A quick look at the workbench right at the ragged end of the year! After not really painting anything for most of the second half of 2023 I rediscovered painting energy in November and have been plowing through a whole bunch of stuff.
The anklyosaur person is from Fenris Games and is massive – that’s a 60mm base and they hang over every edge. The baggage ogre and little robot are Reaper, as are most of the random humans over on the back left. The sea serpent and big frog are Footsore Miniatures.
I’ve shown off some WIP photos of the anklyo-person over on BlueSky but they were early, no weapons mounted and painting not quite finished. I’ve got a whole bunch of WIP photos of this figure and will also be taking some good closeups after I finish painting and basing, because I’m really, really pleased with how they’re turning out!
The baggage ogre is just a fun figure, much more interesting than yet another horse and wagon if you need a baggage element for a fantasy game!
Hope everyone had good holiday season, and an excellent 2024 as we roll into the New Year!
Sellswords & Spellslingers is a fantastic co-op fantasy skirmish game, but it does have one small challenge – it works well for games that take place outside or in large areas, but not so well for a classic dungeon crawl, where bits of the dungeon are revealed as the players explore. So I thought I would set out to design some basic rules for this.
What’s the challenge?
Sellswords biggest challenge comes with how it spawns the foe – continuously and in great volume. This means that if players are in a small space, that is going to get really deadly, really quickly.
Creating a dungeon that gets discovered as you go
Sellwords usually works where you lay the whole board out in the beginning, so I had to create a way to have the dungeon, some foes and a few lost adventurers show up. I used a standard deck of cards and split it up – you’ll see the cards in the shots below. We tried two different versions – the first with 10 terrain pieces + 10 foe cards and then a second version with 6 of each. The second worked much better
So how does it play?
Just as deadly as regular Sellswords. Our second game we took 7 PCs into in, found 2 lost adventurers and still finished the game with nobody alive.
It began quite well. Up until the photo below, we had killed most of the skeletons that had popped up, we’d recovered the lost friendly Goblin (metal figure furthest up the picture) and we’d discovered another lost adventurer (a friendly gnoll), but we has Out of Action behind a pillar in a far room.
And then it all started to go downhill. One little group of skeletons – one horde and one ambush, did for 3 characters – two dead outright.
After the massive death in the upper left room, death was soon to follow us into the next rooms. Quickly enough my first mousling archer and one of Brian’s were downed. All that remained were two. We did discover the NPC merchant, but he only watched as the skeletons slaughtered us.
And a few turns later, it was all over. Brian’s witch finder was able to revive the friendly Gnoll – Fur Face – but he quickly fell to an ambushing skeleton.
What’s Next?
Not sure, I’ve got some rules, but I also know that the author Sellswords & Spellslingers has been working on some dungeon crawling, so likely going to wait for that.
As for my hell terrain, it will soon be much more colourful, but that’s a post for another time.
I’ve finally finished another module for my 1/1200 scale coastal naval terrain. This is another 12″ long by 4″ deep piece with part of a reasonable size town on it, and has been sitting around for two years or possibly a bit longer, so it’s nice to get it finished and out of the way!
The construction is my standard setup, written about previously (see other related posts at the bottom or my naval scenery summary post) with a base of 1mm styrene sheet, a mix of materials for the basic ground forms, and a lot of different flocks for ground cover.
The one thing I might still add is some more of the marvelous Shapeways vehicles here and there…
Left end, looking from seaward, mostly industrial.The centre, looking over the old Martello tower toward the church and centre of town.The harbour, stream, and bridge end.The whole module from seaward.
I don’t have any immediate plans for more coastal modules… but I do have a lot more buildings and vehicles to put to use, and I was thinking that a coastal gun battery would be an interesting addition – the British coastal batteries seem to have had a pretty quiet war, mostly engaging aircraft, but the Allies reported regular engagements with German batteries especially along the occupied French coast… so maybe a half-length 6″ module with a bit of a headland, some gun pits, and a couple bunkers? We shall see…
Conversion bits for strange projects can be hard to come by, even these days when high quality plastic figures make kitbashing and bits-finding easier. One of the staples of a certain flavour of folk horror, though, is folks with antlers, either on their helms or straight up growing out of their heads, and nobody has done horns, antlers, and such… yet.
Some of the planned bits. Image ganked from the Kickstarter page and cropped.
His campaign video is also over on YouTube and is nicely done, and one sprue will give you enough related bits to do whole units up similarly, which is always nice.
The Dead Animal Bits intro video
I’ve backed for a pouch of bits, 3 full sprues, and I’m really hoping to see this funded and produced so I can get inspired to get back to my weird folk horror 17th C stuff sometime in the new year!
So, if antlers and horns and bones and teeth and feathers and other gribbly conversion bits are an interest, have a look before December 18 2023 and consider backing Dead Animal Bits.
Not a paid endorsement or anything, just one of those chance finds via social media that slots very, very neatly into some of my specialized wargaming interests!