Category Archives: Pulp

Posts about 28mm 1920s-30s pulp gaming using .45 Adventure rules from Rattrap Productions and other rules.

First Game of Pulp Alley

I picked up a copy of the recently published pulp skirmish rules Pulp Alley sometime last month, and we finally got a game of it in today.

Pulp Alley is published by the father & daughter team of Dave & Mila Phipps; the $10 45-page PDF has all the basic rules for pulp mayhem, designed around teams (“Leagues” in PA) of about 5-8 Heroes, Sidekicks, Allies and Followers. I’ll likely do a full review of PA soon, but the basic rules are well-written and well-edited, with nice pulpy graphic touches throughout.

For this game I copied the sample League provided in the book, hacked together a second League quickly, then assembled two more Leagues by getting players to play mix-and-match between the two existing Leagues. This left a lot of rules and features unexplored, but as a quick-and-dirty method of assembling four not-quite-identical teams it worked OK. We got out my underused tropical buildings and a few bits of jungle terrain and got to it.

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Early in the game. Air Pirates in the foreground, Sailors barely visible bottom-right, Russians in a clump top-right. Cultists are off-camera top-left. Click to view on Flickr.
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Fairly late in the game. My Air Pirates are mostly down, the Cultists have forted up in the lefthand building, and the Russians and Sailors are brawling in the street to the right. Click to view on Flickr.

I’ll be writing up a proper review of Pulp Alley sometime soon, probably in a few weeks after we have another couple of games. The initiative system is different and interesting, with initiative changing hands based on winning fights or capturing objectives. The Fortune Card deck is a great idea and added quite a lot to the game, especially a few turns into the scenario when we were all a bit more comfortable with the rules. The combat system is elegant, although I can tell I need to stop at my FLGS to get a few more d8s before our next game. Before next weeks game I want to properly build several Leagues to get a better idea of the character and League creation rules; there’s also several questions I’ll need to ask over on the Pulp Alley forums, mostly to do with wounding and recovery from wounding, which we got slightly confused by!

It was great to get back to pulp gaming again, and I’m looking forward to getting more familiar with the Pulp Alley rules.

GottaCon 2013, Friday

Spent the morning doing a few bits of last minute prep for my Russian Civil War game, mostly putting the finishing touches on the field gun and crew. Headed up to the convention site a few hours before it opened so I could get my pass ahead of time and avoid the 45 minute wait at the official doors time, then loitered in a coffee shop until just before the doors opened.

Going to the will-call pre-con ticketing turned out to be a good plan, as the lines were fairly long at the ticket door!

The evening session was taken up with a fairly quick, highly entertaining game of pulp racing run by Corey; the rules are super light, less than a page, and consist mostly of “roll something and make sh*t up, then everyone crashes!”. Scatter dice, FUDGE dice, card-based activation and possibly averaging dice are involved. Corey claims to have been sober when he wrote the rules, but I have my doubts. I ran over a skunk, an escaped circus elephant narrowly avoided being very large roadkill, one or two sheep weren’t so fortunate, and ultimately Our Hero crashed, his car nudged from behind by a Comically Evil Henchperson, and was unable to prevent the Dastardly Villain from marrying the Tragically Brainwashed Heroine. Pulp silliness ensued, in other words.

I even remembered to take photos, and one or two of them even turned out OK!

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Early in the pulp racing game. The oncoming lane is blocked, there’s sheep in the middle of the road, a fuel truck has just pulled out to try to get around the obstacle, and here we come, driving idiotically fast! Standard pulp nonsense, in other words!

See the full GottaCon 2013 photo set on Flickr.

Look, Up In The Sky…

…it’s a bird, it’s a plane… well, actually, it’s a flying stand to get my existing SPAD and Nieuport fighters onto the table properly!

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Flying stand construction. See text for details, and do click for larger!

The lower part of the base is two 3″ plywood circles from Micheal’s craft store, the lower one with a hole drilled in it wide enough to accommodate the head of the M4 20mm long bolt. The top circle has a smaller hole to let the bolt through, and I used a woodworking rasp to bevel off the edges. The two washers are fairly heavy 2″ fender washers. I used superglue to tack them in place, then ran a bead of Gorilla Glue around the edges to lock them in place and round off the base. The gravel imbedded in the Gorilla Glue adds nicely to the weight of the base, as well.

The base will get a quick paintjob to match the rest of my terrain, then some lichen or foam foliage to break up the outline a bit.

The actual flying stand is a cheap mechanic’s extending inspection mirror from a local auto parts store. The base unscrews and is threaded for a metric M4 bolt – that’s a 20mm bolt coming up from the centre of the base. Once the mirror at the top was removed, the round ball it swivelled on turned out to be easy to shape with 120 grit sandpaper, so I sanded it roughly cubical and tacked the alligator clip (also cheap from the electrical section of a hardware store) on with superglue just to hold it. Then I used fine wire to lash the clip into place, saturating the lashings with superglue after I was done. The result is low profile and more than solid enough to be gamer-proof. I did nearly glue the hinge of the alligator clip shut, though… try not to do this!

The small square of basswood on the handle of the alligator clip is just to make it easier to open all the way; the way it’s mounted on the telescoping rod centres the airplane over the stand – which is a good thing – but the rod gets in the way of your fingertip when you try to open the clip to it’s widest point. The screw I put in the belly of the SPAD turns out to be almost too big for these clips; if you look closely you can see I bent the handle of the clip outward to allow the clip to open just a bit wider. The whole clip has also been bent forward slightly to improve the angle the planes sit at when they’re clamped in.

Total cost of the whole thing is about $10 or $12. The extending inspection mirror is the most expensive part at about $8; four alligator clips were $2 total; four 20mm M4 bolts were about the same; the 2″ fender washers are about 50 cents each; and a package of six 3″ plywood craft discs was $3. If you had a workshop area full of random stuff (which I don’t) and could scrounge bits you could build these for not much more than the basic cost of the inspection mirror.

The whole assembly is just over 20″ tall to the tip of the alligator clip, more than tall enough for my purposes. The telescoping post will still unscrew from the bolt in the base, which I will probably maintain as being able to take it apart makes it much easier to transport, and the telescoping rod and alligator clip is the part most likely to be damaged and need to be swapped out.

My brother has a big 1/48 DH4 that we’re not sure will balance securely on this stand; I might wind up making a larger flying stand, probably based on CDs, for that plane. I’ll eventually make one or two more flight stands this size, too, but given that for the near future there’s never going to be more than one plane over the table at a time, we’re good to go and it was easier than I thought it was going to be to construct a solid flying stand.

1920s Atlas Scans

The website Hipkiss’ Scans of Old Maps has the 1920 London Geographical Institute’s The People’s Atlas scanned as fairly high quality images.

It covers the whole world, but with larger and more detailed maps for the British Empire/Commonwealth and Europe. It also includes details on transport infrastructure and routes, travel times and similar which might be of interest for those planning a tabletop game campaign or RPG in the interwar era, and a number of maps of World War One (the Great War) and it’s aftermath.

The same site has Bartholomews Pocket Atlas and Guide to London from 1922 available, and a huge variety of other stuff on his Maps page.

Even better, the site owner points out that all his maps are from before 1923, therefore as far as he can tell, they’re public domain (out of copyright, that is) so there are no restrictions on what we can do with them.

Well worth looking at; I’ll probably get the files at work and print a few out too!

Ainsty Crates

Painted up the first bits from my December Ainsty order, the rifle crates and tea crates.

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Rifle and tea crates from Ainsty, painted. Click for full size.

The rifle crates are really nice pieces, with well sculpted rifles and crates; the tea crates are plain but well made and look great. The whole lot is (as you’d expect from Ainsty) perfectly cast, with scarcely any visible bubbles or casting flaws.

Scale provided by a 28mm Brigade Games Russian priest.

Renedra Tents Painted

As a diversion from painting Russians, I’ve painted up the first part of my recent Renedra plastics order from J&M Miniatures. I ordered two sprues of the mixed tents, and as I mentioned in my review, was very pleased with them. They’re solidly and cleanly cast and well proportioned, and they’ll suit a huge range of genres and eras.

Here’s the first sprue of tents painted up. The colours are a variety of khaki shades from the Reaper Master Series line, plus GW Gryhonne Sepia ink.

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One sprue’s worth of Renedra tents all painted up. Once again Father Vodkanov of the White Russians provides scale. Click for larger.

I’ve got another sprue of tents still untouched (same six again), as well as the barrel and graveyard sprues still to do something with. They’re going to wait until after our local gaming convention the first weekend of February, though.

Pulp-era Aviatrixes

“Aviatrix” is the feminine version of “aviator”, but of course you knew that already. This fabulous pair is courtesy Kemon’s Flickr stream, which has a huge array of mostly aviation-related stuff, a lot of it from the interwar pulp era!

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Dorothy Sebastian learns to fly.

Dorothy Sebastian (Wikipedia link) was apparently an early Hollywood actress.

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Joan Blondell, another 1930s movie starlet.

Joan Blondell (Wikipedia again) was also a Hollywood actress, active from the 30s right through to post-WW2.

Need inspiration for a pulp-era glamorous female aviator? Here you go!

Happy New Year, Have a Pulp Travel Sticker!

I haven’t posted any random pulp graphics for a while, so here’s a 1920s/30s style British India luggage sticker featuring the Taj Mahal.

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The British Raj in India, etc – an interwar-style graphic for your amusement.

I’ll probably throw together a “Warbard’s 2012 in Review” type post this coming week, but in the meantime, hope you had a safe and entertaining New Year’s Eve, a good 2012, and are looking forward to an even better 2013!

(Incidentally, the Taj Mahal graphic was originally from the awesome Open Clip Art Library site, home of all sorts of awesome Public Domain SVG & PNG images. I’ve mentioned OCAL here before, but it’s always worth reminding people of!)

US Marines in Interwar China

Dusting off my sadly-neglected blog this Canadian Thanksgiving weekend to post a link to a very cool trio of old movies shot in the early 1930s by the US Marine Corp in China. The US (as well as the British, French and a few other Western powers) maintained military forces in China right up into the Second World War, including aviation forces.

I can’t seem to embed the videos, but head over to Leatherneck Magazine’s USMC Aviators in China article to find all three short, silent movie clips.

If you were looking for scenery inspiration, a lot of this footage is at fairly low level, and while it isn’t hugely detailed you could get useful inspiration for Chinese buildings and compounds by peering past the airplanes!

Hope any Canucks reading this are having an excellent Thanksgiving weekend. I’m trying to get back into the gaming thing after a summer and early fall of practically zero activity, so more content soon, hopefully!

Pulp Atmosphere

Urban pulp is often about the dark alleyways, the gritty industrial districts, the shadowy corners, the threatening figures in fedoras and trenchcoats lurking in the misty dark… so here’s a pair of photos from Shorpy that just ooze that sort of atmosphere!

Via the always excellent Shorpy, a very atmospheric streetscene in Pittsburgh.

Pittsburgh Noir over on Shorpy, just in case the hotlink doesn’t work. (Sometimes Shorpy links work beautifully. Sometimes they don’t work at all…)

More noir-ish images from Pittsburgh, via Shorpy. Sure, they’re from 1907, which is technically early for the sort of pulpish goings-on that interest us here at Warbard, but close enough, and awesomely atmospheric!

And again, Shadowland over on Shorpy.

Having just been away for a week, and July having been awfully slow on the wargaming front around here, I hope to resume more regular posts soon, as I get back into gaming regularly. Still, that seductive summer heat will keep luring me out outdoors (you know, the bright room with the blue ceiling and lousy wifi reception…) so the summer doldrums might last a bit longer. We shall see. In the meantime, go explore Shorpy, there’s a huge amount of great stuff on that site!