All posts by Brian Burger

Started this site way, way back in November 1998, when the web was young. It's still here, and so am I.

LPL5 Week 3: Lord M Hosts a Weekend

My Round Three entry for LAF’s Lead Painters League, more Pulp Figures sculpts. This time it’s the upper classes, with the PGJ-14 Upper Crust Swells pack providing five of the figures, and the PHP-18 Rugged Sons of Empire pack providing the Scotsman with shotgun and bald officer in mess uniform.

Yes, that’s tartan on the Scotsman’s kilt. Yes, I’m mad.

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Lead Painters League 5 Round 3 entry. As usual, click for full size.

As a bonus, they’ve won their round, against a rather nice flotilla of Ground Zero Games’s FSE starships! As I’ve said before, I don’t take part in LPL with any serious expection of winning, just to get stuff painted and photographed and to force me to push myself as a painter. Winning is just gravy. Tasty, tasty gravy, though.

Trumpeter Salute 2011 Photos & More!

Took a fair number of photos while having a great time attending Trumpeter Salute 2011 this last weekend, and a surprising number of them actually turned out good!

Here’s a narrated photo tour of Trumpeter Salute from my point of view.

Trumpeter Salute 2011: Lego Wars
“Zombies vs Ninjas vs Robots vs Pirates” — what’s not to love? I have to admit I missed this one, but just the title alone is a hoot. The Lego Wars guys are awesome.

Trumpeter Salute 2011: Darkest Africa I
Darkest Africa, in a very pulpish scenario: Col. Kurtz of the Belgian Force Publique has gone insane and is attempting, with some allied/coerced native tribal allies, to invade the rest of Africa. The British with Zanzibari & Masai allies move in to attempt to put him down. I played one of the Belgian tribal allies – the one who survived the game, as the allied tribe on the Belgian’s other flank got shot to pieces by the Brits then chopped up by the Masai before the Belgians broke the British and Masai with rifle fire. The Zanzibari spent most of the game hacking through the jungle on a long flank march, and arrived just in time to let the Belgians and my tribe march off in exchange for being allowed to loot the battlefield!

Trumpeter Salute 2011: Darkest Africa V
The climax of the Darkest Africa game – the outnumbered Belgians, one flanking allied tribe destroyed, form “knot” (like a square, but tiny) to fend off a whole heap of swarming Masai. It’s touch and go for two turns of desperate combat as the Masai swarm the knot, but they’re fended off long enough for the Belgian unit to re-form a firing line and blow the Masai back into the jungle with rifle fire…

Trumpeter Salute 2011: WW2 in 15mm I
This awesome harbour was part of a WW2 15mm game that I didn’t play, but it was too good not to get photos of. The flaklighter ship was out cruising up and down the beach during the game, too, attempting to fend off the Allied attack coming from the land side.

Trumpeter Salute 2011: Strange Aeons!
Another eye-catching game I didn’t play, just got this nice shot of. It’s Uncle Mike’s Strange Aeons horror/pulp/Cthulhu adventure skirmish game, on his very nice (and double-sided!) portable 2’x3′ gaming board.

Trumpeter Salute 2011: The Amulet of Fire I
Finally, one last shot of my own Amulet of Fire game! This is the river end of the 2’x4′ jungle board for Chapter One of Amulet, with Corey’s steamship alongside my dock, and jungle tracks leading off to the mission station and further into the jungle! The Amulet game went well, despite not having the time to get over to Chapter Two on the mesa itself. The 2nd Edition of .45 Adventures is a good bit faster and more streamlined than 1st Edition was, especially with things like vehicles on the table.

All of my Trumpeter Salute 2011 photos, lots more than I posted here, are over on Flickr for your viewing enjoyment!

I’ll be rewriting Amulet’s characters again, both for slight balance tweaks and because in last week’s hasty pre-con conversion of 1st Ed characters over to 2nd I flat-out copy-n-pasted several characters around, changing only names, and the scenario deserves better than that!

Already looking forward to Trumpeter Salute 2012! Perhaps I’ll do a pulpish end of the world type scenario, to go along with all the 2012 End Times horsecrap?

Back From Trumpeter Salute!

Just a very short post to say Trumpeter Salute was awesome, lots of fun games and great people. Good to see friends and regulars again, and meet new people.

I ran Amulet for a full group of six players, using the .45 Adventure 2nd Edition demo rules. The game went well but we never actually got near the mesa (Chapter Two) because although 2nd Ed does flow faster than 1st did, I put too many figures on the table.

Sorting photos now, will have a longer post tomorrow probably with lots and lots of photos, a list of my goodie haul (extensive!) and more!

Trumpeter Salute Countdown II

Amulet of Fire characters all converted to .45A 2nd Edition. With a certain amount of cut’n’paste magic in Open Office, but whatever. Grade One mooks & goons are all alike anyway, right?

I usually try not to do this, but lack of time has forced my hand. I’m planning on re-re-building all the cut’n’paste victims at leisure post-Trumpeter, though. Needs must when working seven day weeks, attempting to keep up with LPL, and getting ready for a convention!

Beer. Bed. Work tomorrow, then packing for Trumpeter, then Trumpeter starting Friday afternoon.

Prepping For Trumpeter Salute 2011

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Trumpeter Salute 2011 will feature the Saturday Matinée Special .45 Adventure 2nd Edition version of Amulet of Fire! Click for full-size image.

Alongside the Lead Painters League over on LAF, the other thing keeping me amused this week is getting ready for Trumpeter Salute 2011 over in Vancouver (well, Burnaby, really, but close enough…) this weekend! Trumpeter is the region’s “big” gaming convention, really, at least on the Canadian side of the border. This will be my third visit in four years, and it’s always a highlight of my gaming year!

I’ll be running Amulet of Fire again, going over with a friend who has space in his car for the mesa and other stuff needed for it.

I’ve (possibly foolishly…) promised to run Amulet in the barely-just-released 2nd Edition of .45 Adventures, so I’m busy tonight rebuilding all 30 or so characters for all six teams of Amulet. I’d say “converting”, but really 45A 2nd Ed has a different enough character & skill system that I’m rebuilding! Some interesting differences between the new and old versions; must do a full review here of 2nd Ed after Trumpeter!

There will be a bit of a Lead Adventure West Coast meet-up, partly over my Amulet game on Saturday. Always nice to see some of the Vancouver-area folks again, throw more money at Bob Murch & Imperial Hobbies, loose at games, and all the other traditional convention activities!

LPL5 Week 2: Command On The Frontier

More goodness from the Lead Painters League, this time my Week Two entry, titled Command On The Frontier. The frontier in this case being the interwar Northwest Frontier, nominally. British officers and sargents attempting to control the volatile, dangerous border between what was then British India & Afganistan.

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Command on the Frontier, 192-. More Pulp Figures goodness. As always, click for full size.

Unlike my winning Round One entry, Command got soundly and deservedly thrashed by a spectacular field hospital entry from Hammers. Entertainingly, both cover the same ground — British interwar army — and even the same theatre (!) so the random match generation had a bit of a sense of humour about the whole thing.

Once again, the figures were all from Pulp Figures, a mix of PTB-1 British Army Tropical Command and a few from PHP-18 Rugged Sons of the Empire.

Anyway, onto Round Three, in which I have a much better set of photos, more colourful figures and (Dog willing…) perhaps a less overachieving opponent!

LPL5 Week 1: Lord M’s Household Staff

LPL5 Round 1 is over and Round 2 begun by the time you read this. The LPL format, for those of you not familiar, is ten week-long rounds, with entries paired up so with 70-odd participants there’s 30-some one-on-one entries per round. The league format means no elimination, and every round you’ll be paired up with a different contestant.

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My Lead Painters League 5 entry for Round 1 of the comp.

The Round 1 bonus theme was “Civilians”; my entry was five Pulp Figures’ Surly Servants, with a RAFM Investigator’s Roadster‘s back corner on the left. All sculpted by Bob Murch, in fact!

As a bonus, I quite handily won my Round One matchup, against some quite nice modern bystanders. (I don’t enter LPL with any particular expectation of winning; there’s too many far better painters active on LAF for that!) On to Round Two and more!

A White Russian, And Other News

A bit quieter around the Warbard right now; I’m having most of my gaming time sucked up by the Lead Painters League 5 and real life; Corey is however away for the weekend at the Dak-Kon convention up-Island and promises lots of photographs upon his return. He’ll probably be doing a run of Amulet of Fire at some point over the weekend, too.

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A Brigade Games White Russian rifleman in fur hat, first of a unit. Click for full size.

I’ve been painting various things, most of which I’ll wait for the various rounds of LPL5 to reveal, but here’s one of my new projects – a small foray into the Russian Civil War with a unit of White Russian riflemen, figures from Brigade Games, paint scheme not completely historic but based on inspiration from the Osprey White Armies book and some of the great resources shared on LAF’s Back of Beyond forum. Expect to see five or six of his squadmates in a future LPL5 round!

Minor update, a few hours later: I posted this photo to LAF’s Back of Beyond forum and asked for feedback, and got some excellent advice from some of the local experts. I especially like the fact that Russian troops often had coloured cloth inner parts on their fur hats; this was news to me and it’s a chance to make them more colourful yet!

An LPL3 Archive

As discussed in my last post on entering LAF‘s LPL5, here’s all ten of the images from my 2009 LPL3 entries. I finished somewhere in the bottom third of the pack, but certainly didn’t enter with any expectation of doing much better — I entered to give me incentive to work on my painting and photography, which worked out just fine!

LPL3’s bonus rounds were “Germans” for Round One, which I botched; the German WW1 stormtroopers I did for Round 7 were supposed to be my Round 1 bonus entry, but I ordered them too late. Round 5 was “Cavalry”, which I managed with my first 15mm fantasy unit painted in years. Round 10 was “Lost Worlds”, bonus points for an exploration team, a “native” team and “monster” or similar — pegged max bonus points there, and a photo I’m still proud of!

The entirety of LPL3 is still archived over on LAF.