[L]ess than a week left until Round One of the Lead Adventure Forum’s famous and awesome Lead Painters League opens; I entered in 2009 in LPL3, sat out 2010’s LPL4 for a variety of bad reasons, and decided to get my arse in gear and enter LPL5 this year when it was announced a while ago!
Three rounds of the LPL are themed rounds; you can enter anything at any time but get bonus points for following the theme. These theme rounds, especially the big blowout final round, Round 10, are among the most interesting of an already interesting league! LPL5’s special rounds are Round 1: Civilians; Round 5: Africa; Round 10: Scenes from the Movies. I got a good batch of civvies in for Round 1; I think I know what I’ll submit for Round 5 & Africa, but haven’t a damn clue what I’ll do for Round 10 this time around…
I think I’ll do a gallery post in a day or so of my LPL3 entries, just to inspire me to keep on the ball with LPL5 this year.
Entries have to be in by Saturday 12 March at 1200GMT, if you’re inspired to enter. I have no expectation of even getting into the top half of the standings, but it’s a great excuse to finish figures, take good photos, and kick my painting up a notch – entering LPL3 definitely made me a bolder, better painter!
Found, buried in my harddrive, another couple of forgotten work-in-progress shots from the first round of shoreline/riverbank construction back in June 2009. The rest of the construction was written up last week.
More pulp graphic lunacy via Inkscape and the peculiar inside of my skull. This time it’s a travel poster to that oft-forgotten tropical hellhole paradise, The Republic of Costa Guano, which with it’s various neighbours will, eventually, form the background for some pulp/Banana Wars games and pulp adventure lunacy.
“Costa Guano” is, I think, a name originally used in a Joseph Conrad novel I haven’t actually read, but it’s too good a joke to pass up. Pulp steamers and their adventuring crews on the swampy coasts; exiled gangsters and foreign agents skulking in the fetid, dangerous capital Montón De Guano; Lost Worlds in the unmapped jungle-shrouded interior; Banana Wars and uprisings… all these and more are possibly taking place right now in exciting Costa Guano. Book your zeppelin ticket from Miami (with stopover in Havana) today!
There’s a 22 page set of demo rules which include the full movement, combat, wound, vehicle, explosive and flying rules, as well as enough Archetypes to build some characters and teams to test the new shiny out.
There’s also a draft copy of the 2nd Edition Special Abilities PDF, with a good selection of the skills & special abilities that’ll be available in 2nd Ed.
More later perhaps when I’ve had a chance to look it over properly and build a character or two! Short version is that I like what I see, lots of streamlining and good tweaks to an already great system.
Full release of the rules is pencilled in for mid-March, apparently.
These riverbanks or shorelines made from picture-framing board (mattboard). I did the first set back in 2009 and another batch in the winter of 2010. They’re designed to form one edge of a playing board, especially on the 2’x2′ playing areas common to .45 Adventures. One of the really nice things about games like 45A that encourage smaller playing areas is that terrain projects become a whole lot more managable — no more having to crank out eight feet of river just to have enough to be usable on the table! Each segment is 12″ (1 foot) long and 5″ deep, 4″ of river and 1″ of banks. The banks are the same mattboard as the rest, to keep them as low-profile as possible. The painting is black and two colours of blue, damp-blended right on the card. I tried to keep the edges mostly matched while painting the pieces. The water portions then got about six or so coats of acrylic gloss varnish so they looked like water. If I was going to paint them again, I’d do the water areas a greener shade with less black, as is often seen in murky jungle rivers.
In the winter of 2010 I added two new segments to the set, one another copy of the existing riverbank pieces, and the second incorporating a ramshackle wooden dock. The dock segment was wider than the others for most of the length, although obviously the same width at the ends. The docks were built up with baswood planks, with toothpicsk and bamboo skewers for the piilings. The large dock section is glued to the base; the three smaller sections are freestanding for flexibility.
All four sections have been largely free of warping or damage, although the docks section does havea tendency to bow when stored. The eventual plan is to rebuild these riverbank sections in 2mm or 3mm MDF, using a bandsaw to cut the curves, but mattboard will do until then!
(these photos have been seen over on the Lead Adventure Forum and elsewhere previously, if you’re thinking they look a bit familiar…)
WordPress 3.1 has some very shiny new updates – Gallery style now works properly (I couldn’t get it working before, could well have been user error…) and several things are easier than they used to be!
Another revival from the old Brian’s Wargame Pages version of the site, and one that I should have brought forward ages ago! You can see the Esquimalt Drydock on Google Maps for a sense of scale that wasn’t available ten years ago when I first posted the photos. — Brian, 22 Feb 2011
In the summer of 2001 I was roommates with a guy who worked in the drydock here in town. He turned into a real asshole after being laid off, but while he was still working he gave me a tour of the yard. I brought my camera, and these pics should inspire people looking for new industrial modern or SF scenery projects!
One thing that would be very difficult to reproduce on the gaming table, except maybe in 6mm, would be the sheer scale of the place. I didn’t have my wide-angle lens with me, so I didn’t even try for some real area photos. The drydock itself is 1100 feet long; the two big cranes pictured below are several hundred feet tall. There were two fair-sized ships in the drydock when I was there, and they could have accomodated a third with no difficulty. And this isn’t even that big a drydock, by maritime engineering standards. The ones that can accomodate nuclear-powered aircraft carriers are even bigger…
Wargamers interested in industrial scenery or future-tech industrial landscapes (Necromunda style) should find plenty of inspiration here! Even if you can’t reproduce the scale, the clutter, details and fixtures should provide some ideas.
Click any image below for a (slightly) larger view. Keep in mind these are refugees from the Old Web, when 600px wide was a Big Image.
15mm science fiction (Stargrunt II, specifically) was one of my starting places in miniature wargaming; I don’t do much these days but I still have all my figures and I still keep an eye on the field. These are great days for 15mm SF gaming, with a bunch of new companies involved with rapidly expanding ranges, as well as new stuff from established companies like Ground Zero Games.
I used to maintain a long page of companies involved in 15mm SF – many people still link to it, so you might have followed a link expecting to find it, but I’m no longer as heavily involved in that scale & genre as I once was, so I’m going to refer you to Dropship Horizon instead. Dropship is an excellent blog devoted almost exclusively to 15mm science fiction gaming, and even better, on one of their right-hand sidebars they have a long list of 15mm Sci Fi Manufacturers!
Dropship also has news and reviews of the latest and shiniest stuff from those manufacturers, some neat projects of his own, and a good group of commentators to boot. Go check it out!
I only made it to Saturday’s sessions at GottaCon – busy Friday night and working Sunday – but it was good. Had a decent RPG session Saturday morning (I’m not much of a convention RPGer, but it was OK) and Saturday afternoon was my big one, the first outing of the “Amulet of Fire” scenario!
I got five players, four of whom were among my regular 45A crowd and one friend who’d never made it to our previous pulp games. We got set up, factions picked and off and running on the 1st Act, “The Missionary Position”.
Random highlights – the two Russian factions (White & Red Air Pirate) immediately started a brawl that lasted the whole Act and resulted in some sword wounds, lots of wasted lead, and one Red shot in the head. The British and the White Russians stitched up some sort of truce, based mostly on a mutual distaste for Bolshies. Continue reading GottaCon Gone→