Although things have been quiet on this blog (too quiet…) we have been gaming fairly regularly! In fact, this long weekend is the first weekend in quite a while I haven’t gotten a game in. It’s been a Canadian Thanksgiving long weekend filled with museum visits, bike rides and food instead, which is just fine.
Anyway, most of what we’ve been playing has been Pulp Alley, a fast and elegant set of pulp skirmish rules. Teams in PA are called “Leagues”, and we’ve created six or eight that appear regularly. Rather than have one person always playing the same League, we’ve got a “pool” of Leagues that we all take turns playing as the mood strikes us. I created most of the Leagues when I first bought the rules, although most of those early Leagues have been rebuilt and tweaked at least once since then, as our understanding of the rules improved!
I’ve done up a few of our Leagues as proper PDF files thanks to LibreOffice, and I’m putting them up here for inspiration or to use as-is in your own Pulp Alley games. All four of these files are free to print or reproduce for personal use only.
First off, Sir Charles, Aristocratic Investigator (PDF, 81Kb). He may or may not be secretly doing the bidding of His Majesty’s Government in London, but this wealthy, well-connected character, his staff and hangers-on have the habit of turning up in some remarkable places.
Second, Count-General Vladimir Drunkovich and his White Russian Exiles (PDF, 80Kb). Being on the losing side of the Russian Civil War meant exile from Mother Russia and has made these ruthless, dangerous characters even more desperate and daring. No-one is sure anymore if Drunkovich is still fighting for Russia or if he’s gone entirely mercenary… and only a suicidal fool would ask the Count that sort of question directly. If he didn’t kill you himself, the deadly Natalya would skewer you!
Third, the scarred, ruthless and mysterious villain known as “Stahlmaske” or “the Teutonic Schemer” (PDF, 80Kb). A veteran of the brutal trenches of the Great War, Stahlmaske and his flunkies bring ruthless violence wherever they go… but Stahlmaske is nearly as deadly to his followers as his enemies!
Finally (for now…) we have the mysterious, mystical Shadow (PDF, 80Kb). He can cloud men’s minds… and possibly read them! He knows many things, but his opponents know very little about him…
Note that the Shadow is built from the “Weird Abilities” in the first Pulp Alley supplement, Perilous Island; the first three Leagues need only the main Pulp Alley book to use!
Sounds like a good time, Brian. I’ve wanted to try those rules for awhile now. Maybe I’ll take some models into the local Trumpeter club and round up someone to play.
If you mean Trumpeter Wargames Club in Vancouver, there’s a few people I know there who’d probably be into trying Pulp Alley. Thomas Robson comes to mind, for starters.
I’m a regular at Trumpeter Salute every year, looking forward to coming over from Victoria for the 2014 show. I might run a pulp game again, actually, after running a big Russian Civil War game last year… — Brian