PaintRack is an Android & iOS phone/tablet app I discovered a few years ago ago, used a little bit, then during a reorganization of my chaotic painting bench remembered the existence of. This little review has sat in my Drafts folder for a couple of years, but it’s worth hitting publish on because the app continues to be really solid and useful!
The core of PaintRack is a paint library/inventory system to help you track which paints you own. It comes pre-loaded with a huge library from dozens of manufacturers, and can use your device’s onboard camera to scan the barcodes on your paint bottles to make creating your inventory as painless as possible. The free version will only scan one bottle at a time, but the paid version has a feature called RapidScan that lets you do a whole batch of scanning then update your inventory all at once. The paid version is only a few bucks, I highly recommend the purchase!
PaintRack is actively working with various paint manufacturers to get their lines into the app, so if you’re Kickstarting the latest celebrity painter’s private line of paints the app probably already has their stuff available.
It isn’t just wargaming or model paints like Vallejo, GW, or Reaper in the onboard inventory, there’s art supply companies like Windsor & Newton and craft paints like Deco and Apple Barrel listed too, which means it can be useful for scenery painting or for those of us who branch out beyond just the game store paints.
There’s a Sets tool that’s basically a notepad for painting schemes that links into your inventory, and a set of Color Tools for developing colour schemes and picking paints for your inventory that are close matches to paints you don’t own (very useful for trying to follow other people’s painting tutorials!).
PaintRack also has a Wishlist shopping list feature, potentially very useful if you’re standing in front of a massive wall of paint at your favourite local hobby store trying desperately to remember which weirdly named colour it was you were missing at home! I think it’ll also tie into your Amazon account for online purchases, but I don’t give Noted Sociopath Jeff Bezos money if at all possible so I haven’t explored that part of the app.
We love a good coop skirmish game, playing a lot of Sellswords & Spellslingers and dabbling in quite a few other games. And we both love gunpowder fantasy, so the mixture of the two, with a horror twist in Devilry Afoot was too good to pass up.
What is Devilry Afoot? Let’s let the author introduce it:
Devilry Afoot (2024) is a folk horror monster-hunting handbook for tabletop skirmishes.
Set during the 16th and 17th century Wars of Religion, Devilry Afoot pits flawed human heroes, controlled by one or more players, against the creatures of the night whose actions are randomly determined by the game’s easy-to-use mechanics.
Designed for solo and co-operative play, the RPG-lite character customisation, scenario driven narratives, and unpredictable monsters combine to ensure that no two games are ever the same.
Wargames Vault description
We played two scenarios: The Dance Macabre and Wolves in Sheep’s Clothing. Both were brutally hard, starting off deceptively easy. All in all, the whole two games took about 3 hours, including creating characters.
Dance Macabre
Your goal is to stop a graveyard from spawning revenants, of which only a single one starts on the table (but many more spawn in quickly). As this was our first game, we only took 3 characters (1 each).
We quickly learned that although only two monsters started on the board, bad dice luck in 1st turn by Sean had his follower run off from being scared by the spectre & his character does nothing with poor activation rolls.
The objective was simple enough, get a character into the graveyard, say scripture 3 times. But given new revenants spawned on a 1, 2 or 3 on their movement or fight rolls, we were quickly swarmed under. One after another of us went down, until only Sean was standing, and then it was over.
We decided to roll Out of Action rolls anyway, with both Sean and Brian rolling under 3 – dead – and me rolling barely better – a 4 – for Scholar Smthye to acquire a leg injury.
Wolf in Sheep’s Clothing
Our second game we took a bit more muscle – 2 character each (for 6 characters), with Sean and Brian both bringing followers. Here the werewolves appear in a pack of innocents on turn one.
Werewolves were a bit counter-intuitive (turn from werewolves to human to attack, etc). We also had a 3rd werewolf join us – each character has a secret and one of Sean’s had bitten by a werewolf. Which activates if you roll double 1s on their activation. Sean dutifully did so, continuing his dice luck and it appeared right in the back, naturally.
We also had a character run off from the monster’s intimidate check, ironically my Goodwife Smthye who had a bonus to not running away.
Overall thoughts
Overall we all quite like it. Definitely will play again – here’s a few more detailed thoughts:
Good
What did we like?
Activation system was quite fun – randomness as you draw chits out of a bag for monsters, innocents, & PCs, but PCs still require an activation roll like Sellswords or SOBAH to actually do something
Monster and game flavour was great – it really captured the feel of the late medieval/early renaissance ignorance of the world and fear of “things that go bump in the night”
The period flavour of “Cite Scripture” as a PC action, which repels monsters, and the fact that most monsters will (randomly) do things other than mindlessly run forward to attack means that it can be more than just a pure brawl, which is always great.
A permanent injury table is always fun. We have just started playing Mordheim, which has a similar rule. For us, we had two deaths, but my Scholar Smthye gave me a great roleplaying hook for my 2nd character, as his leg injury meant clearly his wife needed to follow along and make sure he didn’t get up to trouble in his foolishness
Small board size – only 2’x2′ allows focused gameplay and means less terrain to build
Small model count – similarly, it had a very small model count. We had less than 10 figures in the first game, and less than 20 in the second. Makes getting into it quite easy.
Change?
Cards instead of chits – rather than drawing from a bag, flipping over cards is faster. Plus you can do some amazing period-style activation cards with illustrated pictures of the monsters
What about Sellwords & Spellslingers?
Could you retrofit Sellswords to use this? Absolutely – switch secrets to negative traits, double monster stats to create a DL, add monster activation rules. The cards would require more work, but that is doable. I may do this at some point, but let’s see.
Final thoughts
Would we recommend? Yes, 100%. It is a good price (~ $10 CAD). Pick it up today at Wargames Vault.
Looking for something new to try, Sean and I played a little competitive dungeon crawling in the form of Death in the Dungeon, a quick-play zine-format brawler from Crushpop Creations that came out a few years ago. We both quite enjoyed our 3 quick games over 2 hours, but both felt it needed a bit more.
The game is quite small – only 34 pages that are 5.5″ by 8.5″ in size – so by its nature cannot cover a lot of game. But you get the basics – your PCs have a few stats – Movement, Toughness, Armour and Damage. With 6 races, 6 classes, 3 types of armour and 7 weapons, plus a dozen spells, there is definitely room for tactical variety here.
Stats are based on a d4 through d12 dice system – with the core mechanic of being Power Level (from Class ) vs Toughness (from Armour). Ties go in the attackers favour, which was different (and quite deadly for me, as it happened). Initiative uses a pooled dice of the active PCs Power Level to determine, which was quite a clever mechanic.
Our first game we built to 75 gold and I fielded 3 characters to Sean’s 2 – I had a Human Knight, an Orc Barbarian and a Human Sorcerer (who had no weapons or armour, this was bad). Sean had a Knight and a Barbarian. And he destroyed me in two different games – one a straight fight and one with endless skeletons spawning.
Many, many skeletons kept my team busy with Sean eventually did for it, one member at a time.
Our third game I managed to win, mostly by taking a pair of long-bow equipped mouselings running as Dwarves and a Dwarf barbarian. Ranged without cover is almost always deadly and in this game it was too.
Overall, it was a fun little game. But it really doesn’t lend itself well to just two people playing – there just wasn’t enough chaos. Both Sean and I felt that with 3 or 4, that would have felt right. Given the time it took to run a game, even doubling this to 1 hour was totally doable.
One key challenge with the small page count is the lack of clarity you have. For example, my initial sorcerer had no weapons or armour. Was this a legal build? Can you drink a potion or loot during combat?
Would we play this again? Maybe if we had more people. The quick setup and play time means a game can be done in very little time, even if you don’t know the rules.
You can get Death in the Dungeon from Wargames Vault for $2.99 USD. It has a number of expansions as well, which I have the free ones.
Way back at the very end of 2020 I contacted Misc Minis about decals suitable for 1/1200 ship and aircraft miniatures. After a couple of rounds of email, Kevin sent me a PDF proof sheet with a mix of 1mm and 1.5mm insignia for the Luftwaffe, RAF, and USAAF, as well as some hull numbers as used by the Royal Navy. He’d started with the smallest size of decals for his standard 1/600 ranges, done some tests, and figured out what would work (and what wouldn’t!) when taken down that tiny.
I mentioned the decals in passing in an April 2021 post here, then tucked them away in the dreaded ‘safe place’ and did absolutely nothing with them until this Easter long weekend, two full years later!
With the various Luftwaffe aircraft seen on my last Workbench post based and painted, I sat down with the tiny 4″x2.5″ decal sheet, carefully cut out even tinier individual crosses, and began putting them on the wings of the Me110 heavy fighters and Ju88 Stuka divebombers.
The full decal sheet, with finished Stukas behind and Me109s still waiting for their turn. Click for larger.
The bulk of the Luftwaffe crosses on the sheet are the black outline/white fill style; there’s also a row of pure white crosses as used (I think?) primarily on night fighters. The lower left has no fewer than six different RAF roundel variants, upper right has a bunch of US Army Air Force winged star roundels, and the lower right has RN hull numbers in both white and black. There aren’t any pure black outline Luftwaffe crosses, but honestly I’m OK with that as the black/white ones stand out a bit better and help ID these tiny, tiny airplanes more clearly!
The best closeup I could manage with my cell phone camera. That’s a Stuka with one wing done and the other waiting to be done. Keep in mind that wingtip to wingtip, that entire airplane is about 12mm across! Click for larger.
The Misc Mini decal sheet is full-film so each roundel needs to be cut fairly close to the printed outline. I worked with fine-tip tweezers, a sewing pin, and MicroSet decal solution to get each cross in place. They’ll get MicroSol decal conforming solution next and then matt spray varnish to seal everything in place.
Two Me110 heavy fighters with their roundels in place. Not sure if I’m going to bother doing the insignia on the sides of the fuslage or not – I might just do them with a fine-tip paintbrush as on the Ju88s I painted a couple of years ago for this project. Click for larger.
If you’re in need of tiny decals for tiny aircraft, drop Kevin at Misc Minis a note and ask! This little sheet was thoroughly reasonable for a custom one-off print run (under $10 including shipping) and will last a good long time at the rate I’m using it up. Misc is an American outfit but regular envelope mail for decal sheets is still cheap over the border to Canada at this point!
Antics, a UK model/toy shop, carry a small range of resin 3d printed 1/1200 WW2 ships under the John’s Model Shipyard name. There are a lot of pre-painted very expensive 1/1200 or 1/1250 model ships out there (Antic stock a lot, just for starters!), a couple of ranges of pewter kits, but big gaps in the market for kits for this scale.
The JMS line goes all the way up to aircraft carriers, battleships, and battlecruisers, wildly beyond ships suitable for typical coastal forces engagements as we’ve been doing here (although Italian MAS boats did engage RN cruisers in the Med, and the Channel Dash saw RN MTBs attempt attacks on Scharnhorst and company…), but there are destroyers for multiple navies and some very useful freighters, tankers, and such.
Unfortunately the Antic’s site search function doesn’t seem to have a way to bring up all the JMS products all at once – even searching for “model shipyard” only gets you a few of them, so you have to pick through each WW2 ship collection.
Shipping cost was reasonable and took about two weeks from the UK to Western Canada, which is pretty typical. UK companies are good at mail order and the Royal Mail->Canada Post trans-Atlantic pipeline is still pretty efficient!
Seven ships and four submarines all neatly packaged.
Everything arrived nicely packaged, with each ship in a small custom-cut cardboard box/wrapper, all of those bundled in bubble wrap inside another cardboard box. Each hull was taped to one side of their box with a bit of double-sided tape on the hull bottom and there was no damage in shipping, despite some of the 3d printed resin details like masts, vents, and lifeboat davits being very, very tiny indeed.
The four U-boats came in a little hard plastic case, held down by another bit of double-sided tape.
All five ships top down. Clockwise from top right: T2 tanker, O/P-class RN destroyer, MV Ehrenfels, Fort/Lake freighter (with gun tubs at bow and stern), and the liner Athenia.
These are very nice crisp 3d resin prints, with details like gun barrels, lifeboat davits, and vent stacks printed incredibly fine – much finer than you could get with pewter or resin casting.
Lower angle shot, same arrangement as the first photo, MV Ehrenfels in the foreground, O/P RN destroyer and Fort/Lake freighter, Athenia liner, and T2 tanker.
Of the four merchants, only the Fort/Lake freighter is armed, with a gun tub on a raised platform on the bow and another on the roof of the stern deckhouse. I’ve never been terribly strict about WYSIWYG on miniatures but someone on Shapeways does do 1/1200 gun tubs if you wanted to arm up some of these ships…
Athenia (behind) and Fort/Lake freighter. Look how fine the lifeboat davits and other bits are, especially on Athenia.
The liner Athenia is a fun addition to the fleet – not likely to be on the table much compared to the freighters and warships but there’s basically zero other tabletop quality passenger liners out there that I’ve found.
In 1/1200 scale 1 real world inch is 100 scale feet (1200 inches), which is a nice easy conversion to remember. Accordingly, a 400ft long ship would be 4″ long. Athenia comes out to about 5.25″ long, Ehrenfels slightly shorter at almost exactly 5″, the T2 tanker just under that, the Lake/Fort freighter at about 4.25″, the RN O/P-class destroyer at just under 3.5″, and finally the four Type VII U-boote at around 2.25″. Far as I can tell these are all correctly scaled, or close enough for jazz!
MV Ehrenfels in the foreground, Royal Navy O/P class destroyer, and in the back the T2 tanker, plus a nice look at the bows of Athenia and the Lake/Fort freighter.
In theory all of the ships need additional topmasts, cargo booms, and such added. If I do add them, I’ll use plastic broom bristle as that should be far more gamer-friendly (and more resilient to damage!) than plastic rod or fine stiff wire. I might well leave them with just the 3d printed mast they came with, to be honest. They’re gaming models, not static showpieces.
The four U-boats. I think they’re original conning tower, No. II style, No. IV style, and “flak” version in order from front to back. Just under 40mm long bow to stern.
I threw the U-boats into the order just for the heck of it, but they’re neat little models. You get four slightly different versions of the Type VII Uboote, with original conning tower, with No. II style conning tower, with No. IV style conning tower, and “Flak” with the extra AA gun platform. The 3d printed periscopes are incredibly fine and even if I don’t add cargo booms and such to the ships, I might well swap out the periscopes with broom bristle or superfine brass wire as being more resilient than the 3d printed resin will be!
The prices were comparable to or cheaper than pewter models of similar size (the pewter Liberty freighter from Last Square, for example) and less expensive than similarly detailed 3d prints from Shapeways. As mentioned above about the Athenia, JMS cover some vessels not commonly found elsewhere, so I was happy with these and might well order some more in the future. There’s a decent variety of Royal Navy WW2 vessels in the John’s Model Shipyards line (search here for ‘kit’ or ‘John’), a few German WW2, another few Japanese (mostly cruisers or battlecruisers for the two Axis navies), and a Liberty freighter to round things out. Nothing yet for the French, Italians, or (the biggest surprise) the Americans, but hopefully the range keeps expanding in the future. Personally I’d love to see more destroyers, corvettes, frigates, and similar, as those ships worked alongside coastal forces boats fairly regularly and that’s going to stay my main focus. Whoever is doing the 3d design work at JMS seems to know their stuff, know the limits of the 3d printer they’re using, and get a really nice level of detail on their ships!
I swear Bloody Miniatures chose their company name just so wargamer’s spouses could say that when the lovely figures show up! Thankfully they really are lovely figures, and if they amuse my wife too, then that’s a bonus.
Six packs of Bloody Miniatures – all of their Wave 4 Chorus of Disapproval and two packs from earlier releases.
A few weeks ago I ordered the whole of BM’s Wave 4, A Chorus of Disapproval, plus a couple of individual packs from Waves 2 and 3. They showed up this afternoon and I had to snap a few quick photos to show them off.
Wave 4 included the only armed female figures for the 17th Century that I’m aware of, which is awesome. There’s also a quartet of scouting dragoons skulking along, four armoured currassier on foot from the other end of the mounted troop spectrum, and finally four ordinary villagers with improvised weapons – axes and agricultural implements.
I also picked up a pack of sentries, and four looters hauling off their ill-gotten gains. Excellent character packs that I’m sure will show up in scenarios eventually! See the gallery below for some quick closeups of all six packs, straight from the box with zero cleanup.
Bloody Miniatures Gallant LadiesBloody Miniatures Night Watch sentriesBM Flying Piquets skulking dragoonsBM Unhorsed CurrassierBM LootersBM Village People armed civilians
I tripped over this little Kickstarter earlier in 2022 for a dozen figures inspired by European folklore, Folk Horrors by Ana Polanšćak. They’re very much “things that go bump in the night” weird horror miniatures and I decided to grab them while the KS was still running.
Image snagged from Kickstarter – the twelve miniatures included, all assembled and painted.
Some of them might be humans in costumes (might be!) and some of them really definitely… aren’t. I think I’ll be using these as plot point markers or similar for Pulp Alley-powered weird horror games, either in the not-quite-17th-C gunpowder homebrew setting I’ve been gradually putting together or more conventional early-20th-C pulp horror games. A good creepy alternative to the Cthuloid fishmen and such I already have!
All twelve figures laid out. The cutting mat is 1 inch/quarter-inch grid squares, for scale.
I’ll get this lot assembled, based, and primed over the next few weeks; painting should be pretty short and sweet if I follow the KS paint scheme!
The figures themselves are nice and clean, minimal mold lines and flash. I have some concerns about attaching the horns on some of the figures and the arms on the one “Bellman”, but thick gel superglue and tiny bit of greenstuff should work OK to keep everything in place!
All twelve figures based and assembled.The right half – the Bear far right, Death and the two Straw Children across the front, Roga, the Cow, and the Horse across the back, R to L.Left half – Ooser, Sixhorn, Horse, and Cow across the back L to R, the two Bellmen, Bezub, and the two Straw Children L to R across the front.
Unfortunately with the KS closed I have no idea where you might go to buy yourself these figures. Meridian Miniatures appears not to have their own website, just a fairly inactive Facebook page. Andrew May has a Patreon page and has run a bunch of other Kickstarters, but again, no info about post-KS ordering. Slightly odd – if anyone has links please let me know in comments!
Finally finished the sixteen English Civil War 28mm figures from Bloody Miniatures’ Release 1, The Company of Wolves. I did mine up a bit plainer than the painted examples on the company website, modelling them mostly after some of the county/semi-rural troops from the ECW with mostly plain grey/white jackets (unbleached, undyed wool cloth) or buff coats.
I ordered these back in March 2021 when these sixteen figures were the entirety of BM’s offerings; Releases 2 and 3 are now out, each sixteen figures in four packs of four, and Release 4 is due out sometime soon (September 2022, likely) and includes their first armed female figures!
The Company of Wolves has four figures with polearms, four dismounted cavalrymen, four pistoleers, and four with sword or sword & dagger. Scale-wise they’ve been deliberately designed to fit alongside Warlord, TAG, and Bicorne’s existing ECW figures and they do that very nicely.
Sculpting and casting are very clean, minimal mold lines or flash and no slipped molds or other casting errors.
Although I’d call my paint job workmanlike and table-ready rather than inspired, these are lovely figures, each one an individual with good levels of detail.
One thing that deserves special mention is how well the polearms fit into the open hands of their figures – open hands and weapon options are often a source of frustration and more of a nuisance than they’re worth with metal figures (and sometimes even with plastics!) but these four (sold as The Forlorn Hope) all fit their weapons and hands together amazingly well. No weird gaps around the hands/weapon hafts, no serious issues fitting them in place, and they look good without need gaps filled with greenstuff or other serious intervention! Nicely done to BM’s sculptor and caster on that front!
I’m really looking forward to the upcoming Release 4 mostly for the armed ladies, which basically nobody else makes for 17th C gaming, but I’ll be getting the full set of sixteen as everything Bloody Miniatures has done is well worth it. I will likely even go back and order their previous releases, even though I have more than enough ECW/TYW character figures for skirmish gaming!
It’s been a bit of an odd year for gaming, I’ve been having fairly regular games but not painting or building things on a consistent basis.
Obviously I’ve been very lax about updating the old blog but I have gotten a few bits and pieces done since the last update here at the end of February!
Gaslands buggy and dirtbike, from the plastic Implements of Carnage II set.
Sometime earlier this year I assembled and painted up this pair of little Gaslands vehicles, both from the North Star Implements of Carnage II plastic sprues. Both very cool Hot Wheels-scaled (20mm, nominally) little vehicles of a type that (unlike normal cars) you can’t easily get commercially.
Buggy and bike heading the other way.
By way of a mini review, I’d say buy Implements of Carnage II if you’ve already gotten into Gaslands, want the specific two vehicles on it, and probably already have the Implements of Carnage I set, which has lots of regular weapons, armour plates, and other bits that are more useful for converting Hot Wheels/Matchbox cars than what comes on the 2nd set!
There’s no instructions included with the sprues. The dirtbike is three pieces and goes together easily; the buggy is a bit more complicated but some test fitting should show you how it assembles. There’s two pieces of armour plate designed to go on either side that I’ve left off mine – they cover the sides of the roll cage either side of the driver.
More soon as I sort photos and try to get back into the swing of active gaming and blog posting!
For my naval gaming I knew I needed a proper mat eventually; I thought about doing up a sheet of grey felt with spraypaint and such, but then I found the Cold Waters mat from Cigar Box Battles and figured it was worth the investment.
A lot of mats are designed for Mediterranean or tropical games (pirates!) or the Pacific and are way too blue or blue/green for the North Sea or English Channel where all of our WW2 small boat stuff has taken place so far. The Cold Waters mat is described as “the perfect mat to use with your North Sea WW1 Jutland fleets” and the colour looked good, so I decided to order it.
I ordered the mat February 1st and it showed up on the 20th from wherever it is in the US that Cigar Box Battles are based. I didn’t get a shipping notification or tracking number, oddly, which I was expecting given the cost of the thing. No matter, it made it, and a three week turnaround is good in normal circumstances, nevermind our current COVID-FUBAR’d postal mess!
A portion of the mat spread over one end of my dining room table. You can see the colour variation and nicely consistent whitecaps really well here. Click for larger.
Honestly the mat looks even better in person than in the photos on the Cigar Box website. The colour varies randomly across the mat from quite a dark blue to a lighter grey-blue, with whitecaps across it in the fairly consistent pattern you’d expect. There’s no obvious repeats of the pattern created by lazy graphic design, which is definitely not the case with some of the other sea mats out there.
Closeup with a couple of my 1/1200 WW2 coastal boats and one of my coast segments. It looks bluer in closeups. Click for larger.
The mat is a lightweight fleece blanket material and only printed on one side, which is fine. The fabric has a bit of a shine to it, again just fine on a seascape, and just a bit of fleece fuzz texture. It lays nicely flat, no curling at the corners or edges, and the creases you can see in the photos are about the largest on the whole thing right now. I’ll iron it eventually, and then store it either rolled around something or crumpled up loosely so it doesn’t get long straight creases in it again.
I think it’ll stand up to years of gaming use, and according to Cigar Box it’s washable in case someone does spill on it once in-person gaming is a thing again.
Middle distance shot. I’ll probably iron it to get the storage and transport creases out, then store it either crumpled up or rolled around something to avoid future creases. Click for larger.
The mat has fairly flat seams along each edge; if you were laying several out overlapping the ridge along the edges wouldn’t be too disruptive even with small ship models. It’s advertised as “4 x 6 Plus” which I think means it’s four to six inches bigger than that in each direction; I’ve not actually bothered to measure yet.
Absolutely a good value and solid looking product, with good shipping times. I’m not sure when I’ll next need a mat for something else, but Cigar Box will be on the shortlist if and when I do!