant Scandinavian cats. Compare to the 28mm Warlord guy jogging past them on the right right there. Click for larger.

Everything is really cleanly cast and beautifully sculpted. The scenics are mostly by the very talented Ristul and in an interesting slightly flexible grey resin; the white metal sculpts are by a variety of sculptors and all really well done.

Not pictured above is the pigs, my favourite single part of this purchase. I indulged in the Pigtopia bundle deal which got me ten pigs and six bits of pigsty/farm scenery. I’ve already painted the pigs up, basing them in small groups on 40mm bases.

pigs!
Bad Squiddo pigs! Ten pigs, six pieces of pig-related scenery. Click for larger.

I painted the pigs up to vaguely resemble one of the oldest heritage breeds of pig in the UK, a black-and-white breed that I now can’t find or remember the name of. Anyway, they painted up nicely and I look forward to watching them chase players around the table or be part of someone’s provisions on the hoof in a scenario.

painted pigs
Pigs all painted up, all on 40mm bases. Just a bit of greenery to add and they’re all done. Click for larger.

That’ll do, pig, that’ll do.

Tiny Ships: A Game of Coastal Patrol

As mentioned last weekend after our game of Narrow Seas, we also wanted to try out Coastal Patrol, available in the Summer 2011 Special from TooFatLardies.

I managed not to take a single photo during either of the two games Corey and I ran today, but nothing about the visible setup we’ve got has changed in a week except that all my 1:1200 scale boats are properly based, on 20mm wide by 40mm long by 1.5mm high clear acrylic bases ordered from Litko.

tiny ships on bases
Tiny ships all based on 20mm wide by 40mm long 1.5mm tall acrylic bases from Litko. Gloss varnish makes great glue for this sort of thing and won’t fog the acrylic the way superglue can. Click for larger.

The first game we ran was very small, a pair of Royal Navy Fairmile D MGBs (Motor Gun Boats) escorting a coastal freighter, under attack by a pair of S-38 mid-war Schnellboote. The S-boats roared in, fired all four of their ready torpedoes at the freighter while taking scattered gunfire from the MGBs, blew up the freighter, and roared off. As they were exiting the board one of the pursuing MGBs ran head-on into a stray mine (Coastal Patrol has a random events table that can be pretty lethally random!) and was blown out of the water.

For the second game we gave the Germans a convoy to escort, a freighter and a tanker somewhere along the coast of France early in the war. They had an armed trawler and two Raumsboote (R-Boats) escorting and were under attack by a quartet of tiny, lightly armed Vosper 73′ MTBs. This game ended in an absolute draw, as nobody lost any ships, although part of this was because we were messing with the Coastal Patrol torpedo rules and concluded that we’d taken them from massively powerful (any vessel struck by a torpedo is considered sunk automatically) down to nowhere near powerful enough because although the trawler and the freighter got hit neither took any serious damage. The Vospers all roared off into the night again, although one of them was taking on water quite badly, pumps just barely keeping up.

For both games we were (just like last weekend’s Coastal Patrol games) ignoring the rules for spotting, target ID, blinds/dummy markers, and all that stuff. I’ll be making some blinds and markers before our next games (of either system) so we can incorporate those rules, which are sure to change the on-table dynamic again.

Narrow Seas vs Coastal Patrol

So, compared to Narrow Seas, what are the rough similarities and differences? CP uses a TFL-style actions-per-activation system, with vessels getting between zero and three actions (diced for) every time their card comes up in the activation deck. This leads to some tense decision making, which I like. Do you maneuver your ship, run damage control, or fire, and at who?

One thing we definitely liked about CP vs NS is that CP’s turning circles are considerably smaller than the NS turning arcs. This makes the vessels feel more agile, and increases the effective size of the table.

CP’s firing is much simpler than the NS system, and involves much less dice rolling. We did seem to miss a lot more with CP than with NS, though, which isn’t really unrealistic with small vessels moving quickly over the water!

There are definitely a few rough spots and gaps in the Coastal Patrol rules. Some of the game mechanics don’t seem to be fully explained (damage from collision/ramming, for example) and although Making Smoke is an available order and Smoke Generators are listed as shipboard equipment on some of the damage tables, there are not in fact any rules for how smoke is intended to work… That said, there is a file of Coastal Patrol house rules out there that fill most of the gaps easily enough, but which I can’t currently find online to provide a link to!

We will be coming back to Coastal Patrol, and might stick with it as our main coastal naval rules, but we’ll have at least one more bash at Narrow Seas as there are definitely some things it does better than Coastal Patrol.

An Actual Game of Tiny Ships!

This afternoon we actually got the tiny ships onto the table and had a game using the Narrow Seas rules.

First, of course, I had to use blue-tac and scrap card to base up my tiny ships.

all based up
The Brits and Jerries all based up, for now. Click for larger.

We ran two British coastal merchant ships escorted by a quartet of RN Fairmile D MGB gunboats, being menaced by a quartet of S-boats somewhere along the coast of England. We ignored all the visibility, spotting, and illumination rules for this game, it was purely run-and-gun.

early game
Early in the game, two merchants hugging the coast, British Fairmile D boats maneuvering to intercept the approaching S-boats at the top of the photo. Click for larger.

The Germans kicked up to high speed to maneuver toward the sluggish merchantmen, while the MGBs tried to intercept.

Late in the game. The tape strips are German torpedoes in the water, heading toward the merchants off the top of the photo. Click for larger.

The game ended with three of the four S-boats getting away at high speed, while one S-boat was being scuttled by it’s crew close to shore after taking massive amounts of damage. The Germans fired seven torpedoes, only one of which hit, but that was enough to send one of the merchants to the bottom almost instantly, while gunfire also sank one of the MGBs.

I’m honestly not sure how much of the Narrow Seas rules we were doing correctly, but the basic system seemed to work. Consensus was that damage was awfully dice-intensive to resolve, especially if a ship got hit hard and was up to the Heavy/Wrecked end of the damage table. We also realized we were doing the cascading damage wrong partway through the game, however, so a careful re-read of the firing and damage rules is clearly in order.

As a scenario balance thing, Fairmile D MGBs are scary, scary beasts, each of them having significantly more firepower than an individual S-boat. More S-boats or fewer “Dog” boats, perhaps swapping an armed trawler in for one or two of the Dogs, would probably make the game “fairer”. On the other hand, the Kreigsmarine did manage a minor victory, and trading one S-boat for a coastal freighter and an MGB is more than fair.

We had a good game overall and will definitely be back to Narrow Seas sometime soon; we also want to try out “Coastal Patrol” from the Summer 2011 TFL Special as TFL rules are much liked in these parts. My proper bases are enroute from Litko, and I’ve now got a list of counters I need to produce to make the game run more smoothly.

Tell the Bartender Your Troubles

Way back in December 2018 on Twitter, Bears Head Miniatures showed off pictures of their new Beholder-alike floating eye beastie, Narthoks the Excellent. I made an offhand comment of, “With that expression, somehow I see him as the wholly unexpected barkeep behind a very strange bar somewhere, towel draped over one tentacle, goblets and beer mugs in the other tentacles…”

A few weeks later, Bears Head posted this:

…and naturally I had to join their Kickstarter, even though I had no particular use then or now for a Beholder, in bartender guise or otherwise! (is a bartending Beholder actually a Beerholder? A Barholder?)

My understanding is that the bartender version was a Kickstarter-exclusive, but the regular and sci-fi versions of Narthoks are available over on the Bears Head website, along with all sorts of other interesting figures!

So what did I get for my offhand comment? Narthoks is a big chap, roughly 2 and a half inches across at the tentacles and about 2 inches tall from bottom of tentacles to top of head/topmost eyeball. Taller than that once he’s on his flying base, of course. He’s got a towel and glass in his frontmost tentacles, a cocktail shaker in his right-hand tentacles, and a bottle and glass in the left. All the bar-ware is scaled to Narthoks, which means the glasses and shaker are the size of barrels from a human viewpoint!

barholder, bare resin
Bare resin Narthoks straight out of the box from Bear’s Head back in May 2019. Click for larger.

The figure is resin and nicely cast, with only a bit of cleanup along seams and some casting flash. He’s in two parts, tentacles and base/neck (?) and then head, and while the seam between them has more gaps than I’d normally like to see, the textured nature of his skin makes disguising this seam easy once you break out the greenstuff.

Anyway, after Narthoks the Barholder showed up in May 2019 he sat in his box until just a few weeks ago (end of January 2020), when I felt the need to radically change up my painting after painting a couple of dozen lovely but fussy and tiny 1:1200 WW2 naval boats!

For painting, I was inspired by Dana Howl’s awesome video on using glaze medium, which I’ve linked to at least once already on this blog, and by the splendid and underused (by me, at least, in usual day-to-day painting) Royal Purples triad from Reaper’s paint line.

barholder, wet paint
Blending basecoat in progress. Almost all the paint you can see here is still wet, as the glaze medium slows drying time. Makes for fun and dynamic painting on a big figure like this! Click for larger.

Narthoks’ underside is various shades of bright blue, his topside is mostly Imperial Purple, shaded down with Nightshade Purple and highlighted with Amethyst Purple. The eyeballs were painted Pure White then glazed with a variety of yellows, reds, and oranges.

barholder basecoated
Basecoating done, eyeballs and other detail parts included. Click for larger.

Final highlights on Narthoks’ body were a mix of Amethyst Purple, Pure White, and glaze medium, 1:1:1; this is most visible on the eyelids and on the bits just above the “horns” along each side of the body. The eyeballs have all had a coat of gloss medium, although as I haven’t given the whole miniature the usual coat or three of protective matte varnish, this gloss will have to be redone in due course. Ah well.

narthoks finished, front
Narthoks all finished except for basing. Go on, tell the bartender your troubles! Click for larger.

narthoks finished, left side
Left side of Narthoks. I really like how the shading of the horns and above them has come out. Click for larger.

narthoks finished, right side
Narthoks’ right side. The eyeballs have turned out nicely too. Click for larger.

Narthoks comes with a standard clear plastic flying base; I ran a length of paper clip wire up into him for a painting handle and to help pin the two halves of his body together. I’ll trim that short and slot it into the post of the flying base, but I might replace the clear plastic base with something more bar-like, either flagstones or a wood floor. I’m actually tempted to get a small display dome for Narthoks and put him on one corner of my home bar cabinet as a mascot of sorts, as I currently have absolutely no actual gaming-related use for this awesome figure!

Fenris Games Runestones

I picked up a few things from Fenris Games back in June or July, and the first pieces are finally getting completed and onto the gaming table!

runestones, front.
Two Viking Runestones from Fenris Games. Click for larger.

These are “Viking Runestones 2” from Fenris, cast in pale grey resin. Each is about 2″ tall. The carved runes on the front are very finely detailed; I wouldn’t be surprised if they had been laser engraved on something (thin acrylic?) and that was then embedded in putty or something to make up the rest of the stone.

runestones, back
Runestones, rear view. 28mm Warlord ECW figure for scale. Click for larger.

I’ve got a few other bits and pieces from Fenris in progress. All of their stuff is really high quality, their range is huge, and shipping was fast. Highly recommended!