Finally got around to printing and cutting out a full set of the Russian Civil War Mud & Blood cards I created a few weeks ago, as well as the earlier Blinds.
Here’s the full set spread over my painting desk.
They actually exist! Printed versions of the cards and blinds I’ve created for playing Russian Civil War games with Through The Mud & The Blood.
You can, of course, find the PDFs for the cards and the blinds in earlier posts here at The Warbard, so you can print your own.
Corey and I will be doing our second session of RCW M&B today (Sunday) at our regular games club meeting up at the local university. Game reports and possibly photos here, as usual.
If you haven’t already read Sidney Roundwood’s excellent 29 Ways to (try to) Stay Creative: A Wargamer’s List yet, you really do need to. The accompanying short video is not wargaming specific, but still has good advice. Do you know where your notebook is?
Incidentally, there’s a great collection of links to blogs, podcasts and other inspiration in that post of Sidney’s. Among other things, it’s introduced me to Porky’s Expanse, an entertainingly wide-ranging blog nominally centred on gaming, and suggested a bunch of podcasts I’m going to have to try out. I prefer music while painting, usually, but podcasts are perfect for figure prepping and basing sessions, I’ve found, and with more RCW Russians in the pipeline I’ve have a couple of long prep sessions coming up!
The always-excellent Make Magazine website now as a Tabletop Wargaming section. Not a lot there now, but this could become a very interesting repository for the hobby and also a source of some publicity, as Make has a very broad readership.
Today is, of course, Pearl Harbor Day, and this year marks the 70th anniversary of that attack.
I was on Maui for a vacation about 18 months ago, in the spring of 2010, and my brother and I spent a day at the Pearl Harbor memorial sites, the USS Arizona Memorial, USS Missouri, and the Pacific Aviation Museum Pearl Harbour. I highly recommend the visit if you find yourself on Maui.
The Aviation Museum was recently opened when we were there, and it will be exciting to see it expand and develop over the years. They don’t have a huge collection of aircraft, but the quality of the displays is very high and the collection is tightly focused on the attack on Pearl Harbor and the early war in the Pacific so far.
The Russian Civil War figures I’ve been painting had their first outing Saturday evening, as Corey and I lined them up and tried out Through the Mud & the Blood out for the first time.
Whites at the wall, Reds in the field
The evening was only a partial success, but I have to say it wasn’t the fault of the rules, it was our fault as players! We’ve been playing .45 Adventure and other pulp rules the last couple of years, which are fairly low-lethality and overall fairly forgiving when it comes to morale, fully automatic weapons and that sort of thing. Mud & Blood is… not.
As mentioned in the previous post, we used Scenario One, “The Platoon Attacking a Strongpoint” as the basis for our game, with Reds attacking instead of British and Whites defending instead of Germans. Both games, the Reds got clobbered. I think the closest a Bolshevik trooper got to the White trench was about 14 inches or so, and that was for all of a couple minutes until the White Maxim HMG unjammed and blew the Reds away.
Let’s just say that under the M&B rules, a unit reduced to 5 troopers from 9 and carrying 12 Shock Points is not going to be useful for quite a while, if ever…
Whites man the wall
We actually played the same setup twice in one evening, switching sides for the second game. Two games in about four hours, with stoppages to reread the rules, rebeer the participants, mutually mull over tactical choices, swear at the dice and such is very respectable. The card-driven activation keeps things moving at a good clip, even when you’re brand new to the rules.
Basically, we spent the evening drinking beer and recapitulating, in 28mm, the mistakes and lessons of the first years of the Great War. Do not charge machine guns. For Dog’s sake, have something resembling a tactical plan. “Charge that emplacement!” is not, in fact, an actual viable tactical plan. Pitting ordinary riflemen against an entrenched machinegun is more than slightly unfair to the riflemen. Things like that.
We want to try it all again, with slightly different forces as I finish painting more Russians for both sides. Look for more mud and more blood here in the future!
Quiet around here lately, primarily because all of my hobby time has been taken up painting White Russians for this evening’s first outing of Russian Civil War-flavoured Through the Mud & the Blood.
We’re using the first scenario from the TFL scenario book Stout Hearts & Iron Troopers, “The Platoon Attacking a Strongpoint”, with the defending Germans swapped out for Whites and the attacking British swapped for Reds. The British platoon in the scenario has all the Lewis guns, dedicated bombers and rifle grenades of a fully-evolved late WW1 Western Front British unit, all of which the Reds lack, so the Reds might get a fifth rifle section to make up the lack of specialized firepower.
Off to pack figures and head for the game, report here tomorrow, hopefully with photos if any of them turn out!
“I have never listened to anyone who criticized my taste in space travel, sideshows or gorillas. When this occurs, I pack up my dinosaurs and leave the room.”
― Ray Bradbury
Should you wish to have more dinosaurs to pack up, I note with pleasure that HLBS has apparently re-started regular production of some of their 28mm dinosaurs. The velociraptors are especially nice models, lots of character, and a swarm of toothy little compsognathus can improve nearly any game.
My collection of HLBS dinosaurs are amongst the figures I’ve never actually gotten any good photos of, except for the Styracosaur. I shall have to correct that sometime this winter.
You saw the preview here a few days ago, and now they’re ready: the first release of my Initiative Cards for playing Russian Civil War conflicts with Through The Mud & The Blood by TooFatLardies.
The PDF file is 7 pages and 4.3Mb, and is RCW Cards (PDF).
The first three pages are the basic cards you’ll probably need for smaller games, the three pages after that have some of the more specialized cards you probably won’t need all the time (and some duplicate cards for larger battles), and finally there’s a sheet of partially blank cards for you to customize for your own purposes.
This set just has the basic cards from the main M&B rules, with none of the specialized cards suggested in any of the supplements. I’ll probably include them in an update, and if you’ve got any other suggestions or things you’d like to see included, please leave a suggestion below!
If anyone is able to help with Russian-language or just Russian-flavoured text, please leave a comment below. I’d be especially interested in alternate text for the Snifter, Storm and Air Support cards.
Second-pulpiest flying machine (after, naturally, the dirigible) the autogyro is barely seen these days but carved out a niche for itself in the 20s and 30s.
There’s a formation of US Army Aviation Corp autogyros being put through their paces. No date on the video, and no identity of which model of autogyro is being demonstrated, which is unfortunate. Still a very cool and pulpy piece of newsreel footage!
A couple of cards for both sides for RCW-flavoured Mud & Blood gaming.
The TFL rules “Through the Mud & the Blood” use a Game Deck of cards for initiative and game events. The construction of each deck will vary for each game depending on the forces available but there’s a limited total number of cards and many of the same cards will appear in every game.
With that in mind, I’ve started work on a couple of sheets of Russian Civil War cards for the White Russian and Bolshevik sides. Nothing in publishable form yet, but here’s a quick sneak preview for your amusement — and because blogging about this stuff encourages me to actually finish it!
I’ve long been a fan of putting figures on the smallest bases they’ll fit on and that’ll keep them upright, when you’re doing individual bases for skirmish gaming.
Almost all of my 28mm pulp and historical figures are based on Canadian pennies, which are about 18mm across. You can’t beat the cost, they’re big enough for nearly any human-sized figure provided you don’t mind the occasional toe or heel sticking over the edge a few millimetres, and the small size makes it far, far easier to get your figures into scenery, especially buildings and larger vehicles like ships.
But what of guns, and larger-than-human figures?
Pennies and Milliput epoxy putty again there too. Why change what works? I’ve used that method before for monsters (werewolves and Yeti, just for two examples) and decided to stick with it when basing up the Bolshevik Maxim HMG from Copplestone. With the gunner prone behind the weapon, the whole thing would have required a base of about 60mm diameter to get him to fit — see above about wanting minimal footprint bases!
Pictures being worth a thousand words and such, see below for the Bolshevik and White Russian Maxim guns.
Minimal Maxim bases – pennies and Milliput.
The Copplestone Bolshie Maxim (on the left) has the gunner and gun on three pennies in line; the prone loader takes up two and is arranged on one edge of his base so he can reach the gun. On the right, the Brigade Games White Russian Maxim with seated gunner only needs two pennies; the kneeling loader is on one, again arranged to one side so he can reach his gun. Having the loaders and other crew on separate bases also makes casualty marking dead simple, as a bonus.
Incidentally, Copplestone and Brigade Games RCW figures work perfectly together, no size mismatch at all. I have a longer post comparing the two lines in the works — stay tuned.