All posts by Brian Burger

Started this site way, way back in November 1998, when the web was young. It's still here, and so am I.

The Workbench This Week, 28 Feb 2016

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A vast pile of bare pewter Haqqislam figures for Infinity, and a few in progress… Click for larger, as usual.

It’s been a quiet month here on the Warbard, but things have been ticking along in real life. The space station scenery for Infinity is taking shape, and today I sat down and cranked through assembling every single Infinity figure I owned. There were far too many boxes and blisters hanging around, so now there’s a long line of bare pewter figures waiting for putty and then primer before actual painting can start!

I’ll try and get some space station photos up later this week; I like how it’s coming along.

We’re also getting into the convention season locally, with the new LANtasy taking place in mid-March and Trumpeter Salute 2016 over in Vancouver on the first weekend of April. All I’m doing at LANtasy is playing Blood Bowl, probably with my existing Skaven (rat) team, so prep for that is minimal. For Trumpeter I’m running a Pulp Alley game set in the jungles of British India between the wars; I have enough figures for that and enough scenery, but might try and get a few extra figures finished and one or two bits of scenery. I also need to run a game or two of Pulp Alley to remind myself how the rules work, as it’s been ages (probably over a year?) since we last played it!

Infinity Space Station Terrain First Outing

Got my in-progress space station setup for Infinity games out on the table today, as one of two tables set up for a very small (four players!) local Infinity tournament.

Space station setup first outing at Everything Games. Click for larger.
Space station setup first outing at Everything Games. Click for larger.
Space station setup from a different corner. Click for larger.
Space station setup from a different corner. Click for larger.

It was well received and the other folks had some good ideas for finishing it – breaking up the line of sight down the access tunnels and making it clearer where the ladders are, for example, as well as an idea for a smaller module to offset some of the lines and make it less strongly linear, which I might incorporate.

I’ve got some grey felt that I’m probably going to cut a 4’x4′ mat out of, and I want to do a whole lot more painting and surface detailing of the big hangar wall modules. Need to get more grey spraypaint first, as my current can ran dry while I was putting a base coat on these pieces last night!

Infinity Space Station Hangar Walls

I’ve posted a test print of some printed space station walls previously but after finding a nice batch of Sintra (1/8th foamed PVC plastic board) in the offcuts bin at my useful local plastic supplier I decided to start that project with some larger, more space-consuming pieces and started building a set of six big wall modules.

These are 12″ long, 6″ high, and designed as hangar or cargo bay walls. Six of them plus a couple of pillars will allow me to section off a 2′ by 2′ area of table, run a line of wall clear across the table, or do a number of other interesting arrangements. I’ll also do a few end-cap pillars so we can have stub walls if desired.

The design incorporates an “access tunnel” across the top of each wall that is 30mm wide and 30mm deep; there will be hatchways on each wall module to access it. I wanted to provide alternate ways of getting around the table and give players options for moving through the walls aside from the doors. Similarly, each module except the one with one single huge 6″x4″ door has at least two doors in it. Doors are always going to be chokepoints in scenery like this, there’s no avoiding that, but at least with multiple doors and hatchways per module that effect is somewhat limited.

Basic construction is done on five of the six modules; the sixth is going to be a variant of the very first, with a huge 6″x4″ door in it. All of the large doorways will have built-in sliding doors installed, and I’m planning some freestanding doors on small stands for the human-sized doors. After that it’ll be on to the more human-scaled portions of the space station terrain, but this is a good start!

Review: Impudent Mortal Near Future Elevators

I picked up a pack of Impudent Mortal’s Near Future Elevator Set, as mentioned in a previous post, and thought I’d put a few pictures up and do a bit of a review.

First, I have to say that Walt, the man behind Impudent Mortal, is awesome to deal with. He’s incredibly quick to reply to emails, worked with me to figure out the best way to ship his stuff to Canada (the US Postal Service having recently cranked it’s foreign rates to moderately silly levels) and I look forward to doing more business with him and his company in the future!

So on to the elevators. They’re laser cut from a mix of 3mm MDF and 1/16th cardboard (greyboard), which gives them some nice details and makes them slightly finer-grained than some of the scenery out there that just uses MDF. The base, walls, and door frames are MDF, while the doors are layered cardboard and card is used for details on the interior walls and floor as well as around the door frame.

Each elevator — you get two in the pack — is 3.75″ wide across the doors, 3.5″ long, and 2 1/8″ tall. There’s 11 pieces of MDF total and about 28 total pieces of greyboard, that count being inflated by the fact that the grilles that detail the floor are all separate pieces, 16 of them.

There are also eight small control panels of laser cut acrylic, which go in the openings on either side of the doors. They’re not visible in any of my photos because I haven’t installed them yet; they’ll go in dead last after I’m finished all painting and weathering.

Everything fits together with the ease we’ve come to expect from laser cut scenery, and while most pieces are pretty obvious in their placement and function, dry-fitting and testing as you go (before applying glue!) is always advised.

The doors slide in and out of the door frames vertically and fit very well, loose enough to actually move but snug enough not to fall out while transporting or handling the piece. Each door is three pieces of cardboard, so it has details on both the inside and outside and they’re reversible, which is nice.

One thing I couldn’t initially find on the IM site is the actual instructions for these elevators; turns out they’re tucked into the ITS and Paradiso Scatter Terrain Instructions PDF as that was the set they were originally part of.

I’ll post more pictures on a future post once I’ve gotten some paint on my elevators. Two is probably enough for any single tabletop so I’m not sure I’ll order more, but I’m very pleased with them; they’re unique cover items for an Infinity table and provide more options and opportunity than the classic packing crate or cargo container. They’ll look great as scatter on the space station terrain I’ve been working on!

If IM ever decide to do more of this style of terrain, the sort of thing you might find in a space station or cargo facility, I’d be very interested.

The Workbench This Week, 23 Jan 2016

New paint rack in place, top right, and an Impudent Mortal elevator spread out across the bench.
New paint rack in place, top right, and an Impudent Mortal elevator spread out across the bench.

My Impudent Mortal order arrived last week, and I’ve assembled the new paint rack already. It’s an exact duplicate of the one I bought back in 2014 and should help keep the rest of my workbench relatively uncluttered, at least of paint, figures, and small projects that can go up onto the shelves of the rack somewhere!

Spread out across the foreground is the components of Impudent Mortal’s Near Future Elevator Set, which should make for good looking scatter terrain on our Infinity tables soon! More about those in a future post as I actually start assembly of the first one.

Also in progress and needing a post soon is new dugouts for Blood Bowl, to go along with the scoreboard I made in November.

The Workbench This Week, 9 Jan 2016

First post of the New Year! Happy New Year, hope 2015 was good and 2016 is at least as good.

I spent the week between Christmas and New Year moving, and a fair bit of the time since getting stuff sorted out and properly moving into the new apartment my girlfriend and I are sharing now. An important part of that was organizing the hobby space, of course, for which our second bedroom is going to serve nicely when we don’t have guests over.

I’ve taken advantage of the fact that everything went into boxes for moving to keep the vast majority of my gaming supplies boxed up and in the closet for now, only bringing things out one project at a time to finish and organize things.

workbench_9Jan2016

Some further changes are coming soon; I’ve found replacements for the pair of battered, decades-old swing-arm lamps (one at each shoulder) that currently light my bench, and I’ve ordered a second Impudent Mortal paint rack to go with the first I got back in late 2014 which should help keep things a lot better organized.

Painting right now is mostly Blood Bowl guys, although I have a bunch of Infinity models I want to get paint on, especially as we have another Infinity event coming up in February!

A Christmas Tree?

Various Reaper Bones figures for Blood Bowl, including a really massive feral treeman! Click for slightly larger.
Various Reaper Bones figures for Blood Bowl, including a really massive feral treeman! Click for slightly larger.

I’m going to be moving between Christmas & New Years so I’ve been busy packing stuff and cleaning; I’ve been in my current digs about three and a half years and the gaming stuff especially has kind of crept all over the place, so it’s a good opportunity for some sorting, de-junking, and reorganization of my work bench. The new apartment will have more space for hobby stuff, which is both great and slightly worrying as wargaming has a proven ability to fill all available space!

Anyway, after boxing up the majority of the gaming stuff and doing some initial straightening of my actual workbench I decided to do a bit of painting to relax, and to work on some figures that have been lurking, mostly ignored, around the edges of my bench for ages now.

Primarily, that mean finally getting some proper paint on the massive Reaper Bones Spirit of the Forest. I based him and added some Blood Bowl-style shoulder pads ages ago (possibly 2014?) and he’s sat around the edges of my painting mat ever since. A base coat revealed that the figure has all sorts of cool detail on him, plants, vines, fungus, and moss all over. I got some of that tonight and I’d run him on a BB pitch without being too bothered, but this really is a figure that will reward some time picking out more details. The one downside really is the sheer size of the figure – that’s a 2″ washer I’ve based him on, and his toes poke over on both sides…

The other figures are a wizard (far left) for those (rare!) times when a BB team gets to hire a Wizard as an inducement; a gnome Apothecary to patch people up and get them back on the pitch; an Ogre so I can proxy my still-unpainted Amazons as a Human team; and finally a big Minotaur that I picked up because I liked the look of the figure but who might now become the centrepiece of a Chaos team from some of the other Bones figures available.

Almost all my painting the last few months has been on the BB Goblin team, so it was nice to get paint on other figures and especially satisfying to start on the giant Treeman.

With holidays and moving I might not get one more post completed this month, so if I don’t, Merry Christmas, Happy Holidays, Season’s Greetings, and Happy New Year to everyone!

(or, you know, Bah Humbug if that’s more your thing!)

Space Station Walls for Infinity

I’ve been kicking around ideas for an interior table setup for Infinity for several months now – that is, a table that instead of being buildings and regular terrain, is entirely or mostly the interior of some large structure. A big starship or space station setup was an obvious choice, especially as the faction I run in Infinity, Haqqislam, is described as the premiere merchant marine power with a very strong space presence throughout the Human Sphere.

The idea percolated in the back of my head for ages, a few planning sketches were made, but no actual concrete work was started until Captain Spud posted his spectacular Yu Jing “Space Truck” transport starship (Infinity forum thread here, Youtube video tour here) and his link to the really cool Creative Commons-licenced science fiction textures from Philip Klevestav that he posted as part of his online portfolio.

I had already planned on doing the station walls & bulkheads in mattboard, my usual building material, but finding those textures and realizing how easy they would be to modify and change has actually prompted me to get started in GIMP on creating wall panels and other graphics.

inf_wall01
First panel, a 6″ wide by 3″ high bulkhead, with two Haqqislam troopers propping it up. Click for larger, as usual.

I’ve created a multi-layer GIMP image that should make it easy to create lots of variations and slightly different wall layouts for different areas of the space station. The basic module above is 6″ long and 3″ wide; I’m going to use a 3″x3″ module as standard, expanded to a 3x3x3 cube if required, with 6″ and 12″ long wall segments for the most part, with some 9″ and 3″ long pieces just to break things up a bit. These are the same dimensions as the Objective Room I built for Infinity earlier this year, which wound up with a total footprint of 9″x9″ and 3″ tall.

I’ll also do some 6″ high units, especially for very large cargo doors and the walls of cargo areas, hangars, and similar large spaces. Most of them will likely have catwalks partway up the walls, just to add a bit more of the 3rd dimension back into the playable parts of the scenery.

More as this project progresses, and eventually I’ll figure out how to share some of my images, although the working GIMP file is already 7.8Mb and growing!

Blood Bowl Sideline Ads, Sheet The First

Finally got a sheet done with most of my Blood Bowl sideline ads to date, arranged in strips and sized for 1″x3″, which is a good height for sideboards or hoardings.

There’s a mix of Blood Bowl-inspired ads, almost all parodies of real products. There’s Haterade, Croak, Plopsi, Goblin Sweat, and DorfAde (in new Stunty Tears flavour!) for starters, as well as the Necromancer Beer ad I’ve posted previously and a Blood Bowl ad/joke.

Later on I plan on doing different sized/differently proportioned versions of most of these, but I needed 1″ tall for the sideline scenery I’m currently building so here it is!

A4-sized PDF, single page

Letter-sized PDF, single page

These are all my own work; I’m sure some of the ideas or parody names have been done elsewhere by other members of the BB community but these versions and this artwork is all my own. Permission is granted for personal, non-commercial copying or printing. Enjoy, feedback appreciated!

Goblin Dugout Started

Simple dugout for the goblin-themed Blood Bowl pitch-side set I’m doing; there will be another dugout similar to this for the other team, and the turn- and reroll-trackers will be done up to look like spectator terraces/stands.

Coffee stir sticks, mostly, over a plastic base. Click for full size, as usual.
Coffee stir sticks, mostly, over a plastic base. Click for full size, as usual.

The basic structure is coffee stir sticks over a plastic sheet base; the hoarding along the back will have ads on both sides, similar to the ones used on the scoreboard and some others I’ve been working on.

More soon, although I’m packing up all the gaming stuff before the end of the year to move into a new apartment with my girlfriend, so that will (among other things!) disrupt the finishing of this set of scenery. Also, Christmas, New Years, all that holiday stuff. Still, updates will appear here when I can!