All posts by Brian Burger

Started this site way, way back in November 1998, when the web was young. It's still here, and so am I.

45A 2nd Edition Demo out!

[R]attrap Productions has just released the demo PDF of .45 Adventures 2nd Edition!

There’s a 22 page set of demo rules which include the full movement, combat, wound, vehicle, explosive and flying rules, as well as enough Archetypes to build some characters and teams to test the new shiny out.

There’s also a draft copy of the 2nd Edition Special Abilities PDF, with a good selection of the skills & special abilities that’ll be available in 2nd Ed.

More later perhaps when I’ve had a chance to look it over properly and build a character or two! Short version is that I like what I see, lots of streamlining and good tweaks to an already great system.

Full release of the rules is pencilled in for mid-March, apparently.

Shoreline or River Bank Terrain Pieces

shoreline june 2009
Two feet of riverbank/shoreline, the original two from summer 2009. On the right, a 28mm hunter and a 28mm sabre-tooth tiger on a 20mm by 40mm base. Click for full-size image.


These riverbanks or shorelines made from picture-framing board (mattboard). I did the first set back in 2009 and another batch in the winter of 2010. They’re designed to form one edge of a playing board, especially on the 2’x2′ playing areas common to .45 Adventures. One of the really nice things about games like 45A that encourage smaller playing areas is that terrain projects become a whole lot more managable — no more having to crank out eight feet of river just to have enough to be usable on the table!
Each segment is 12″ (1 foot) long and 5″ deep, 4″ of river and 1″ of banks. The banks are the same mattboard as the rest, to keep them as low-profile as possible. The painting is black and two colours of blue, damp-blended right on the card. I tried to keep the edges mostly matched while painting the pieces. The water portions then got about six or so coats of acrylic gloss varnish so they looked like water. If I was going to paint them again, I’d do the water areas a greener shade with less black, as is often seen in murky jungle rivers.

riverbank with docks
The docks in place on the new riverbank section. Click for full-sized version.


In the winter of 2010 I added two new segments to the set, one another copy of the existing riverbank pieces, and the second incorporating a ramshackle wooden dock. The dock segment was wider than the others for most of the length, although obviously the same width at the ends. The docks were built up with baswood planks, with toothpicsk and bamboo skewers for the piilings. The large dock section is glued to the base; the three smaller sections are freestanding for flexibility.

riverbank, docks loose
The riverbank dock section, showing the freestanding dock segments. Click for full-size verison.

All four sections have been largely free of warping or damage, although the docks section does havea tendency to bow when stored. The eventual plan is to rebuild these riverbank sections in 2mm or 3mm MDF, using a bandsaw to cut the curves, but mattboard will do until then!

(these photos have been seen over on the Lead Adventure Forum and elsewhere previously, if you’re thinking they look a bit familiar…)

Gallery: Shipyard Photos for Inspiration

Another revival from the old Brian’s Wargame Pages version of the site, and one that I should have brought forward ages ago! You can see the Esquimalt Drydock on Google Maps for a sense of scale that wasn’t available ten years ago when I first posted the photos. — Brian, 22 Feb 2011

In the summer of 2001 I was roommates with a guy who worked in the drydock here in town. He turned into a real asshole after being laid off, but while he was still working he gave me a tour of the yard. I brought my camera, and these pics should inspire people looking for new industrial modern or SF scenery projects!

One thing that would be very difficult to reproduce on the gaming table, except maybe in 6mm, would be the sheer scale of the place. I didn’t have my wide-angle lens with me, so I didn’t even try for some real area photos. The drydock itself is 1100 feet long; the two big cranes pictured below are several hundred feet tall. There were two fair-sized ships in the drydock when I was there, and they could have accomodated a third with no difficulty. And this isn’t even that big a drydock, by maritime engineering standards. The ones that can accomodate nuclear-powered aircraft carriers are even bigger…

Wargamers interested in industrial scenery or future-tech industrial landscapes (Necromunda style) should find plenty of inspiration here! Even if you can’t reproduce the scale, the clutter, details and fixtures should provide some ideas.

Click any image below for a (slightly) larger view. Keep in mind these are refugees from the Old Web, when 600px wide was a Big Image.

15mm Science Fiction Sources

15mm science fiction (Stargrunt II, specifically) was one of my starting places in miniature wargaming; I don’t do much these days but I still have all my figures and I still keep an eye on the field. These are great days for 15mm SF gaming, with a bunch of new companies involved with rapidly expanding ranges, as well as new stuff from established companies like Ground Zero Games.

I used to maintain a long page of companies involved in 15mm SF – many people still link to it, so you might have followed a link expecting to find it, but I’m no longer as heavily involved in that scale & genre as I once was, so I’m going to refer you to Dropship Horizon instead. Dropship is an excellent blog devoted almost exclusively to 15mm science fiction gaming, and even better, on one of their right-hand sidebars they have a long list of 15mm Sci Fi Manufacturers!

Dropship also has news and reviews of the latest and shiniest stuff from those manufacturers, some neat projects of his own, and a good group of commentators to boot. Go check it out!

GottaCon Gone

AoF Title
The Amulet of Fire poster
I only made it to Saturday’s sessions at GottaCon – busy Friday night and working Sunday – but it was good. Had a decent RPG session Saturday morning (I’m not much of a convention RPGer, but it was OK) and Saturday afternoon was my big one, the first outing of the “Amulet of Fire” scenario!

I got five players, four of whom were among my regular 45A crowd and one friend who’d never made it to our previous pulp games. We got set up, factions picked and off and running on the 1st Act, “The Missionary Position”.

Random highlights – the two Russian factions (White & Red Air Pirate) immediately started a brawl that lasted the whole Act and resulted in some sword wounds, lots of wasted lead, and one Red shot in the head. The British and the White Russians stitched up some sort of truce, based mostly on a mutual distaste for Bolshies.
Continue reading GottaCon Gone

Convention Checklist

Under 24hrs to go until my Gottacon game… checklist time.

Figures, Scenery & Stuff
Glue drying on the bases of the last figure needed. Dullcote tonight if I get to it, otherwise they’ll do for one game.
No scenery needed to be built, save a couple of small pieces. My brother has those under control, he assures me.
Vehicles… we have more than enough.
Black felt game cloth just to put under the scenery tiles… forgot that, will have to run without it. Not a big deal, it just would have looked neater with it.
Scenario & player handout material… all neccesary stuff finished, proofread and printed. I even have an 11×17 full colour version of the Amulet of Fire cover to put on one corner of the table!

Con Survival Kit
Bottle of water, large. Check.
Bottles of Coke (2)(Caffeine IS life). Check.
Chocolate bars (simple carbs = fast energy). Check.
Cold pizza (complex carbs are good, too). Check.
Comfy shoes. Check.

Still To-Do Tonight
Rearrange figure cases so all the figs I need for the scenario are in one case, instead of spread over five.
Rearrange scenery slightly so everything is in one banker’s box, not two.
Pick up car, deliver large scenery stuff to convention site, to stash under organizer’s table instead of wrestling with everything tomorrow morning.
Decent night’s sleep.

To-Do, Tomorrow
Find something worth playing in the morning.
2PM PST, inflict pulp mayhem upon the world!

A Classic Lost World Image

Via x-ray delta one on Flickr, this image (no source is given) is a classic “Lost World” illustration!

... garden tour gone bad!

I want a 28mm miniature of the guy on the left in the front, with bandaged head and machete! (I have lots of mighty hunter types with guns, but a shortage of assisstants, helpers, native guides and flunkies to fill out the rest of the safari party…)

Click through to Flickr for larger verisons. Lots of other neat pulpish and 20s/30s images on x-ray delta one’s photostream, too. Well worth checking out! Posted under CC BY-NC-SA 2.0.

Advice to a British Lead Soldier

Being a Kipling fan, I kept this when it came on one of the mailing lists I’m on, and decided to post it here. I have no idea who the original author is, but I didn’t write it, so if you know who did, please contact me so I can give credit where due! In the meantime, enjoy. — Brian

Advice to a British Lead Soldier
Dedicated to LVB
by Flashdout Kasting

If yer painted with oils and washed with a brush,
If yer de-tail’s all crisp and yer parting-line’s flush,
Remember it don’t mean a tittle or tush
To the Man Who Writes The Rules

If yer coat’s painted red when it ought to be blue
An yer ‘at’s an off-color, yer skin’s a sick hue
It don’t matter a bit ‘ow some fool painted you
For you lives an you dies by the Rules.

If yer paint is all chinky from years o’ hard use
An yer bayonet’s gone an one arm’s hangin loose,
Yer as good as the next ‘un an’ just as much use,
To The Man Who Writes The Rules.

Oh he knows all the hist’ry, he thinks an’ he reads,
And what ‘e don’t know ‘e can fake if he needs,
‘E can tell you the pace of men, camels or steeds,
An’ the 2D morale o’ the mules.
He’s a Solomon wise with a sceptre an’ crown
He’s historian, mathematician and clown,
An he don’t care a whit (which is good!) for renown.
He’s The Man Who Writes The Rules.

If yer lined with a marker, or lined with a pen
Painted double-ought sable or camel-hair ten,
It’s one an’ the same when the dice roll again
For you lives an’ you dies by the Rules.

If yer base is magnetic, or coinage or card,
If yer pose is high port, or reloading, or guard,
If yer bought by the casting or bought by the yard,
It don’t mean a toss if yer plastic or hard
To The Man Who Writes The Rules.

On styrofoam hill or vermiculite plain
When the tape-measures whirr and the dice roll again,
An’ the pizza-smell’s thick, so’s to rattle yer brain,
It’s the Rules that permit, an’ the Rules that restrain,
And you lives an you dies by the Rules.

For the painter’s a grind and the gamer’s a plod;
The collector, ‘es just an obsessive old sod,
But I tell you, ‘es bloody well near to a God
Is The Man Who Writes The Rules.

Oh the rules they are fresh, or the rules they are stale,
An’ they favour the dusky or favour the pale,
An’ they’re overly broad or ‘ave too much detail,
An’ they don’t know the difference ‘twixt Congreve and Hale,
And they finish too quick or they plod on too long,
An’ they figure the spears or machine-guns too strong,
An’ their cavalry movement is simply all wrong
But when the dice sing o’ their rattley song
It’s all just the prattle of fools
For you lives and you dies
Mind, you lives and you dies
Yes, you lives and you dies
By the Rules.