Second-to-last round of the 7th Lead Painters League over on the Lead Adventure Forum, and it’s more Pulp Figures for me, with a cadre of suspicious characters lurking in a back alley somewhere!
These guys will be great fun in our Pulp Alley games, I’m sure. I’ll be doing up a League for them as soon as I’m back in Victoria and back into my usual gaming haunts!
Off to the last round of the LPL today! It’s been a lot of fun to participate, even if real life has kind of cramped my painting schedule.
Round Seven of the LPL is up, and here’s my entry. These guys are 28mm U.S. Navy gunboat sailors from Pulp Figures. I used the famous movie The Sand Pebbles as my source for the uniform colours, as I’m pretty sure Bob Murch did when he sculpted these figures.
The all-white uniform is striking, but hard to do and keep interesting. I used a couple of shades of Reaper Master Series paint – they have a very nice triad of off-whites – and these sailors have come up very nicely.
Last week’s LPL entry moves from the Lost Worlds of Round Three to the mysterious corners of the Indian subcontinent with some 28mm Thuggee cultists, also from Pulp Figures.
These murderous chaps come from three different Pulp Figures packs. The three right-hand figures – the leader, acolyte and sword-bearing bodyguard – are all from PBT-24 The Mad Guru. The swordsman is from PBT-21 Thuggee w/ separate assorted Weapons & Picks, and finally the rifleman is from PBT 23 Thuggee Fighters w/Martini Rifles. I’ve got another six or so figures to finish, as well as a couple of neat scenery bits that come in the Mad Guru pack.
Most of the skin tone comes from W&N Burnt Umber acrylic artist’s ink, applied nearly full-strength over a basecoat of Reaper Intense Brown with a quick highlight (before the ink goes on) of Reaper Oiled Leather. The hair is mostly Reaper Walnut Brown, which is a very-nearly-black dark brown.
Unfortunately for them, these skulking murderers ran straight into a really spectacular group of cavalry from one of the best painters in the contest, and got soundly thrashed, although lots of people said nice things about them! Luck of the draw; I’m a pretty solidly middle-of-the-road painter so a lot of how well I do in LPL sometimes comes down to who the random matchup for a given round is!
Round Five of LPL7 is running over on Lead Adventure as you read this. Round Five is one of the Theme Bonus Point rounds, with this round’s theme being “Historical Civil Wars”. That’s right up my alley, so go see how my Russian Civil War figures are faring this week!
More Pulp Figures goodness from last week’s LPL round. This crew of underdressed primitives was started sometime last year, finished over the winter, and have finally gotten their moment of glory, beating a very nice little regiment of 15mm Napoleonic figures in the third round of LPL7.
Round Four is going on as you read this, and can be viewed over on Lead Adventure. Alas, the Thuggee figures I’ve fielded in Round Four aren’t doing as well as the Neanderthals did. Perhaps they’re overdressed?
Via the excellent Dieselpunk, an great 1919 poster from Germany, advertising civilian air travel with Junkers aircraft.
This would have been part of the effort by the German aviation industry to “civilianize” as rapidly as they could, to try to salvage something from the post-Great War wreckage, and the restrictions the Allies were imposing on military aviation in Germany. It’s also a fantastic poster, in a style I really, really like and occasionally attempt to emulate.
Round Two of the ten-week Lead Painters League over on Lead Adventure Forum didn’t go so well for me, but at least the Blood Bowl dwarf team my reporters lost to was full of unique figures well painted!
The 7th Lead Painters League contest continues for another eight weeks over on LAF. It’s a fantastic contest on a great forum; I compete to force myself to push my painting up a notch and get stuff painted and finished! My Round Three entry is in already and will go up over on LAF Sunday morning; Rounds Four and Six are done except for basework and photography; Round Five is going to take most of the time before it’s deadline to complete, as it’s a bonus round with a big crowd of figures to finish off! Beyond that I have enough figures in progress to cover Rounds Seven through Ten, although I’m still debating what to do for bonus points and a spectacular finish in Round Ten… wish me luck!
Corey recently started painting up a Chinese Warlord force from Copplestone 28mm figures to extend our Russian Civil War gaming in a more Back of Beyond direction, and he’s actually getting units painted and ready for the tabletop (normally I bug him about being the world’s slowest painter…) so I sat down with Inkscape and created a basic set of cards so his Chinese Warlord forces can run in our Through the Mud & the Blood-powered games.
This isn’t quite the full set I made for the Red & White Russian forces; it’s currently missing a LOT of the cards needed for a full M&B game. It works just fine for a Chinese force allied with a White Russian force, though, which is how they’ll be appearing in the next while, until the force gets bigger.
The PDF is four pages long. The first two pages are the cards, set up to match the earlier Russian cards. Page three has the basic graphic needed for colourful markers for a Warlord force – we use these to mark units that are activated or units that are on overwatch (what M&B calls “Wait For It”). The last page is a pair of blinds.
I’ll do up a full set of Warlord Chinese cards eventually. When I redid all my Russian cards in January I reconfigured the SVG file in Inkscape to make it a LOT easier to edit and create new versions. I’ll also be producing a set of British cards, so my long-neglected Brits in tropical kit can join the Back of Beyond madness in proper style.
Phil of Slug Industries (and Adventures in Wargaming, his personal blog) has recently released a set of 28mm pulp luggage. Cast in resin, you get six steamer trunks, four suitcases and three hatboxes, a nice selection to dress up any pulpish scene, provide objectives for your skulking players to try to locate, or just provide cover on a dock or train station platform!
This plethora of options is especially broad when you decide, as I did, to order three full sets of this luggage! Counting the three miscasts Phil threw into my order, I now have 42 individual pieces of baggage. Douglas Adams would have approved of this number, and so do I.
The baggage pieces are all cleanly cast in a light grey resin, and I didn’t see a single air bubble or miscast on my sets. The largest of the steamer trunks is just over waist high on a 28mm figure; the smallest hat box just slightly bigger than a typical 28mm figure’s head. Most of the flash rubbed off with my thumbnail; a couple of the smaller pieces had a bit of more solid flash around the bottom edge that needed a moment’s work with knife and sandpaper to deal with. Even two of the three “miscasts” I got with my order are perfectly usable, with just a bubble or two around the handles on the sides marking them as “miscasts” – I’ve paid full price for resin pieces with bigger casting flaws in the past!
The largest of the steamer trunks is 1.5″ long, 7/8″ wide and 3/4″ tall (37mm x 23mm x20mm); the smallest trunk on the far right of the photo above is 5/8″ x 1/2″ x 7/16″ (16mm x 12mm x 12mm).
I’m busy getting ready for the Trumpeter Salute convention in two weeks and contemplating a run at LAF’s Lead Painter’s League 7 which starts just after that, so I can’t promise I’ll have painted examples of this baggage to show off terribly soon, but I will get some of it done after Trumpeter and post pictures here. It should be fun to paint, the details are nice and crisp. Metal steamer trunks can come in a wide variety of colours, and battered, worn leather for most of the suitcases is also easy and fun to paint.
I should add, in closing, that Phil doesn’t currently have the luggage listed on his Slug Industries website, but purchase details can be found at this thread on LAF’s Bazaar forum. Everyone needs more baggage to haul around!
We’ve been playing a lot of Pulp Alley recently; this photo is actually from ten days ago, not our most recent game, but it’s better than any of my snapshots from the more recent game!
I’ve whipped up half a dozen teams (Pulp Alley refers to them as Leagues) that we’re swapping back and forth between actual players as the spirit moves us. Being pulp, we’re well off into stereotypes, I’m afraid! There’s the stiff-upper-lip Sir Charles, who denies being an agent of the British Crown; the Teutonic schemer Stahlmaske, as dangerous to his underlings as he is to his enemies; the sinister but intoxicated General Vodkanovich, White Russian exile; the mercenary Captain B., and various other gangs of pulpish skulkers.
I’ve even brought back crowd favourite Red Lily, International Women of Mystery, although she and her crew haven’t yet appeared in a game.
We’re having a lot of fun with Pulp Alley, as should be obvious. The printed, softcover book has just been published, along with the Fortune/Challenge cards in playing-card style. I’ve got copies of both enroute, and I’ll do a proper review here on the Warbard of both when they arrive!
This is not a new project, just something I remembered while waiting for glue to dry on my current scenery and decided to revisit.
In September of 2009 I sat down with a bit of Milliput and some scrap wood and created the following lectern, upon which resides a Tome of Madness, filled with eldritch verses of great power and bound in the red leathery hide of captured demons. Or something like that, anyway. It was a birthday gift for my brother as he was busy painting a group of cultist figures from Pulp Figures. That pre-dates the current version of this website, so it never got featured here, although I did show it off over on the Lead Adventure Forum. Enjoy!