A bit of experimenting today with plastic broom bristle for masts on 1/1200 WW2 ships. I’m happy to say it works well, although as expected at this tiny scale, it’s more than a little bit fiddly!
The bristles are harvested off our very ordinary kitchen broom and are some sort of black plastic. I’ve used them to mount 1/1200 airplanes and for 15mm and 28mm vehicle radio aerials in the past, and the thought of using them for more gamer-resistant ship’s masts than white metal or 3d printing would allow for was, I felt, worth exploring.
It seems to work quite well! The plastic broom bristle takes superglue nicely and is easy to work with. You can put a bend in it easily, which I had to do for the tripod mast on the Figurehead Hunt II destroyer escort, it cuts easily with a razor knife or precision hobby nippers, and I already know from previous uses that it’ll take paint just fine.
I’ve got the week between Christmas and New Years off entirely this year, so there’s been a bit of painting going on. Mostly I’ve been working on the 3d printed WW2 ships from Antics, as well as a few fantasy bits just for fun.
The ships are coming along nicely, although the larger ones are slow going – so many details to paint around! The four U-boats in the foreground are basically done, unless I decide to do a bit of pin washes to pop the few details a bit more.
The larger vessels are all at least basecoated, although several are going to need a second pass as I realize I missed bits on the first pass. The two Royal Naval vessels (a Hunt DE foreground and “O” Class Destroyer behind) will get some sort of camo paint and the German KM T13-class torpedoboat might also get some, although it’s unclear to me if the Kreigsmarine ever actually did anything other than plain grey on most of their torpedoboats and destroyers.
On the non-naval side, I’ve got little group of Reaper fantasy figures. An armed ghast/ghost/haunt, a pack rat, and a pair of treasure markers. Not much to see here yet, but for those of you not into ships, here you go!
Happy Holidays, everyone, and hope the tail end of 2022 and the start of 2023 are good to you and yours.
Antics, a UK model/toy shop, carry a small range of resin 3d printed 1/1200 WW2 ships under the John’s Model Shipyard name. There are a lot of pre-painted very expensive 1/1200 or 1/1250 model ships out there (Antic stock a lot, just for starters!), a couple of ranges of pewter kits, but big gaps in the market for kits for this scale.
The JMS line goes all the way up to aircraft carriers, battleships, and battlecruisers, wildly beyond ships suitable for typical coastal forces engagements as we’ve been doing here (although Italian MAS boats did engage RN cruisers in the Med, and the Channel Dash saw RN MTBs attempt attacks on Scharnhorst and company…), but there are destroyers for multiple navies and some very useful freighters, tankers, and such.
Unfortunately the Antic’s site search function doesn’t seem to have a way to bring up all the JMS products all at once – even searching for “model shipyard” only gets you a few of them, so you have to pick through each WW2 ship collection.
Shipping cost was reasonable and took about two weeks from the UK to Western Canada, which is pretty typical. UK companies are good at mail order and the Royal Mail->Canada Post trans-Atlantic pipeline is still pretty efficient!
Everything arrived nicely packaged, with each ship in a small custom-cut cardboard box/wrapper, all of those bundled in bubble wrap inside another cardboard box. Each hull was taped to one side of their box with a bit of double-sided tape on the hull bottom and there was no damage in shipping, despite some of the 3d printed resin details like masts, vents, and lifeboat davits being very, very tiny indeed.
The four U-boats came in a little hard plastic case, held down by another bit of double-sided tape.
These are very nice crisp 3d resin prints, with details like gun barrels, lifeboat davits, and vent stacks printed incredibly fine – much finer than you could get with pewter or resin casting.
Of the four merchants, only the Fort/Lake freighter is armed, with a gun tub on a raised platform on the bow and another on the roof of the stern deckhouse. I’ve never been terribly strict about WYSIWYG on miniatures but someone on Shapeways does do 1/1200 gun tubs if you wanted to arm up some of these ships…
The liner Athenia is a fun addition to the fleet – not likely to be on the table much compared to the freighters and warships but there’s basically zero other tabletop quality passenger liners out there that I’ve found.
In 1/1200 scale 1 real world inch is 100 scale feet (1200 inches), which is a nice easy conversion to remember. Accordingly, a 400ft long ship would be 4″ long. Athenia comes out to about 5.25″ long, Ehrenfels slightly shorter at almost exactly 5″, the T2 tanker just under that, the Lake/Fort freighter at about 4.25″, the RN O/P-class destroyer at just under 3.5″, and finally the four Type VII U-boote at around 2.25″. Far as I can tell these are all correctly scaled, or close enough for jazz!
In theory all of the ships need additional topmasts, cargo booms, and such added. If I do add them, I’ll use plastic broom bristle as that should be far more gamer-friendly (and more resilient to damage!) than plastic rod or fine stiff wire. I might well leave them with just the 3d printed mast they came with, to be honest. They’re gaming models, not static showpieces.
I threw the U-boats into the order just for the heck of it, but they’re neat little models. You get four slightly different versions of the Type VII Uboote, with original conning tower, with No. II style conning tower, with No. IV style conning tower, and “Flak” with the extra AA gun platform. The 3d printed periscopes are incredibly fine and even if I don’t add cargo booms and such to the ships, I might well swap out the periscopes with broom bristle or superfine brass wire as being more resilient than the 3d printed resin will be!
The prices were comparable to or cheaper than pewter models of similar size (the pewter Liberty freighter from Last Square, for example) and less expensive than similarly detailed 3d prints from Shapeways. As mentioned above about the Athenia, JMS cover some vessels not commonly found elsewhere, so I was happy with these and might well order some more in the future. There’s a decent variety of Royal Navy WW2 vessels in the John’s Model Shipyards line (search here for ‘kit’ or ‘John’), a few German WW2, another few Japanese (mostly cruisers or battlecruisers for the two Axis navies), and a Liberty freighter to round things out. Nothing yet for the French, Italians, or (the biggest surprise) the Americans, but hopefully the range keeps expanding in the future. Personally I’d love to see more destroyers, corvettes, frigates, and similar, as those ships worked alongside coastal forces boats fairly regularly and that’s going to stay my main focus. Whoever is doing the 3d design work at JMS seems to know their stuff, know the limits of the 3d printer they’re using, and get a really nice level of detail on their ships!
…and from 2020 when I started doing coastal naval as a scale and genre, the posts on my 12″ x 4″ coast modules, and painting Brigade’s Small Scale Scenery buildings.
I did a Shapeways order in August 2020 for a whole bunch of 3d printed 1/1200 scale stuff and am slowly using up those vehicles and such in various projects. I maintain a 1/1200 WW2 Useful Things list with current links, if you’re interested.
To round out the current run of small scale scenery for coastal naval games I decided on a trio of islands, one of them with a lighthouse.
As with the rest of these small scale naval terrain pieces the base is .040/1mm styrene plastic card, bought in bulk from my local plastic supplier, with the edges shaped and sanded.
The basic structure was more quarter inch cork board, in larger pieces than I used for the rocks. I broke pieces of cork by hand and shaped the edges mostly with my fingernails.
The beaches are premixed patching plaster, applied with a wet sculpting tool and mostly smoothed with a wet fingertip. The concrete jetty on the mid-sized island is a little sliver of styrene plastic square rod.
The paint is my usual ocean scenery set – a blue-green for the water, Camel and Parchment for dark and light sand, and the rocks were drybrushed up from black with a dark grey, a pale grey, and finally pure white. The flattish areas of the islands that will eventually be flocked green were painted brown.
For drybrushing, incidentally, I highly recommend heading to your local dollar store/pound shop/etc and getting a set of cheap makeup brushes. They’re fantastic for drybrushing and available in a variety of sizes.
The water got the usual treatment, several coats of gloss varnish with a minimum of 24hrs drying time between each coat, and then acrylic gloss gel for waves and water texture, as detailed in the previous articles in this series. After all the water stuff was thoroughly dry I attached the lighthouse with superglue and did a quick flocking job with two or three different flock mixes.
These took a bit longer than I’d planned, due mostly to drying times of all the paint, water effects, and such, but they came out great and I look forward to them being a damned nuisance during 1/1200 naval games for many years to come!
After doing a pair of new sandbanks, I wanted to do something slightly different but still on the theme of “stuff to crash boats and ships into” and decided on a trio of rocky reef pieces.
As with the sandbars I started with a chunk of .040/1mm plastic sheet, cut it up into three roughly triangular pieces, and carved and sanded the edges down so they met the table smoothly. Then I took some scrap quarter inch cork board, the stuff cheap bulletin boards are made of, and broke it up into crumbs and small pieces for rocks.
It helps to remember that 1″ = 100 feet in 1/1200 scale, or 1mm = 4 feet in scale – so a rock big enough to seriously inconvenience a ship can still be just a few millimeters high! I wanted rocks and islets, not proper islands (those are coming!) so I kept most of the cork bits small, breaking it up with my fingernails as needed.
The bases got my usual blue-green ocean colour while the cork rocks got a black basecoat, and then successive drybrushes of grey-brown, pale grey, and finally just a bit of pure white.
As with the sandbars, I did two coats of gloss varnish over the water parts and then a thick layer of gloss gel for waves, pushed around with a really old brush.
These were almost as quick to create as the sandbars, you use literally crumbs of cork for the rocks so one small piece of cork will go a long, long way, and they look good. I’m looking forward to seeing them on the table menacing players who forget that no matter how dangerous the enemy is, the sea is even more deadly and far, far more unforgiving!
As mentioned in the last post, I recently made a pair of new sandbars to give our boats and ships more stuff to run into during our games. I’ve done some before but this time I actually managed to get photos all the way through the process. So here’s my simple way of making sandbars or sand banks for naval gaming.
You will need:
card or plastic card. I’ve used 1mm/.040 sheet styrene/plastic card, which I buy in bulk 2’x3′ sheets from our local industrial plastic shop.
paint in your preferred sea colour. Mine is a blue-green.
a darker and lighter shade of sand for the actual sandbanks. I use Camel for the darker and Parchment for the lighter. If you wanted mudbanks instead of sand, you might want browner shades instead of tan colours.
(optional, see text) acrylic glaze medium. Gets a better gradient between sand and water than you’d otherwise get.
acrylic gloss varnish, for the wet look.
(optional) acrylic gloss gel for waves.
I started by cutting two fairly random shapes out of an offcut of styrene plastic card I had around. Both these sandbars are about 6″ long and 3″ wide at the widest point. Carve the edges slightly irregular and sand them so they taper nicely down to table level. This is mostly why I use styrene plastic card so much, because unlike cardstock you can sand it.
I block out the sandbar shape with the darker sand paint, feathering the outer edges toward the water as I go. While that paint is still wet I laid down and blended in the brighter central paint to show the central, slightly higher, slightly drier parts of the sandbar. This is just quick and dirty wet blending with a wet brush, nothing fancy.
Adding the water colour around the edges, I also made sure to feather that into the sand to keep the edges irregular and natural looking.
After the base colours were dry I came back with the blue-green water colour, mixed 1:1:1 with glaze medium and water and went around the shoreline again to get more graduated colours where the water and sand meet. You can do this with thin washes without needing glaze medium, but the glaze medium gives you much more control and also slows down drying time so you have a bit more time to adjust things.
After this was all dry, it was time for a coat of gloss varnish over the whole thing. A word of warning about gloss varnish: make sure everything you’re putting varnish over is perfectly dry, and that includes the first coat if you’re doing multiple coats. Gloss varnish will crack and craze paint under it that is not yet perfectly dry and you’ll have to redo all your base coats and start from scratch – been there, done that, done the swearing!
After the first coat of gloss was perfectly dry (see warning above!) I did a second coat mostly on the water and darker sand areas and then let that dry.
Finally, to add some waves and water texture I went round the edges of each piece with acrylic gloss gel. This goes on white but dries clear eventually. This stuff shrinks quite a lot so the trick is to build it up higher than you think is reasonable and then let it dry for a day or several. I use a really old paintbrush to shove it around, build up lines of waves, and otherwise manipulate it. In a larger scale than 1/1200 you might want to use clear acrylic caulk or something else to build up waves.
Gloss gel is easy to work with and makes great water textures, but it takes days and days and days to dry. Skip it for now if you need to get your scenery on the table in the next several days and come back to it later!
Two sandbars done and ready to complicate the lives and decision making processes of captains in future small boat games!
Coming soon, rocky reef hazards, small islands, and more shell bursts!
Went to our local municipal Remembrance Day ceremony in person this year, after two years of live streamed ceremonies watched from my computer, which was nice.
Also making time for some hobby this long weekend, starting with some scenery and bits to add interest to our 1/1200 coastal naval games. It is a truism of naval games that if you put any piece of scenery on the table, no matter how minor, some intrepid player will attempt to run their boat into it. Therefore, a new pair of sandbanks in progress to give players new stuff to run into!
These are just simple shapes of .040″ (~1mm) plastic card with paint on them, two sand colours and the blue-green sea colour I’ve used on earlier naval scenery bits, and a bit of mindful brushwork and wet blending. I’ll do some glaze coats to blend the edges a bit more, then a couple of coats of gloss varnish and some gloss gel for waves and done.
In the background are some in-progress shell splashes. I’m not entirely happy with them at present but will put some more effort into them before making up my mind one way or another.
The shell splashes were directly inspired by Yarkshire Gamer’s rather nice photo/video tutorial over on their blog. He’s working in a larger scale (1/700 to my 1/1200) and with larger ships, but the basic technique is solid. I’m working with hot glue instead of clear caulking and of course wanting smaller shell splashes in a smaller scale, so adapting as I go. I have some ideas for making them work still, so we’ll see how that goes over the next few days.
Getting back into the 1/1200 WW2 boats a bit, had a refresher game of Germans attacking a British coastal convoy last week and I’m running a large-ish game in a couple of weeks at a convention over in Vancouver.
Naturally the prospect of a public game has me back at creating and upgrading my play aids. I’ve printed new turning circles for Coastal Patrol, tweaked my existing vessel status cards so they fit in plastic 3×4 card protectors, and have some new status tokens underway to make some things easier to track.
The older naval markers, vessel cards, and such are all available in older posts here on my blog, and sometime in the next couple weeks I’ll clean up all the new and updated files and make them available here too.
Sometime earlier in the pandemic I ordered a batch of 1/1200 3d printed stuff from Shapeways, who use some sort of resin printing to get incredible detail on their prints. I keep meaning to write up that purchase in a proper review, I took a bunch of photos of everything I bought, but nevermind…
One place I have used a few of the 3d printed bits is in some wreckage markers. I bought a sprue of inflatable liferafts, and the sprue of boats included traditional life boats in several sizes, so I popped a few of those onto 1″ styrene bases as wreckage markers, or possibly as scenario goals – rescue downed aircrew or stranded squadronmates, that sort of thing.
I also did up a batch of fire/explosion markers, also on 1″ bases. These are pretty simple things, made up mostly of hot glue splatted and “sculpted” with the tip of the hot glue gun. Holding the bases upside down and twisting them back and forth as the glue stretched and cooled helped, and for several of them I dunked them into the cool water of my paint rinse pot to help “freeze” the shapes. A few of them have wire centres but the most interesting ones don’t and I won’t bother with that step if I do any more.
After the glue had cooled and I’d cleaned the thready wisps of glue off that hot glue so often leaves, I glued on a bit of medium flock as extra texture, which works nicely.
The explosion markers got a black basecoat. I considered trying to paint actual fire on them, but decided to just do a bit of a grey drybrush, mostly on the very tops, and leave them at that.
The boat sticking out of one base, about to be engulfed in an explosion, is one of the Shapeways 3d printed ones, left a generic grey so it could be from any side of the war. I cut the stern few millimeters off that boat to tuck it into the body of the explosion a bit more, then used that boat piece on the fire marker just visible on the far right of the photo above.
The Shapeways stuff makes for nice extra bits, and the explosion markers are super easy to make. These little pieces should make for some interesting extra colour during our next games of messing about in tiny boats.